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341 comments

  1. Grungehog
    Grungehog
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    So much 90's video game nostalgia playing this mod
    Well done Trainwiz

    If some of you play as the Predator from roland113's mod predator the lost tribes and you find it strange that you can't wear the equipment from wheels of lull, then head on over to my patches page
    the magnusian visor is not patched however as the predators have really big heads and I haven't made a new mesh to fit

    without further ado:

    https://www.nexusmods.com/skyrimspecialedition/mods/18097

    Thanks trainwiz for your fun mod
  2. gooddaycitizen12
    gooddaycitizen12
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    really, this mod is amazing

    If I could endorse more I would,

    Major thumbs up!!!
  3. TankDempsy188
    TankDempsy188
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    Can't get this mod to start. Can't even find the guy in the console using help "his name".

    I've installed this and its unofficial patch. The light doesn't show up at the lake either and I have no mods that touch even anywhere near there. Looks like I missed out on a great mod. If anyone knows a fix, let me know, please. Thank you.
  4. Aurihazuma
    Aurihazuma
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    Salutations everybody,

    Just to let those know who have had the problem.. I have been at the point of installing the triangulation pegs and then speaking with the Analyst. Nothing I could find or try fixed the infinite whacking problem.. then I noticed a different whack and spark at the top of the pole.. I decided to TCL from the console and try it.. I whacked at the very top of the pole and it worked... rather instantly as well.. and mind you.. I had been whacking almost 100 times.. tried different ordering of the quest peg.., tried consoling my way through.. nothing worked until I TCLd and hit the top of the pole.. FYI... and please do fix the problem...

    I love this mod and it is a part of every playthrough... This problem has persisted for a long time..

    Namaste...

    Aurih.
    1. trainwiz
      trainwiz
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      That's not a bug, you're just whacking the analyst instead of the peg.
  5. KingSwampert
    KingSwampert
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    I've actually had this mod installed for over a year now and I still can't get it to actually...start. I'm aware of the glowing plant at the fort and I have found it before. However nothing i do spawns the elf that starts the quest. I can add him using the console, but all that does is cause him to deliver lines of voiceless diolauge, and it doesnt start the quest. Something else I noticed was that when I used the additem menu mod to see if anything else was wrong, a few of the armors and items simply dont have textures. I'm not sure exactly why this mod doesnt work for me. I have no mods that alter the major areas that the this mod takes us to. The only other thing I can think of is the Legacy of The Dragonborn mod, which has a Wheels of Lull plugin, but that's about it. Please, if anyone knows a way to get this mod started I would appreciate it greatly.
    1. partariothegoth
      partariothegoth
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      if textures are missing, maybe the download was corrupted? Also, it seems you cna go to Fort Neugard and use the light there to summon him. I have the legacy of the dragonborn installed as well so I can confirm they work together.
  6. Osias192
    Osias192
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    Hello, just another person stuck on Deep Down.
    The quest refuses to update for me past stage 21, no matter what I try.
    pulling levers in different orders
    No companions.
    redoing it multiple times before I go into the mine (a save from before I start the quest doesn't exist).
    Even tried to force it along with console commands, doesn't seem to have an effect

    Another point to mention is that the subtitles for lluvious...(however the guy you are carrying's name is spelled) never disppear, or at least haven't yet after waiting several minutes.
    And after using the next lift after that he starts his dialogue like he skipped to the middle of conversation. saying something about "that's why we use them for security" without ever covering who "them" are.
    He also says nothing in the circular room before this with the two lifts behind red glass panels, where it feels like he should (first time using this mod, so I don't know if he should or shouldn't be talking here.)

    any help would be greatly appreciated.
  7. superduperfish
    superduperfish
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    I have an issue where goveris unwinder has disapeared and I need to use the console to add it to my inventory. However I cannot find the console ID anywhere through google. Is there a place to see the IDs for items with this mod? Thanks
    1. DarthVitrial
      DarthVitrial
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      in the console you can type
      help "goveri".
  8. Csukar
    Csukar
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    I have just got to Lull Mur but the game seems to be bugged, the quest is stuck on "Deep Down".. If i go into the control room I get stuck in the force field and nothing happens, if i disable the force field and stuff using console commands and talk to Numinar he acts as if I have a quest saying something like "you're even more useless at doing task than Llvados", now i'm stuck here and don't know what to do, I have tried reloading earlier saves but nothing seems to work.
    EDIT: I've looked at a walk through online and the dialogue that triggers when you first enter Lull Mur is different in my game,
    Llvados says something like "We use them to protect us, Sotha sil wasn't meant to be easily found" then he never says anything else and deep down doesn't complete.
  9. DarthVitrial
    DarthVitrial
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    I have finally released my unofficial patch for wheels of lull, and would high recommend using it in addition to the standard version, as vanilla WoL has a number of bugs caused by not being converted to SSE.
    1. Argonil
      Argonil
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      It would be best if trainwiz could make it an official patch, because as it is it's irresponsible to leave this mod up, the outdated form versions aren't safe. Everyone should download your patch. Thanks a lot for making a great mod playable on SSE!
    2. dAb
      dAb
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      Apparently we shouldn't even bother to report bugs, all my reports have been deleted.
    3. trainwiz
      trainwiz
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      All duplicates or things that weren't bugs.
    4. dAb
      dAb
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      Form 43 on all records, ghosts lacking the proper keywords and quest marker pointing in the wrong direction. All legit bugs, none were duplicates. Whether you are willing to fix these bugs or not is your choice, just don't tell users they are not.
    5. trainwiz
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      Quest markers do not point in the wrong direction, they simply only lead the player to the most initial objectives. As I've said many times, don't blindly rely on the quest markers in a puzzle mod.
    6. dAb
      dAb
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      I don't, I particularly enjoy quest mods with no actual quests at all [such as Darkend]. Which is why I advised to get rid of that specific marker completely. Things get confusing otherwise, expecially because that part requires a little backtracking. Anyway, your call.
    7. DarthVitrial
      DarthVitrial
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      Wait, ghosts missing keywords? Can you give me more info on this? I'll fix it for my patch if you can give me the info on it.
      Probably won't change the map marker though, I want to respect Trainwiz's intent as much as possible. (So far the only change I made that deviated was changing the eyes of the chronographers and that's just to avoid a crash, if I can fix the root cause I'll revert to the original eyes)

