Man I appreciate your work and effort but I just think bethesda did a terrible job in even adding the functionality of killmoves (which is probably also the reason why so little amounts of mods are there to support them).
There is nothing wrong with your animations and I think they fit quite well into the vanilla setting of skyrim but it still feels off.
Like the vanilla animations have that too. They feel so slow and impactless at times.
I wish there were actual perks for killmoves, to unlock new ones like takedowns in farcry 3.
Let's hope that ElderScrolls 6 will do it right when it finally gets released in the year 4065.
With DAR, you can pretty easily set up conditions so that you DO unlock killmoves with perks. You would have to restrict the variety of killmoves to begin with using a mod plugin, but the DAR conditional animations will override that behavior as you unlock the perks you selected. You can accomplish this by downloading violens and turning off all the killmoves you want to be unlockable, and adding the ones you want to unlock to DAR folders with the HasPerk("plugin.esp"|0xRefID) condition. Take a look at DAR's page for a better explanation of how it works. You can open up the plugins you want to use perks from in xEdit to check the IDs of the perks. Or just look them up in game in the console by typing help "perkname" 4. I hope this helps you.
If I have this installed when I run Nemesis I am getting.
WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: E:\SteamSSD\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\paired_1hmkillmove.HKX WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: E:\SteamSSD\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\paired_1hmkillmoveb.HKX WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: E:\SteamSSD\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\paired_1hmkillmoveh.HKX WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: E:\SteamSSD\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\paired_1hmkillmovei.HKX
As it is a vanilla animation replacer, it works out of the box with PHKM, if you have one of the Vanilla Killmove files installed from the optional files.
18 comments
There is nothing wrong with your animations and I think they fit quite well into the vanilla setting of skyrim but it still feels off.
Like the vanilla animations have that too. They feel so slow and impactless at times.
I wish there were actual perks for killmoves, to unlock new ones like takedowns in farcry 3.
Let's hope that ElderScrolls 6 will do it right when it finally gets released in the year 4065.
Its still kinda sad that it has a last enemy restriction instead of being something like in doom or godofwar (given that skyrim is quite old).
Imagine being able to rip out a briarhearts....well briarheart to kill it while everyone around you suddenly gets frightened or perplexed
Like FarCry 3 was released 2 years later and did that way better.
Like they made many mistakes when going from Oblivion to skyrim.
WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: E:\SteamSSD\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\paired_1hmkillmove.HKX
WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: E:\SteamSSD\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\paired_1hmkillmoveb.HKX
WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: E:\SteamSSD\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\paired_1hmkillmoveh.HKX
WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: E:\SteamSSD\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\paired_1hmkillmovei.HKX
Post-Hit Killmove and Execution