I'm a full-time modder who creates content for games like Starfield, Skyrim, Enderal, Wizardry 8, Fallout 4, and Nehrim. If you enjoy my mods, please consider making a donation to help support my work. With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support! Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, joinmy Discord!
Any chance for fomod? And forgive me if this is a dumb question, I see no JK's interior AIO in nexus. Can I use it if I have all the interior mods? Or do I need to merge them into one AIO esp?
There is now an AIO version, so if you use that and download your patch, Vortex (and I assume other mod managers) notify you of missing master plugins. I am new to modding and my current (limited) understanding is that this is just because what were previously all separate ESP files are now all in one, so the patch is looking for individual ESPs that don't exist (unless you downloaded them all individually previously).
Would it be possible for you to create a patch that works with the AIO version linked above?
I know you haven't updated this in a couple of years so no worries if you've moved on from this mod!!
There are a few other mods that I think deserved to be patched. - Alternate start - C.O.I.N. - Immersive weapon integration (one persistent chest, not sure it's safe to patch?) - Some other chests in JK interiors (Arnleif, Elgrim, Hag's cure, Pawned prawn, Raiment, Winking skeever) - Realistic boat bobbing - Skyrim immersive creatures
I quickly patched these in xedit, though to be honest I haven't tested them at all yet (haven't even tested the original mod yet! :D ) but they definitely need to be patched or the keys won't work? If you want them here they are, and you can post them here if you agree with the changes. This seems like the kind of mod that deserves a synthesis patch to be honest.
Edit: I realize you need permission to host them from original mod authors I think. I will PM you instead.
Hey, thanks for the patches! I'll double-check them and make a "JK's interiors AIO" version and a "JK's interiors AIO + Requiem" version and upload them today.
Thanks for this ! Since this seems like it has the potential to explode in number of patches, any chance of a FOMOD to auto-select the relevant patches ? Food for thought. =)
Thank you Ixion for the patches! I'm not sure if you're taking requests, but some mods I'd love to see patched are the TGC Village/smaller town mods (like Ivarstead, Shor's Stone, etc), as well as all COTN overhauls! Thank you so much for these patches, and for the consideration!
COTN doesn't need patches I'm pretty sure. If I did miss them I'll add them. I can't really speak for TGC, if there are conflicts I may have a look at it.
19 comments
If you enjoy my mods, please consider making a donation to help support my work.
With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support!
Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
My modlists:
Odyssey - A True RPG (Starfield)
Constellations - A True RPG (Skyrim SE)
Path of the Prophet (Enderal SE)
I'll consider adding a FOMOD, but I have a lot of stuff on my modding to-do list so I can't guarantee it.
Would it be possible for you to create a patch that works with the AIO version linked above?
I know you haven't updated this in a couple of years so no worries if you've moved on from this mod!!
The main page would be best for seeking information like that.
Thanks for the patches!
There are a few other mods that I think deserved to be patched.
- Alternate start
- C.O.I.N.
- Immersive weapon integration (one persistent chest, not sure it's safe to patch?)
- Some other chests in JK interiors (Arnleif, Elgrim, Hag's cure, Pawned prawn, Raiment, Winking skeever)
- Realistic boat bobbing
- Skyrim immersive creatures
I quickly patched these in xedit, though to be honest I haven't tested them at all yet (haven't even tested the original mod yet! :D ) but they definitely need to be patched or the keys won't work?
If you want them here they are, and you can post them here if you agree with the changes. This seems like the kind of mod that deserves a synthesis patch to be honest.Edit: I realize you need permission to host them from original mod authors I think. I will PM you instead.
Cheers,?
thanks for the patches!
I'll double-check them and make a "JK's interiors AIO" version and a "JK's interiors AIO + Requiem" version and upload them today.
Cheers!
And thanks for the AIO, it'll save a few slots in an otherwise lengthy plugin list.
Since this seems like it has the potential to explode in number of patches, any chance of a FOMOD to auto-select the relevant patches ? Food for thought. =)
"I'll consider adding a FOMOD, but I have a lot of stuff on my modding to-do list so I can't guarantee it."
I can't really speak for TGC, if there are conflicts I may have a look at it.