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  1. Giboss
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    Hello...

    Does No Hand Touches the Beacon - Beacon Only Warlock Places require a mains file?
    1. AndrealphusVIII
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      No, it doesn't. It is in fact standalone.
  2. SandSquid16
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    is there a way to tweak this so that the beacon always spawns in a particular place, and never anywhere else? (in my case, I want it to spawn in Wolf Skull Cave when you're doing The Man Who Cried Wolf, but being able to do it in other places would be useful for other people, I'm sure!)
    I'm happy to do it myself, I just don't know what I would have to do
    1. AndrealphusVIII
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      Do you know your way in xEdit? If so, it might not be too hard to do that.
    2. SandSquid16
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      decently well, yes! what would I need to edit?
    3. AndrealphusVIII
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      Take a look at the Only Warlock places file. You'll need to change the location alias that I've editted in that one to Wolf Skull Cave.
    4. SandSquid16
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      gotcha, thanks!
    5. avigor
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      Don't forget the everpresent option of just creating your own mod, I'm considering making a quick & dirty one myself to put it in a specific place myself (still debating on container or world placement though). Damn my next Skyrim playthrough has been pushed so far down my priorities list...
  3. rtj73
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    Had the beacon show up on new play through using the main file, not the warlock or bat file, but main file. On Skyrim SE 1.5.97 with some of the CC Content, but not full AE as the version is still 1.5.97.
    1. AndrealphusVIII
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      You probably have another mod changing the global through script or override.
    2. rtj73
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      Nope, I already checked that in xedit and nothing else changes the global value.
    3. AndrealphusVIII
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      Might be a script then.
    4. rtj73
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      What script? Where would I even start looking to find a script affecting that? There are THOUSANDS of scripts just in the base game, not to mention the DLCs plus mods, yeah, no clue as to where to even begin that search. I did notice reading further down this thread that another person reported that it was not working on AE, so it's possible that might have something to do with it? IDK. I do have the CC Content from AE but I'm not using the AE upgraded files as I am still using v1.5.97, so IDK if that has anything to do with it not working or not.
    5. AndrealphusVIII
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      If you use the console command.
      getglobalvalue DA09ChangeLocChanceWhat value does it return?

      It needs to be 0.
    6. rtj73
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      Just checked it and it shows 0.00
    7. AndrealphusVIII
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      Interesting. Could you check if any of your mods override the following record: DA09ChangeLocationSharesEvent [SMQN:00081C5A]?

      That specific record uses the global, but if another mod edits it, it will bypass my edit.

      In addition, could you also check DA09ChangeLocation [QUST:00081C59]?
    8. rtj73
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      I can check them if I can find them, I tried searching for them in xedit and it's not giving me anything. Do you happen to either know the form id, or the editor id so I can search better?

      Edit: Found the first one, having a brain fart, didn't think to put it in the box for the editor id, lol. Anyway, the mod Timing is Everything adds a condition with only a keyword to DA09ChangeLocationSharesEvent, but still shows as Green in xedit and does not show as a conflict.

      The second one you mentioned is also modified by Timing is Everything by adding a condition with a keyword, again all green showing no conflicts. So I am abit confused as to why keywords would cause the edit from this here to not function? I also made sure it had no conflicts and has been incorporated into my merge/bash patch which loads at the very bottom of my load order. So it should work, or at least xedit isn't really explaining why it's not since all is green with no conflicts.
    9. AndrealphusVIII
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      I'll have a look at Timing Is Everything. Thanks for reporting.
    10. AndrealphusVIII
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      I've looked at it and I couldn't find anything that would cause this. Most likely, it's something else in your load order starting the quest, but I'm not sure what would do this.
  4. avigor
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    If you feel up to it, I'd like to request a variant option: the beacon is in the Hall of the Vigilant. Whether in the chest of Daedric stuff, or just sitting on a table, whether marked as owned or not... I'm easy. (For an alternate start mod where I'll be starting there)
    1. AndrealphusVIII
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      I'll think about it.
  5. Bukylol
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    Now I want to see a mod that adds the beacon in every dungeon chest, and does the "A NEW HAND TOUCHES THE BEACON" each time you take one of these...
  6. dstansberry
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    Is it possible to have it appear in the same manner it always has, but then be disabled as a loot item once the quest is completed? It's not how it appears that's always bothered me - it's just the way it keeps reappearing after the quest is done. How many times can she lose the dang thing, anyway?
    1. AndrealphusVIII
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      That's out of scope of this mod unfortunately.
  7. CalebMenge
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    Is there anything better than tiny tweak mods that have a huge QOL improvement

    Great stuff
    1. AndrealphusVIII
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      You're welcome.
  8. Goodwick
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    Could you make an optional version where the beacon is hand placed somewhere so you still may stumble upon it ?
    1. AndrealphusVIII
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      Which place would you suggest?
    2. Goodwick
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      I'm not sure. An iconic landmark or place. Maybe have it placed inconspicuously in Belathor's store as an old piece of junk or inside Sadri's Used Wares. Or in that guy's store in Riverwood, the one with the Golden Claw quest. He seems fond of collecting shiny trinkets and would definitely be plausible for him to have the Beacon on display. Meridia only speaks to those she seems worthy, so the Beacon would seem just like a regular trinket.


