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MisterB1969 and Califurius

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MisterB1969

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57 comments

  1. calfurius
    calfurius
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    If you've downloaded the iNeed patch and Harvest Overhaul patch. I recommend you uninstall them. The CK completely ruined the masters for them and this will result in the plugin simply not working in the game properly. The compatibility issues with those mods were only minor. I'll think about making a patch from scratch sometime next week, but honestly it's fine to use both mods.
  2. MisterB1969
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    Even though I am currently taking a break from modding for a bit, I am still working on Magic of Food and Drink and Unique Loot. The new Magic of Food and Drink is going to be a complete remake of the mod, with more detail and immersion added to the foods this mod offers. Food Effects will be completely revamped, and how you can take advantage of the new food effects and properties. Will be incorporating books you buy to unlock new recipes, as well as real time scales to match the In-game time scales. I have been expanding the food effects to allow for all of these. You will be able to have one set of health, magicka, and stamina buffs with food. And one buff from a drink. Specific effects can be over-written when using potions, so you can't take unfair advantage. Time scales are meant to work on the 1 real life minute is 10 game minutes, though the default is 1:20. I am working to make combined buffs, will have a limit of +30 to a stat, or +30% to a regen rate. I also intend on adding RNAD compatibility (realistic needs and diseases), though this mod will work best with Ineeds in mind.

    The current progress of the new version of Magic of Food and Drink as of 8-11-17 is approximately 30% done.
  3. MisterB1969
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    ::: News as of 10-22-17 :::
    I will not be keeping support for any of my SSE Mods any further. So to keep on getting updates, I will need the help of individuals wiling to convert the Legendary Edition version for me.
  4. MisterB1969
    MisterB1969
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    Since I've lost my home, and am having an operation on my back very soon I decided to make all my mods open resource. Which means you can do what you want with my mods including creating new mods with them as long as you give credit to me and my mods. Thank you.
  5. RexPopuli
    RexPopuli
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    Compatible with the Survival Mode?
    1. calfurius
      calfurius
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      Not sure seeing as I don't have that creation club mod, but I would reckon it's probably not. Survival Mode has it's own way of handling food anyways.
    2. MisterB1969
      MisterB1969
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      Correct. and for now, I am unable to make any patches.
    3. DrPharmDawg
      DrPharmDawg
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      Permission to create a patch and post it?
    4. MisterB1969
      MisterB1969
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      Please do.
    5. DrPharmDawg
      DrPharmDawg
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      Done. I have it posted on a guide I am working on here
    6. MisterB1969
      MisterB1969
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      I'm incredibly flattered to have one of my mods listed as an essential part of a mod list. Thanks :)
  6. MisterB1969
    MisterB1969
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    Wanted to give you folks a few previews of some of the foods I have been developing. Stil got quiet a bit to do.
     
     

