Skyrim Special Edition
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wankingSkeever

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wSkeever

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153 comments

  1. Wearebos2
    Wearebos2
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    Does this mod cook food if you kill an animal with fire, if not is there a mod that does that?
    1. adjustedfocus
      adjustedfocus
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      Yes and works in real time with Quick Loot.
  2. Adacho1331
    Adacho1331
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    Could you please make a patch for Dog Meat -Cooked-?
    1. wSkeever
      wSkeever
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      Contact those authors to make patches
  3. Bigmoose85
    Bigmoose85
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    I think this might need a few patches for Gourmet, Huntsman - A Hunting Expansion and Simple Hunting Overhaul as some of the items dont switch to their cooked versions
    1. wSkeever
      wSkeever
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      Please contact those authors to make patches
  4. RuffRyderZ95
    RuffRyderZ95
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    For anyone using Inferno, if it doesn't work you need to download the optional flame meshes patch. This will revert the models back to vanilla so it can basically be detected by this mod. Got it working for me.
  5. hunlucansu
    hunlucansu
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    how do i prevent the food from flying away when i cast spells (lol)
    1. Hoboken90
      Hoboken90
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      roflmao  i have to see this myself, downloading it right now
  6. LizardCor
    LizardCor
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    • 15 kudos

  7. cryptid0hunter
    cryptid0hunter
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    The mod works flawessly. Thank you. Btw it would be nice if dropping raw chicken into the forge fire pit/campfire would also cook it but I believe it's beyond extended scripting capabilities.
  8. Xenonade
    Xenonade
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    Not compatible with Papyrus Tweaks NG (at least I haven't figured out a way to make them work)

    Just letting others know
    1. Nightfallstorm
      Nightfallstorm
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      How
    2. Xenonade
      Xenonade
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      Idk. Just this mod didn't work until I removed it. Also, this isn't the powerofthree one, it's

      Papyrus Tweaks NG at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
    3. Nightfallstorm
      Nightfallstorm
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      Got steps to reproduce? Did you have experimental SpeedUpNativeCall enabled?

      Details make things easier to fix :)

      Also if this truly is a bug, leave it on Papyrus Tweaks NG page rather than here
    4. wSkeever
      wSkeever
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      day 71 of waiting for answers
    5. WhiteRobeMan
      WhiteRobeMan
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      I've got the same issue.

      Perhaps it needs a patch like this https://www.nexusmods.com/skyrimspecialedition/mods/74064
    6. indmur
      indmur
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      I'm sorry, idk how to get notifications for replies so unless I check I don't see them.

      I didn't change any settings myself, and from what I can tell the default ini at the time seems to have that false. and I didn't have mods that conflicted. I installed the powerofthree's Papyrus Extender and then this mod and it wouldn't work. Nothing was being overwritten. I couldn't get this mod to work and I practically stripped that modlist down to nothing before I tried touching the Papyrus mods. As soon as I turned off Tweaks NG it worked, even when I re-enabled the rest of my list. I legit don't have more information sorry. Also I don't remember exactly but I'm 99% sure I had NG below powerofthree's extender.

      Was/am using MO2.
    7. MurdertheH
      MurdertheH
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      I have Papyrus Tweaks NG running with this mod. Zero problems so far on a 2,000 mod list, though I'm having a little trouble making campfires work with it. 
  9. Nothingsweet
    Nothingsweet
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    Since its not working for me, I assume caco needs a patch / dedicated version.
    For anyone wondering.
    1. wSkeever
      wSkeever
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      There will never be caco support
    2. Nothingsweet
      Nothingsweet
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      That's fine, I can easily patch it myself, but I wanted to let caco users know about it before they open up bug reports
    3. usaid12345
      usaid12345
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      @nothingsweet, I would love it if you can make a patch for CACO, that would be really nice.
    4. Torqueshank
      Torqueshank
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      If you do make a patch, that would amazing.
    5. Norman73Spear1
      Norman73Spear1
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      Is it compatible with open citys?
    6. MPFernando
      MPFernando
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      nothing is compatible with open cities
    7. BlakeGalaxy
      BlakeGalaxy
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      Yeah dont use open cities anymore. It's not worth it for the incompatibilities with other mods.
  10. Nikusys
    Nikusys
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    Will there be a patch for caco?
    1. ElaszRomulus
      ElaszRomulus
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      Bruh
    2. BingChillin97
      BingChillin97
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      • 1 kudos
      Bruh
    3. FlorisVI
      FlorisVI
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      • 6 kudos
      bruh
    4. DarlexX
      DarlexX
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      • 3 kudos
      Bruh
    5. Dash200017
      Dash200017
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      • 4 kudos
      Bruh
    6. XixCrimxonXhade
      XixCrimxonXhade
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      Bruh
    7. Frazzlesnap
      Frazzlesnap
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      Sure! I think wSkeever just uploaded it...
    8. urbon
      urbon
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      When TES6 comes out. 
    9. davidgilbertking
      davidgilbertking
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      Seriously though, does it conflict with CACO, or just most of the food won't be cooked? Can any food be cooked with this mod when CACO installed?
      I wouldn't ask and go ahead and test it, but I'm away from PC for a couple of weeks, so I'm just ass king
    10. smoovej
      smoovej
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      Bruh
    11. derpyus
      derpyus
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      Bruh
    12. EternalParalysis
      EternalParalysis
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      Nah I just would avoid using this mod 
    13. BlakeGalaxy
      BlakeGalaxy
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      It says in the description that there will never be CACO support