Skyrim Special Edition
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dryya

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aenda

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About this mod

Is your mod organizer full of scary red lightning bolts? Downloaded one too many mesh mods and gave up on trying to resolve conflicts? Fear not - this load order guide will help you get all the most up-to-date meshes painlessly for a modern, beautiful Skyrim with less flickering, broken shadows/reflections, or other ugly effects!

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Changelogs
Let's talk meshes. I've scoured the internet, and I have an excessive amount of mesh fix and improvement mods in my load order. Sometimes it feels like a house of cards, but I feel I've finally gotten it to a good place. To save you the effort of endlessly comparing in NifSkope, trying to figure out if mesh x was based on mesh y, and learning what all those flags actually mean, I'm just going to tell you what to download and in what order.

First, a note on the patch files included here:

Spoiler:  
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The first fixes collision on a dragon claw from Ruins Clutter Improved and adds material flags to several of its meshes.

The second is a cleaned ESP for SMIM. Thank you to Menchi9873 with the idea from  SMIM Weight Saving.

Removed fixes already included in USSEP
Removed all shack-related edits. Recommend using the FYX - Shack Walls and Roofs mods, which do this better with Base Object Swapper
Cleaned errors at fort greenwall
Moved chandellier in the ratway that was misplaced with new SMIM model (thanks Menchi9873 for the fix and open permissions)

There are options with and without dock edits for compatibility.

One note: SMIM contains duplicate models in dungeons/caves/green/cliffs/SMIMICE and dungeons/caves/green/cliffs. at first I was confused, and thought these were left there in error.
However, it does this because both 1CDEC CaveGCliffsCornerOut01NS and 0006CD6F CaveGCliffsCornerOut01NSsnow point to Dungeons\Caves\Green\Cliffs\CaveGCliffsCornerOut01NS.nif.
Similarly, 0001CDEE CaveGCliffsIsland01NS and 0007A859 CaveGCliffsIsland01NSice point to the same mesh, and so on.
For consistency's sake, I would have liked to just have the mesh paths be the same as their editor IDs. However, other mods out there now expect these mesh paths, so I'm leaving it as is. This explanation just included in case you, like me, take a look at the SMIM esp and go "huh, what are these random edits?"


Optional improvements will be marked as such, but are still highly recommended. I play on a bit of a potato, so I promise they're all very performance friendly. Mods like SMIM are technically more improvements than fixes, but won't be marked as optional if they're required for many things.

Let's go:


Also, one note on Assorted Mesh Fixes: Wherever you put Labyrinthian Shalidor's Maze Fixes (if you have mesh fixes up top, probably below AMF), delete that mod's meshes. They are not up to date with the fixes from assorted mesh fixes. (You are using that mod, right? If not, hope you're excited for my bug fix guide, where I tell you about that and everything else you should be using.)

Guide changelog:
13 September 2022 - account for SMIMIM update, include Glass Armor Male Mesh Fix

Some files I didn't include are below.

Recommended:
Flute Animation Fix is great, but not really a 'mesh fix.' Download it anyways.

Fixed Head Meshes - useful for creators. Not 100% needed for most end-users.

Skyrim Fixes Collection: All the mesh fixes were covered by Windhelm Fence 3D, Dlizzio's Mesh Fixes, and High Hrothgar Fixed. Somewhat off topic for this guide, but I ultimately decided not to include this in my load order due to some conflicts with other landscape editing plugins like SLaWF, LFfGM, Enhanced Landscapes, Majestic Mountains, etc. I'm sure there are at least a few good fixes in this, they just aren't mesh fixes and might be hard to patch.

Credits
Thank you to the many creators who have contributed to this community, especially to those who promote openness and collaboration. The library of resources available around this game is honestly so amazing, along with how much educational content is out there. I appreciate the teachers in this community and everything I'm learning about this new hobby! Honestly, very little of my own brainpower went into this guide, mostly copy and paste, but I hope to put it to better use in the future. For all of the above, especially tutorials and learning resources, a huge thank you to:

The Arcane University
The Blender Foundation
Parapets for Nif Preview for Mod Organizer
hexabits and the rest of the NifTools team for NifSkope and Blender NifTools Addon
ousnius for SSE NIF Optimizer

xilamonstrr for Highly Detailed MO2 Separators, without which I probably would have given up on organizing this
sync67 (thanks again for the explanation of nif centering)

agentw
AndriasBartlett
Briraka
Brumbek
Catnyss
Ghos71y
GroundAura
ja231c
Khettienna
Kulharin
lilebonymace
markuskarttunen1
mindflux
Skurkbro
wSkeever
zhongjiedong

And I'd once more like to credit these authors for their work:

elzee
Hentof
Korodic
LucidAPs
mathy79
Mizu20
mnikjom
MrNeverLost
nicola89b
opusGlass
Pfuscher
Pieter82
PraedythXVI
raiserfx
Remiros
RemmyKun
reyvynnightveil
SparrowPrince
wizkid34
Xtudo
Xyberbat
Yuril