Hello, I recently installed the mod, and I'm trying to use it, but only the animation comes out and nothing about the skill. Is it working on anyone else's? What do I do to fix it?
For making it easier to use, i turned it into a weapon art. You just have to rename the "hkx" file in the "meshes" folder (meshes>.....>_CustomConditions>"folder number">) into "mco_weaponart".hkx.
With perhaps a script, it could be possible to add special ammunition used with this cannon (so it doesn't shoot spells), but I don't even know where and how to start.😩
Unfortunately the 1130/1170 update rendered it non-functional. I have updated everything I can, but I can no longer fire the cannon. (Used the Block Bash version. Any thoughts on troubleshooting would be greatly appreciated.
(I will have to dl the the Power Bash and see if I have any better luck.)
For those wanting a more powerful Cannon Arm attack, replace the CannonArm values with this instead. It'll trigger the Incinerate spell instead of the Fireball.
Check their IDs in Xedit or SSEdit, but mind you that you cannot write them as they appear. I had a hard time figuring out how to put those ID numbers to work. For example, I thought it was 4x44264 but I was wrong, as there were a couple of zeros before the 4, so it was 0x44264. You have to figure it out.
Damn modding has come so far. I remember when the author released the black swordsman armor. Would have loved to use this on my playthrough at the time.
58 comments
Tell me what you want?
Tell me why you afraid?
I don't know why, don't know why
too late, it's too late
With perhaps a script, it could be possible to add special ammunition used with this cannon (so it doesn't shoot spells), but I don't even know where and how to start.😩
Aside from it, it's a good animation, author.👏🏾
Unfortunately the 1130/1170 update rendered it non-functional. I have updated everything I can, but I can no longer fire the cannon. (Used the Block Bash version.
Any thoughts on troubleshooting would be greatly appreciated.
(I will have to dl the the Power Bash and see if I have any better luck.)
$Cannon = @CAST|0x10f7ed|Skyrim.esm|1|1|0|0|0|0|0|0|0
Alternatively, you can also use this other value instead. It'll trigger the Forbidden Sun spell for those using the Apocalypse mod.
$Cannon = @CAST|0x44264|Apocalypse - Magic of Skyrim.esp|1|1|0|0|0|0|0|0|0
You're welcome!