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krembrule

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krembrule

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67 comments

  1. krembrule
    krembrule
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    Sticky
    Thanks for all those warm words, they animates me). 


    List to do:

    • Sprint attack:
    - Dunno how to change FOV;

    • DW;
    • Downgraded versions of animations to make visible progressions of skills.


    Please, let me know if i've made some mess in conditions (again), as soon as possible, ty. 
  2. vikdeadgens
    vikdeadgens
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    If anyone wants the FormIDs for the existing scimitar weapons to update the DAR conditions file such that the animations only play for these weapons, here they are:

    0007A91A - Scimitar (from Skyrim.esm)
    0006EA8B - Windshear (from Skyrim.esm)
    04018DDD - Bloodscythe (from Dragonborn.esm)
    04036689 - Soulrender (from Dragonborn.esm)
    0A000D63 - Cyrus's blade (from ccbgssse031-advcyrus.esm)

    If you use a replacer to change Amren's Family Sword to a Scimitar like I do, here's the FormID:

    000647AC - Amren's Family Sword (from Skyrim.esm)
  3. Darkenneko
    Darkenneko
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    Can anyone explain how I can get this to work?
    I have Attack MCO-DXP 1.5.97, all the requirements (that I believe). My combat works, I do have some custom animations for most of my weapons, but I can't seem to get these ones to work in general? I utilize Pandora over Nemesis, and I've tried a lot of different things. (Copying the animations from the DAR folders to OAR folders, a lot of uninstalling and reinstalling.) What could I be possibly missing? 

    Thank you for your time.
  4. Yaciwtwr
    Yaciwtwr
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    beautiful animations, one of the only ones that i haven't met any problem with
  5. hoangdai94
    hoangdai94
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    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
  6. detachedVFX
    detachedVFX
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    can you add mid playthrough?
    1. krembrule
      krembrule
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      wym?
    2. unhingedgrooby
      unhingedgrooby
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      yes, it's an animation mod
    3. detachedVFX
      detachedVFX
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      ty!
  7. CHORT681
    CHORT681
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    Прекрасные анимации, но будет ли мод когда-нибудь релизнут?))
    1. krembrule
      krembrule
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      вооозможно
  8. DeathBlade182
    DeathBlade182
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    Tried to add Compatibility for the scimitars added by the CC Ghosts of the Tribunal, but I can't get it to work, they keep using Elden Rim's animations (vanilla Skyrim's scimitars work fine).
  9. titanbass1
    titanbass1
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    Any chance you can utilize the scimitar keyword from New Weapon Types? That way, anyone who patches items that are scanned as scimitars (such as the Synthesis Weapon Keyword Patcher) can instantly make all weapons tagged compatible. 

    Edit: I adjusted the conditions files to include IsEquippedRightHasKeyword("NWTA.esp" | 0x0000D71), which means any weapon tagged as a scimitar through a patcher having the mod listed above as a reference will have animations. I'm happy to share the file if you would like. 
    1. krembrule
      krembrule
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      Hey! It looks like a great solution for lazy me. Thanks for information, will add this line to conditions and info about compatibility in next upd.
    2. titanbass1
      titanbass1
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      I believe you can also use IsEquippedRightHasKeyword("Update.esm" | 0x77786). That is a keyword injected by the synthesis weapon patcher. 
    3. Murmiir
      Murmiir
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      Could you help me? I am trying to do what you suggested but it is not working and I can't figure it out. And furthermore, adding the keyword tag makes weapons that did work before no longer work. I added IsEquippedRightHasKeyword("NWTA.esp" | 0x002D71) OR
      IsEquippedRightHasKeyword("Update.esm" | 0x777786) to the end of each of the condition files, but they refuse to use the new animations and I don't understand why.
    4. titanbass1
      titanbass1
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      Sure thing! First thing's first, download this mod. Next, add those lines in the conditions text file in this mod.

      Next, you need to do one of two things. Either download and install New Weapon Types with the scimitar support or use the synthesis weapon keyword patcher.

      You should be seeing animations show up. Also, make sure that the conditions file for this mod is not being overwritten by another mod. That means that the weapon folder has a higher number than any others.

      Feel free to PM me if you have more questions. I hope that helps!
  10. CrazyFinger
    CrazyFinger
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    good lord u r a genius!!! i never thought the race based moveset actually improves my gameplay well since theyre taught to fight like that in their homeland at least thats how my brain works
  11. nikola2099
    nikola2099
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    The best-curved sword animations I have seen. Shame I can't use Mco.
    If possible do you have a Skysa version of this moveset or I guess i'll just have to save more money for a new PC.