     
    mofad%2Bpreview%2B5.jpg
    1. papasteel
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      Looks amazing, I can't wait!
    2. calfurius
      calfurius
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      This looks really good!
    3. MisterB1969
      MisterB1969
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      I've got a basic rough draft done for all of this. But I still got a lot of work to do.
    4. DylanJamesWasTaken
      DylanJamesWasTaken
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      Just wanted to comment with my support. A big fan of this mod and used it as a base for my own food mod I currently use in my game.
      I was wondering if you were going to provide any support for Survival Mode? If not, it'll just be something I'll have to keep in mind when installing.
    5. MisterB1969
      MisterB1969
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      No I wont. In fact, I wont be up-keeping any of my SSE mods any further. I will be continuing support for Legendary Edition however. So at this point, if anyone wants to keep this active by converting mods to SSE , please let me know. I just haven't been able to keep myself going trying to mod for two different games. The new magic of food and drink, when I do get finished with it. Will be using Realistic Needs and Diseases as a requirement.
    6. DylanJamesWasTaken
      DylanJamesWasTaken
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      Can't say I'm opposed to that, as it's your mod and completely understand the struggle of maintaining two different versions of a mod with different Update.esm files. I'll keep the mod tracked for Classic Skyrim. If I'm still around when you eventually finish your update, I'd be glad to port and send you the files with the dependency removed and added support for survival mode (as an optional). No credit needed, I'd be doing it anyway.
  7. calfurius
    calfurius
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    Hey guys! I'll be keep this mod page maintained. There should be little trouble updating to latest version.
  8. MisterB1969
    MisterB1969
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    I AM CURRENTLY WORKING FOR SOME-ONE TO TAKE UP THE MANTLE OF KEEPING THIS MOD UPDATED AS MY WORK KEEPS ME LIMITED TO REGULAR SKYRIM FOR NOW.
    1. User_4799267
      User_4799267
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      Just out of curiosity, what sort of upkeep would your mod need? It is save-file protected (afaik) and though I could revamp it from scratch, I quite like the changes you're aiming for.
    2. MisterB1969
      MisterB1969
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      I need someone whose willing to make the conversion of my Skyrim mod to Skyrim Special Edition. Which in most cases, is just converting it in the special edition creation kit. Then upload it here . That and in the long end, I cannot keep up this file because my graphics card is really not enough to even "Play" Skyrim Special Edition. I have a hard enough time, keeping regular skyrim stable and running, but at least I get more FPS there.
    3. User_4799267
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      I see, so if I'm understanding correctly, you mod for Skyrim originally, and then convert to SSE in addition for others to use. Right? I could help with this. I don't think my entire specs are needed, but I'm running a GTX 960.
    4. MisterB1969
      MisterB1969
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      GT420 >.< all i could afford at the time. But yes, I mod for skyrim. At first I was able to keep up with adding them ehre and on the Bethesda Mod library. But its just a bit all too much for me to handle. There are a few updates already ahead on the regular skyrim database for these mods. So basically all anyone has to do is download the skyrim mods, and convert them in the SSE creation kit. I would give who ever permission to upload them to this page as well. Which isn't hard really.. I just need to concentrate on one thing right now.
    5. calfurius
      calfurius
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      Alright, I can do it. I'll maintain the mod if you want if all I need to do is just convert it to SSE. Send me a PM
  9. User_4799267
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    Hi there, I recently downloaded and am enjoying your mod. I found a slight error: you auto-calculated the price of Raw & Cooked Boar Meat (by accident) leaving their prices substantially higher than intended @ 389 and 3892 respectively. Just thought I'd let you know.
    1. MisterB1969
      MisterB1969
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      Thank you for letting me know. These issues sometimes creep in, regardless of how careful I am.
  10. ianjoseph1986
    ianjoseph1986
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    hey man. nice mod. do the effects stack ?
    1. MisterB1969
      MisterB1969
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      No they do not.But thanks
  11. MisterB1969
    MisterB1969
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    The Patch for SkyTest-Animals and predators will try and over-ride the mod itself, please say no during the install using NMM.
  12. AlecsZ
    AlecsZ
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    Hello. I want to ask permission to a translation into Russian.
    1. MisterB1969
      MisterB1969
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      Go for it!
  13. crisher888
    crisher888
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    I saw some effects that seems odd like the pheasant cooked last 108000 seconds for 10% of regeneration of health it's that ok? The Meat Pie from USSEP has no effects (NULL REFERENCE) the Argonian Beer has also no effects (NULL Reference). I noticed that buffs effects duration and magnitude are too close and not so different for base foods or complex ones. Maybe you can reduce by half the duration and by 4 the magnitude of the base food, like leeks, bread, potato etc. what is very common making worth cooking for much better buffs.I saw in SSEEdit that all the food have vanilla prices, you can raise prices of some the best foods and wines who comes with the bests buffs to make them special like those with recipes that are a more complex to make or some of those animals that you have to hunt. Im wondering too,after completion of this mod, if you are planning to do something like that for the mod Beasts of Tamriel who comes with a lot of new kinds of animals and new kinds of meats? Again thank you for this mod, the only one that I find that goes very well along iNeed for a survival gameplay.
    1. MisterB1969
      MisterB1969
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      Well I thought i quashed all those insane duration numbers. I will definetly look into those items though just to make sure.

      And yes, I do want to change the prices on some of the foods Thank you for taking the time to look at the mod. And if the desire is great enough, I will make patches for some of the animal mods.
    2. crisher888
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      Thank you for this new update.
  14. koerner669
    koerner669
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    I would like to see if the reg is an in or out-combat reg.

    ... and the lastest version CTD my game if i have food in my inventory and try to open it or open a container with food in it.
    1. MisterB1969
      MisterB1969
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      the intention was to add in combat regeneration as well. so that is in the works.
      As for the CTD, what kind of mods are using ? Are you using any food or alchem overhauls ? Are you using a needs mod ? And did you place this at the bottom of your load order ?
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