      EDIT: Then you could ask them "Hey, that's a nice trinket. Is it for sale?" and you could just purchase it for a some septims.
    3. gades28
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      I think it should drop at 0.1% chance on a random butterfly.
    4. carlosillan
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      With any Court Mage. I suggest Madena in the White Hall in Dawnstar, maybe she has a dark secret motivation (I can write something for a letter if you want). Madena and The White Hall has the advantage of little need for compatibility patches. Few MODs modify this area, none that I've used.
      User visits the location in the initial step of game (if using HearthFires) due to the Jarl's letter. A pedestal with the gem in the mage's area would generate very little conflict and draw attention. Or the Jarl bedroom.
    5. AndrealphusVIII
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      Thanks for the suggestions. I'll consider them. They will probably be a seperate mod though.
    6. Axarien
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      I love the idea of the beacon lying around randomly in one of the trader's shops. Or anywhere, really :)
    7. Goodwick
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      Thank you for considering :). Have a good day and thank you for sharing.
    8. L4zyWalrus
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      In the meanwhile, The Cause - Reduced Cut offers an option to place the beacon in a static location inside Rielle. That is of course assuming you have the named CC content.

      Anyways, great idea to add it to some other static location! Maybe Wylandriah's room could work, seen as she might have just forgotten about the weird big pearl.
    9. WarTherapy
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      perhaps you could just place the beacon right by the statue. if you WANT to do the meridia quest NOW, you've got to go there, you just don't need to fuss with a whole ass dungeon.

      if you DON'T want it yet / at all... it'll never pop up during your (other) adventures.
    10. AndrealphusVIII
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      perhaps you could just place the beacon right by the statue. if you WANT to do the meridia quest NOW, you've got to go there, you just don't need to fuss with a whole ass dungeon.

      if you DON'T want it yet / at all... it'll never pop up during your (other) adventures.
      No offence, but I'm not a fan of that. You might as well just use console commands commands to skip it, at that point.
    11. SkyLover264
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      I agree, putting it right next to the statue is dumb, not to mention cheaty since the whole point of the quest is that the beacon was stolen from the shrine.
    12. JZBai
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      Just dropping a random suggestion for a lore-friendly location: maybe in one of the forts with necromancers in it like Fort Snowhawk?  I mean, in the quest, she does complain about Malkoran pillaging and defiling her temple.  It would be reasonable to assume that maybe Malkoran looted the beacon and passed it on to a subordinate necromancer ally of his.
    13. Goodwick
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      That's a good idea!
    14. AndrealphusVIII
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      @JZBai Yeah, I actually like that idea. Perhaps make it so that the Beacon is located in a random Warlock dungeon, within Haafingar/Hjaalmarch/The Reach.
    15. Goodwick
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      Protected by a powerful necromancer who seeks to corrupt the beacon and bind Meridia's will to that of his own! Little did the necromancer knew, Meridia's unaware agent of change would unknowingly seek her beacon and bring justice to his vile deeds. Enter Dragonborn; Meridia's unaware champion of light, who falls like a beacon of light into the dark and restores the light.
    16. Webmetz
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      I would suggest Yngvild  with Arondil the necrophilic necromancer from Dawnstar.  That is the biggest insult to Meridia that I can think of. A defiler of all sorts.
    17. AndrealphusVIII
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      Just included a patch which does this. (have it spawn only in Warlock Lairs)
  9. WredWolf
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    Hi, I just found the beacon on a save that had the mod when it was started, and I didn't find any conflicts in xedit. Now it took a long time, I was level 36 and the minimum is 12 according to the uesp. Could it be that when you hit the level requirement the quest puts the beacon into a dungeon before this mod stops its random location changing?
    1. AndrealphusVIII
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      I doubt it. There might another mod of yours that changed the value of the global through a script.
  10. KaidanTheAccursed
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    It might be a dumb question, but... How do you complete the quest, if there is no beacon to return ?
    And I don't mean "how do you start the quest ?", I know that you can directly go to the Statue of Meridia so that she gives you the location of her beacon. My question is, when she talks to you at her Statue, does it make the beacon appear and you can complete the quest the normal way, or is the beacon completely removed from the world and you can't complete the quest ?

    Also, another question : is the quest "The Break of Dawn" edited, or does the placement of the beacon has nothing to do with the quest in the game records ? Because if it edits the quest, then this mod would probably need a patch for some other mods
    1. AndrealphusVIII
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      It might be a dumb question, but... How do you complete the quest, if there is no beacon to return ?
      And I don't mean "how do you start the quest ?", I know that you can directly go to the Statue of Meridia so that she gives you the location of her beacon. My question is, when she talks to you at her Statue, does it make the beacon appear and you can complete the quest the normal way, or is the beacon completely removed from the world and you can't complete the quest ?
      After you go to the Statue of Meridia and talk to her, the beacon will appear at a random location (to which you will be pointed by quest markers). You will be asked to retrieve it and bring it to the statue. Afterwards, you'll need to go into the temple and do the quest as normal. This mod only prevents the beacon from randomly spawned BEFORE the quest has started.

      Also, another question : is the quest "The Break of Dawn" edited, or does the placement of the beacon has nothing to do with the quest in the game records ? Because if it edits the quest, then this mod would probably need a patch for some other mods.
      It's just a small edit to a globalvariable, no quests were directly edited.
    2. KaidanTheAccursed
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      Thanks, this is exactly the answers I needed. Downloading your mod right away ! You have some really good mods, thanks a lot for all the content you upload for us to enjoy :)
    3. AndrealphusVIII
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      You're welcome. I am glad you like them.