Skyrim Special Edition
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esuriddick

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esuriddick

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About this mod

Brings back several of the classic spells that used to be present in Oblivion and/or Morrowind.

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Classic Spells Pack
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Authors: esuriddick
Status: This mod is Finished.

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0. Index
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1. Features
2. Requirements
3. Installation
4. Compatibility
5. Q&A

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1. Features
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The plugin is flagged as "ESL" and its extension is ".esp", so that you can place it wherever you want in your mods load list.

This mod dynamically adds spell tomes to the corresponding vendors. Please be aware that there is always a chance for these spells not to appear in the vendor's inventory as the vanilla list of items available for sale has not been changed.

The following is the list of spells added by this mod:

Illusion
  • Minor Illusion (Novice): Creates a sound which is heard from the point on a surface you are targeting.
  • Alluring Gaze (Apprentice): Speech is increased by 10 points. Prices are 5% better. It lasts for 60 seconds.
  • Command (Apprentice): Target creature or person up to level 5 will fight for you for 30 seconds.
  • Void Gazer (Apprentice): Improved night vision until casted again. The normal Night Vision spells/powers available in game will dispel this spell, but the other way around will not work.
  • Seductive Charm (Adept): Speech is increased by 20 points. Prices are 10% better.It lasts for 60 seconds.
  • Order (Adept): Target creature or person up to level 10 will fight for you for 30 seconds.
  • Sotha's Grace (Adept): You have a 10% chance of avoiding a melee attack for 30 seconds.
  • Hush (Adept): Target is unable to use magicka for 10 seconds.
  • Enthralling Presence (Expert): Speech is increased by 30 points. Prices are 15% better. It lasts for 60 seconds.
  • Dominate (Expert): Target creature or person up to level 15 will fight for you for 30 seconds.
  • Father's Hand (Expert): You have a 25% chance of avoiding a melee attack for 30 seconds.
  • Mute (Expert): Target is unable to use magicka for 20 seconds.
  • Bend Will (Master): Target creature or person up to level 20 will fight for you for 30 seconds.
  • Shadow Weave (Master): You have a 40% chance of avoiding a melee attack for 30 seconds.
  • Silence (Master): Target is unable to use magicka for 30 seconds.


Alteration
  • Ease Burden (Apprentice): Carrying capacity increases by 50 for 300 seconds.
  • Crying Eye (Apprentice): Target has difficulty seeing and is less efficient with ranged and close weapon attacks for 30 seconds. Falmer, Dwarven or Ghost creatures are immune to this spell.
  • Lighten Load (Adept): Carrying capacity increases by 75 for 300 seconds.
  • Sea Stride (Adept): You can walk on water for 60 seconds.
  • Cloudy Vision (Adept): Target has serious difficulties seeing and is moderately less efficient with ranged and melee weapon attacks for 30 seconds. Falmer, Dwarven or Ghost creatures are immune to this spell.
  • Pack Mule (Expert): Carrying capacity increases by 150 for 300 seconds.
  • Smoothfall (Expert): You take no damage from falling for 30 seconds.
  • Blindness (Expert): Target can barely see and is significantly less efficient with ranged and melee weapon attacks for 30 seconds. Falmer, Dwarven or Ghost creatures are immune to this spell.
  • Beast of Burden (Master): Carrying capacity increases by 250 for 300 seconds.


Restoration
  • Resist Poison (Apprentice): Makes the caster more 50% resistant to poison for 60 seconds.
  • Cure Poison (Adept): Stops poison's continuing effects on the caster.
  • Resist Disease (Adept): Makes the caster more 50% resistant to diseases for 60 seconds.
  • Cure Disease (Expert): Cures all diseases on the caster.


Conjuration
  • Minor Bound Armor (Novice): Creates a magic armor (Cuirass + Greaves) for 120 seconds. Mystic version is of Legendary quality and provides 5% magic resistance. A spell is temporarily added to the caster to dispel the armor whenever desired.
  • Major Bound Armor (Apprentice): Creates a magic armor (Cuirass + Greaves + Gauntlets) for 120 seconds. Mystic version is of Legendary quality and provides 10% magic resistance. A spell is temporarily added to the caster to dispel the armor whenever desired.
  • Greater Bound Armor (Adept): Creates a magic armor (Cuirass + Greaves + Gauntlets + Boots) for 120 seconds. Mystic version is of Legendary quality and provides 15% magic resistance. A spell is temporarily added to the caster to dispel the armor whenever desired.
  • Superior Bound Armor (Expert): Creates a magic armor (Cuirass + Greaves + Gauntlets + Boots + Helmet) for 120 seconds. Mystic version is of Legendary quality and provides 20% magic resistance. A spell is temporarily added to the caster to dispel the armor whenever desired.


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2. Requirements
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- Skyrim Special Edition.
- Skyrim Script Extender (SKSE) (requirement for SPID)
- Spell Perk Item Distributor (SPID)

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3. Installation
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Either use your favourite mod manager, or extract the .esp and .bsa files to the Data folder, and enable the mod.

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4. Compatibility
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Mod should be compatible with pretty much everything, as nothing is changed from the vanilla game. It is not required to do a Bashed Patch for compatibility. The slots used for the bound armor may conflict with other custom clothing items, and I was unable to make the bound gloves appear in first person.

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5. Q&A
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Some spell packs already add these spells and much more. Why make this mod then?
I like simple mods that don't do more than what I am expecting them to do, and I don't like when they start tweaking stuff from the vanilla game. Thus, I decided to make my own classical spells pack!

You are missing some spells!
There are some spells that have already been implemented in other mods that I did not think it would be worth to re-create again. These are the following mods that I use: Blood Spells Pack, Necromancy Spells Pack, Bound Shield with FX and iUnlock.

I think that spell XXX is adding too much experience!
Please let me know in the comments. I typically play Skyrim with SXP and I do not earn experience through the use of the skills with the Skyrim Skill Uncapper, which does not let me know how much of an impact each spell has on its respective skill tree.

Did you scan for dirty edits?
Yes, I used SSEEdit 4.0.4.