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dann1c

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dann1c

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11 comments

  1. Malt0
    Malt0
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    Works great on Lorerim modlist with Requiem and its very simple to use.
  2. stanis75
    stanis75
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    the default in msm is 6 , is that the vanilla value? and the slider changes the value on what scale, percentage or multiplication or something else?
    1. Malt0
      Malt0
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      setting it to 0 is probably vanilla. 6 is already increased regen
  3. TheDarkDragon7
    TheDarkDragon7
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    will you make something like this but for power attacks?
    1. dann1c
      dann1c
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      Care to elaborate ?
    2. TheDarkDragon7
      TheDarkDragon7
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      power attacks have a penalty value that affects stamina consumption, so, when you play a power attack with your stamina cost mod, the stamina consumption of the melee attack it's multiplied with the stamina penalty for triggering a power attack, almost deplyting the stamina bar. Nobody has done a mod that let's the players set the stamina penalty, and in the game the default value is 2.0, just like in the screenshot. This mixed with other combat mods that adds melee attack stamina consumption makes that we literally let the stamina bar almost or completly empty.

      So, since you have made mods that actually works, I hoped you could make a power attack stamina penalty mod that let users to set it to their own values, just like your other mods.
    3. dann1c
      dann1c
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      These are just game settings you can customize with a simple plugin. You can write a plugin overwriting that value or even better, use the mod Customize Game Settings to write a text file with the changes you want. 

      I plan at some point release a comprehensive stamina overhaul mod including the current features of my stamina-related mods + some additions including game settings values, for this, for example and also delay values.
  4. Gonzeh84
    Gonzeh84
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    Love this! How hard would it be to change the values in the ESP? I'd like to bump it up to 40 LOL.

    Also, in the ESP there's a error under quest:

    ALSP - Spell 2 [FE04ED6C] <Error: Could not be resolved>

    Wondering if you added a 3rd option but removed it previously.
    1. dann1c
      dann1c
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      You could just duplicate the 1-10 effects on the two spells this mod adds and then change the magnitude values and the global variable control. Then you need to adjust the MCM json to allow the max slider value to be 40. Or alternatively, increase the step diff to be 4 instead of two and edit the current magnitude and global variable control condition.

      Stamina potions be like: WhAt Is ThE pUrPoSe Of My LiFe
    2. dann1c
      dann1c
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      And yes, thank you for the report of the spell. I think at some point I had some health regen magic effect, but I didn't really used it. Maybe I had a dummy spell. I'll release a fixed ESP later.
  5. TheDarkDragon7
    TheDarkDragon7
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    Simple but nice. Thanks, instand download.