About this mod
Solved a single conflict between in the cell with Hidden Hideouts of Skyrim - Merged NavMeshed (and only that version) and Konahrik's Accoutrements in KAxRevakheimExterior11 (Forwards a door from the former into some extensive navmesh edits of the latter)
- Requirements
- Permissions and credits
- Changelogs
- Konahrik's Accoutrements is correctly (due to large # of references and how Skyrim handles memory) flagged as a master file so loads early in load order. [EDIT This only applies to the Plugin Replacer version by MaskedRPGFan, which you should be using. this patch still works with the original plugin as well.]
- Hidden Hideouts (this is for the merged navmeshed version ONLY) is not flagged as a master so will always load after KA unless you flag is as a master and make it load prior
- so the single door in the otherwise vanilla navmesh from hideouts will overwrite the entire extensive navmesh edits KA puts in cell KAxRevakheimExterior11.
All I did here was:
- forward the door from Hideouts in X-Edit into the navmesh from KA in this patch
- finalize the navmesh in the Creation Kit
- run Quick Auto Clean in X-Edit followed by the remove identical to master script to clean up the result
- Forward USSEP's region & max height data, preserve KA's region name
Which should take a tiny little bit of jankiness out of your game if you use both these mods.