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lSmoothl

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lSmoothl

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58 comments

  1. nicademis22
    nicademis22
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    yeah cant seem to get the cannon to fire anything. looks sweet though. if anyone figured the problem out with that let us know...
    1. DemonDomain
      DemonDomain
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      • 1 kudos
      2 years late but you need to tick the payload interpreter box in nemesis to get the cannon to actually shoot
    2. elisonp
      elisonp
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      • 0 kudos
      Hello, I recently installed the mod, and I'm trying to use it, but only the animation comes out and nothing about the skill. Is it working on anyone else's? What do I do to fix it?
    3. bardac142
      bardac142
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      its sad, not working :c
  2. aldintulic123
    aldintulic123
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    So uh I downloaded the mco version and idk what button to press (I am a idiot ;/)
    1. farstorm47
      farstorm47
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      Back movement + Power attack
    2. Psydeffexclone
      Psydeffexclone
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      • 43 kudos
      having the same issue as well and the annoying part pressing those commands just does the vanilla power attack.
    3. TheSoccerr
      TheSoccerr
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      • 1 kudos
      Install DtryUtil Keys and replace the vanilla movement direction condition with "HasMagicEffect("Keytrace.esp"|0x803)" this it will work as expected
    4. saoyue
      saoyue
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      where can i replace the vanilla movement direction condition?
    5. TheSoccerr
      TheSoccerr
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      • 1 kudos
      on meshes ,actors, dynamic animation replacer, then go into the numeric folder and you will find a conditions.txt file click and change it
    6. FlosstheMagicWagon
      FlosstheMagicWagon
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      which numeric folder is it if you dont mind telling
  3. Deadspace1
    Deadspace1
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    • 1 kudos
    Any way to make this scale off of archery?
  4. Ghost9S
    Ghost9S
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    • 6 kudos
    Tell me Why Tell me Why

    Tell me what you want?
    1. Khornus
      Khornus
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      • 0 kudos
      I don't know why don't why

      Tell me why you afraid?
    2. Dreax978
      Dreax978
      • member
      • 0 kudos
      Tell me what, tell me what, tell me what you say
      I don't know why, don't know why
      too late, it's too late
  5. Earnweald
    Earnweald
    • member
    • 7 kudos
    For making it easier to use, i turned it into a weapon art. You just have to rename the "hkx" file in the "meshes" folder (meshes>.....>_CustomConditions>"folder number">) into "mco_weaponart".hkx.

    With perhaps a script, it could be possible to add special ammunition used with this cannon (so it doesn't shoot spells), but I don't even know where and how to start.😩

    Aside from it, it's a good animation, author.👏🏾
  6. midgetalien
    midgetalien
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    Any chance of adding this to the Mandalorian Armor mod?
  7. KarmaJockey
    KarmaJockey
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    • 1 kudos
    I love this mod! 

    Unfortunately the 1130/1170 update rendered it non-functional. I have updated everything I can, but I can no longer fire the cannon. (Used the Block Bash version.
    Any thoughts on troubleshooting would be greatly appreciated.

    (I will have to dl the the Power Bash and see if I have any better luck.)
  8. Veltiel
    Veltiel
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    • 29 kudos
    For those wanting a more powerful Cannon Arm attack, replace the CannonArm values with this instead. It'll trigger the Incinerate spell instead of the Fireball.

    $Cannon = @CAST|0x10f7ed|Skyrim.esm|1|1|0|0|0|0|0|0|0

    Alternatively, you can also use this other value instead. It'll trigger the Forbidden Sun spell for those using the Apocalypse mod.

    $Cannon = @CAST|0x44264|Apocalypse - Magic of Skyrim.esp|1|1|0|0|0|0|0|0|0

    You're welcome!
    1. IonZyna
      IonZyna
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      • 2 kudos
      You are a legend a legend my friend!! 
    2. DarthGamerV
      DarthGamerV
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      • 22 kudos
      That's awesome! How can we find these values for other mods or for the other spells of Apocalypse???
    3. Veltiel
      Veltiel
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      • 29 kudos
      Check their IDs in Xedit or SSEdit, but mind you that you cannot write them as they appear. I had a hard time figuring out how to put those ID numbers to work. For example, I thought it was 4x44264 but I was wrong, as there were a couple of zeros before the 4, so it was 0x44264. You have to figure it out.
    4. shandiikhtiari
      shandiikhtiari
      • member
      • 87 kudos
      thanks legend!!!
    5. Deadspace1
      Deadspace1
      • member
      • 1 kudos
      Is there a way to change this to fire a projectile that scales off of archery using Payload?

  9. surfacetoair283
    surfacetoair283
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    • 0 kudos
    Damn modding has come so far. I remember when the author released the black swordsman armor. Would have loved to use this on my playthrough at the time. 
  10. Roygracie
    Roygracie
    • supporter
    • 0 kudos
    You really need to add more info on how to get the cannonballs, the cannon arm and everything