      EDIT: I added ActorTypeGhost keywords to them for the next patch. Any others missing? ImmuneParalysis and MagicNoDistintegrate seem to be on all ghost npcs too.
    8. Varil92
      Varil92
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      @trainwiz If you have lots of puzzles and you don't want the player to rely on the map markers, you should just remove them at all (where there are puzzles), instead of leaving them misplaced so that they could only be confusing. They're right.
      Ok, it's not a bug, anyway yours is a game design error.
    9. trainwiz
      trainwiz
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      Again, they lead the player to the most initial objective. Once you're inside, your failures are your own. If being told to reach the end of a dungeon in your journal while the marker points to the entrance is too complicated and confusing, well... you can always use the Idiot's Lantern in the mod. It does exist for that reason.
    10. Varil92
      Varil92
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      You didn't get the point. It's fine to solve the puzzles without holding hand, another thing is get confusing directions. Once the first objective is reached, the marker should be turned off 'cause it's not needed anymore and it's just confusing. It doesn't mean that I can't reach the end of the dungeon on my own, it's just annoying.
    11. atoning
      atoning
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      I'm not sure if it's something I've done wrong, but I installed WoL, and your patch, then sorted the load order and WryeBashed it all. I get a crash when I fast travel to Riverwood (at level 16) for the first time.

      I've then uninstalled your patch, and loaded the save and fast travelled to Riverwood again, and it works fine and the conversation with the Millisecond guy works fine. So I'm a bit wary of your patch now but I might try it out if I run into any show stoppers.
    12. DarthVitrial
      DarthVitrial
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      Did you use MO2? For some reason my patch doesn't work with MO2. I have no idea why, and since I don't use MO2 I cant troubleshoot it.
    13. Counterskyrim
      Counterskyrim
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      I am having the same issue, I crash after reaching level 16 and travelling to any smaller hold to trigger the quest. As soon as the message "you feel a shift.." pops up I crash. Does not matter if I fast travel to one (instant crash cant even read the msg but I see it popping up) or just travel to 1 by foot (I see the msg for about 2 sec and then game just closes). When I disable the mod I can travel where I want to without problems. Could it have anything to do with the skyrim update(2.0.10)?

      Edit: I dont use MO2
    14. DarthVitrial
      DarthVitrial
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      That's baffling. I've tested it repeatedly on the latest skyrim and it's never crashed for me. What did you use to install it?

      EDIT: Yeah, just tested it again. New game, got to level 16, got the popup, Llavados appeared, quest started, no problems.
    15. OneEyedMercenary
      OneEyedMercenary
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      Clearly trainwiz gets a rush imagining all the idiots blindly following quest markers and running into and out of the same room back and forth wondering what the hell is going on. That's why he won't remove the quest markers.
    16. Zarqueam
      Zarqueam
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      Do any of you use cc survival mode or i need or a mod that messes with fast travel or sleep? I find that when using either of these alongside DarthVitrial's patch cause ctd at lvl 16 but without them it works fine. I will try reinstalling Wheels of lull without the patch and see if that also fixes it.
    17. DarthVitrial
      DarthVitrial
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      (I need to remember to check this thread more)
      Can you give me more information on the conflicts you're having with Survival Mode? I have it installed (albeit not enabled) and haven't seen any issues.
    18. ArisGM
      ArisGM
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      There are still people arguing about "outdated form versions"? this show how "experimental" is all this modding community?
      The funny thing is that a tool like WB is alerting people against a "bad intruder" called "outdated form versions"....
    19. redneck1st
      redneck1st
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      Yes but to install your patch you have to jump through too many hoops when running MO2. So I think that I'll just take out the mod all together. Don't know if it's worth the hassles
  10. Petko69
    Petko69
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    Hi trainwiz. I got an issue and this issue it that after i meet Numinar and he tells me that thalmor is attacking we teleport outside and after we kill every thalmor soldier numinart is supposed to have some sort of speech telling that "This shouldn t have happened" or something like that, in my game after we kill all of thalmor he just stands there in complete silence and telking to him only shows basic questions. Is there some way to fix this? Reloading saves didn t work. I would be glad if you help bacause i cant progress in the story and so far i enjoyed this mod very much. :)
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