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MisterB1969

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MisterB1969

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About this mod

This mod upgrades the loot appearing in most containers (sacks, barrels, urns, coffins, static corpses; but not chests).It also changes the drop lists of most humanoid creatures and npcs.

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  • German
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Do you get bored looting sacks, urns, and barrels ? What about cabinets and dresser drawers, or maybe even those static corpses ?  Always seeing the same kind of loot ? If your like me, I think the only time you looted a sack is when you wanted to look for cooking materials. And urns.. were just BORING as hell.. Maybe find a few gold and that was it. Especially if you were a thief, its almost pointless to go looting houses in the night. Well now here's Mister B's Unique Loot!! This mod will improve the kind of loot you find in all those kind of containers.  Find more unique items, from normal house-hold goods, to ore. Now you can go back to searching all those things to  find something worth-while.




What does this mod do?
This mod improves the kind of loot you can find in most containers, save  chests in an immersive manner. What constitutes a Container? Barrels, Sacks, Urns, Dressers, Drawers, End Tables, Coffins, and most static  corpses such as Drueger, spider, and otherwise. These drop lists have  been injected with new stuff for your looting experience!


    • Killing is not your only option!  More food, crafting materials, alchemy, and cooking ingredients are available. As well as Hearthfire housing supplies.  You will even find Junk, that's right, junk! Not everything has to be valuable!
    • Salt is no longer hard to find.   Cook to your heart's content! Also, you should be able to find eggs with
    • vendors now. And Hunters should also sell more kinds of pelts, eggs, and feathers.
    • Urns are worth looting!  Improved loot includes flowers, small enchanted items, potions, and expanded jewelry and coin lists.
    • Coffins. Improved the kind of loot you can find in coffins, to make looting them worth it and interesting.
    • Draugr. Draugr drop more interesting things, they seemed so dull in the kinds of things they drop. So I added some variety.
    • Falmer. Falmer have food to find, and a more eclictic list of random loot so they actually feel like scavangers.
    • Bandits & Forsworn. Bandits and Forsworn have expanded drop lists, ranging from jewelry to
    • unique drinks. You can find some of the harder alchemical supplies, that
      are often gained from animals. Like teeth, claws, or feathers. Some
      bandits might even have skooma on them.
    • Hunters. Hunters now have more stuff you can purchase off of them, ranging from
    • pelts and furs to alchemical plant ingredients. Or even eggs.
    • Now adding Solsthiem support. This mod now supports the urns you find in solsthiem and windhelm, for a greater variety of morrowind items to find.
    • Improved Alchemist Satchels. Alchemist Stachels have a wider variety of alchemy loot to find. More rare and obscure items possible.


UPDATE
December 24th.This mod also now incorporates my Unique Artifacts Mod .



The Aurbis Wheel (unique item)
The Aurbis Wheel is a strange and mysterious piece of dwemer construction.  It's name implies references to the Magna Ge. But what it was originally intended for, one cannot say. However its design implies that it is  just one piece of a greater whole, could it be a part of some greater  construct? This mysterious shield provides 20% magick resistance and  fortifies block by 20 %.

  • Reported Location: Warquarters of BlackReach, its hiding in some rubble. I purposefully made this hard to find (sorry).


StormFang (replacer)
Storm Fang is the weapon of Ulfgar the Uneding, who was on a quest to find  Sovngard. It is rumored that the group of four adventurer's were  betrayed by one of their own at Brodir's Grove. And the pillars which  stand there, are the remains of those great heroes. This powerful sword  can summon a powerful storm atronach, and does an additional 15 points  of shock damage (half of which is magic damage)

  • Reported Location: Somewhere in Solsthiem. (Brodir's Grove)


Fists of Malacath
One of Malacath's most prized possessions, he kept it at an altar with his  favored Orc Tribe. Theses Orc made gauntlets just show just how cruel  one can be in unarmed combat, as they improve the damage and power of  unarmed combat.  However giants have recently taken over the sanctuary, and Malacath is displeased. Perhaps someone worthy, will take his gloves and use them to further the tribe. Improve Unarmed damage by 10, and  improves attack speed and stagger by 15 %.

