Skyrim Special Edition

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Craftian

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Craftian

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About this mod

A death alternative system and slight rebalance, disabling health regen and encouraging attacks to regain it.

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Fight for your life or submit. There is no other option.

Instead of a boring Game Over screen or taking a shortcut via a giant's club,
Marked for Death reworks how the player can potentially come back from the brink.

Transported to a space between the mortal realm and whatever might lay beyond,
there you must fight through wraiths that are eagerly trying to pull you into the abyss.
Each one you kill as you move towards the portal back restores health. 

Make it count... because if you die, you're dead for good.

This isn't the only thing the mod changes, however. Health regen has been disabled
completely for the player, and replaced with healing when hit. This is to encourage a more
aggressive playstyle, but the window to reclaim lost health doesn't last forever.

The death system, amount you heal and whether magical attacks count can be set
on or off at any time in your inventory by equipping the Beast's Heart item.

A corpse should be left well alone, but you're still breathing. Good hunting.





Installation

Drop it in your Special Edition/Data folder or install with a mod manager as usual.
The SE in the title is not tied to game version, it also works with the AE update.

Make it high priority in your load order (further down from the .esm files)
to overwrite any potential conflicts that might come before.

I also recommend starting a new game.


Compatibility

MFD does not affect healing through spells, potions or alchemy ingredients.
If anything, it incentivises it.

The mileage you get from using gameplay/difficulty overhauls may differ, but
I'm up for doing patches - within reason - to help.

Other death alternatives, like Shadow of Skyrim, seem to work fine with it. Still,
you can toggle it on or off at any time, if you just want the heal mechanic.

The relevant enchantments (and food) have been nerfed into nothing, but be aware
this only affects how the base game works. If you want to cheese this system
by using ones added by other mods, that's up to you.

Similarly, checking for damage through spells uses keywords, so if you're using
custom spells from other mods that don't cover Fire, Shock, etc. then the
toggle will be irrelevant. I may be able to do patches for this as well.

Fall damage can still kill you and it's possible to take a huge amount of damage
at once and die before scripts fire. That's a problem with all death mods.

This should pair nicely with permadeath mods, giving some risk/reward
to what would otherwise just be game over.

If you run into any bugs resulting from this specific mod, let me know.