Skyrim Special Edition
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pytheian

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pytheian

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Solved a single conflict between in the cell with Hidden Hideouts of Skyrim - Merged NavMeshed (and only that version) and Konahrik's Accoutrements in KAxRevakheimExterior11 (Forwards a door from the former into some extensive navmesh edits of the latter)

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Thanks to edhelsereg & lesi123 for these classic mods.

  • Konahrik's Accoutrements is correctly (due to large # of references and how Skyrim handles memory) flagged as a master file so loads early in load order. [EDIT This only applies to the Plugin Replacer version by MaskedRPGFan, which you should be using. this patch still works with the original plugin as well.]
  • Hidden Hideouts (this is for the merged navmeshed version ONLY) is not flagged as a master so will always load after KA unless you flag is as a master and make it load prior
  • so the single door in the otherwise vanilla navmesh from hideouts will overwrite the entire extensive navmesh edits KA puts in cell KAxRevakheimExterior11.

All I did here was:
  • forward the door from Hideouts in X-Edit into the navmesh from KA in this patch 
  • finalize the navmesh in the Creation Kit
  • run Quick Auto Clean in X-Edit followed by the remove identical to master script to clean up the result
  • Forward USSEP's region & max height data, preserve KA's region name

Which should take a tiny little bit of jankiness out of your game if you use both these mods.