  • Reported Location: Giants Grove, which can be found during the quest "The Cursed Tribe".


Master Rags of the Beggar.
Supposedly at one time, there was a man whose luck and charm, helped him become  one of the most successful beggars in Cyrodil. However success and  notoriety are not always a good thing, and it's said he moved to Skyrim  to start over. Improves the Beggar's persuasive ability by 10% and  enhances their pick pocketing success by 25%.

  • Reported Location: Somewhere in the Ratway, in Riften.


Amulet of the Wild Hunt.

Supposedly worn by one of Hircine's most powerful supplicants. This amulet increases the wielder's move silently by 20%, and their bow skill by 15%. It also counts as light armor granting 16 points of armor rating.
  • Reported Location: Inside the cabin at Hunter's Rest.


Ancient Cuirass.
A piece of armor worn by one of the dragon priests of Old. The armor is said to increase your damage resistance by 15 points if you are undead, and grants 20% resistance to fire.
  • Reported Location: Somewhere in the Shriekwind bastion
  • Hero Weapons. 
  • Hero weapons can be found in random draugr locations as normal loot, even in
  • bleakfalls barrow (this process is not completed yet). Hero Weapons are said to be well crafted and possess a minor enchantment that improves the wielder's skill when using. Hero weapons come in all varieties, one  handed, two handed, and ranged weapons. Hero weapons increase your skill with the weapon by 3 points, and increases your critical chance by 10%. 
    Reported Locations: Draugr Ruins. 

  • Ring of Might (lesser and greater).
     

    These magic rings can be found randomly in vendor lists. A lesser Ring of might, improves melee damage by 3 points, and increases carry capacity by 15. While a greater ring of might, improves melee damage by 6 points and increases carry capacity by 30. 


    Thanks & Credits
    SRWO for his help in doing awesome texture & mesh work  that i just can't do myself. Thank Darkgondul for the idea, meshes and textures for a new sword for StormFang.






    Support and Compatibility
    Skyrim Unlimited
    This mod does conflict in OBIS, make sure Unique Loot loads after it. Altered Leveled Lists Mods -Load after Unique Loot.


    Additional Mods part of this series
    Use Unique Harvest to be able to loot more than 1 of any kind of item or ingredient.
    for better values of pelts, gems, ores/ingots, jewelry, horses, houses, radiant quest rewards, Room Rental,  try my mod  Rebalanced Economy.

    Unique Artifacts, for custom magic items of my own creation.



    Suggested Mods
    To effect chests, I have two suggestions for your persual.   More Interesting Loot by Ghengisbob. or  Rebalanced Leveled lists by Alex.  
    To help control how much money you make at vendors, I suggest Trade & Barter by Kryptopyr.
    Improved quest rewards , try Notice Board by MannyGT.
    Complete Fast Travel Overhaul, by Kinaga for improved travel costs.
    Realistic Room Rental by Perseid for just what it says!
    For easy access to the items in this mod, AddItemMenu by Towawat.
    Clothing and Clutter Fixes by Kryptopyr.
    For Improved Prices that make sense in Skyrim, Try Morrowind Miscellania.
    I highly recommend Dynamic Things for even more immersion!.
    Try Unique Coins, there is a patch for Unique Loot.



    Credits & Permissions
    Credit goes to SRWO for making the new coin textures for this mod! Visit his Flickr to see the textures he is working on for this mod.


    Special Thanks
    Kelsenellenelvian, for helping to create the changes necessary for USLEEP .


    Questions and Answers
    Q) Can I use this mod mid game ?
    A) Yes, but you should probably give at least 10 days of game time, for the changes to take. An easy way to get this
    done, is fine a low fps hitting zone, and open up the Console command
    window. Type "Set timescale to 10000", and just stand around till 10
    days have passed, set "timescale to 20".

    Q) Bashed Patch ?

    A) Yes creating a bashed patch should be a necessity with any mod that
    touches leveled lists. This helps keep both mods intact, and useable.


    Q) Compatiblity Isssues ?
    A) This mod will conflict with mods that alter leveled lists.
    REPORT BUG
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