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lSmoothl

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lSmoothl

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83 comments

  1. BloodReaper21
    BloodReaper21
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    how do I change the conditions to only work with battleaxes?
    1. APD1
      APD1
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      I have same question
    2. BloodReaper21
      BloodReaper21
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      i wonder when we'll get an answer lmao
    3. riotguards
      riotguards
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      I'm just finished getting my modlist to not crash etc and still need to tweak so i'm not perfect still but i went and looked it up, it's all in the conditions.txt, the code can be found on dynamic animation page but to keep it simple you have to open the mod up EXAMPLE
      Gryphon\meshes\Actors\Character\animations\DynamicAnimationReplacer\_CustomConditions\8076002

      open _conditions.txt and look for 

      IsEquippedRightType(6) OR
      IsEquippedRightType(10) AND

      6 = Battleaxes
      10 = Warhammers

      so what you need to do is remove remove the second line it so it looks like this instead 

      IsEquippedRightType(6) AND

      repeat this for all the other files, if you want to tie it to specific weapons you have to find the weapon you like and add it manually to the conditions like this

      IsEquippedRightHasKeyword("Akavir.esm" | 0x3C56DD) OR 

      (example provided from ER KATANA (MCO SCAR))

      I can't say this will work for certain as i've not tested it myself but i will be trying it out over the next few days

      ALSO

      look into getting pandora behaviour engine, it's 1000% better than nemesis and fnis, literally 3 seconds to generate tens of thousands of animations with no hassle, it's a beta but my modlist has 800+ mods and it works perfect
    4. beleibebeibe
      beleibebeibe
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      i love you
  2. AzeeRou
    AzeeRou
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    I still have vanilla idle non combat and combat stances but all attack animations are working. What did I do wrong?
  3. JaxonHellsing
    JaxonHellsing
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    Is there a way to make this not conflict with other weapons that have different movesets? Every custom weapon, like a short staff uses this animation some reason and I don't know why.
  4. ImRoyalJay
    ImRoyalJay
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    Does anyone use this with the latest ADXP? I have installed the mod and have all the requirements but still get the regular battleaxe anim..
  5. Kamalia
    Kamalia
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    Is this for player only?
  6. TheKidsNextDoor
    TheKidsNextDoor
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    I'm not sure if anyone is having a problem with the down+PA move constantly resetting on its own, but installing ADXP MCO 1.6.0.6 Bug Fixes may alleviate the issue. Though it might just be script lag on my end caused by other script-heavy mods I have installed, its still worth a try. 
  7. Aleister101
    Aleister101
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    Is anyone else getting this weird issue that when you strafe left your character does a little 360 spin when doing so? It's only with this animation that it happens. Not sure how I could fix that.
  8. NathanLS94
    NathanLS94
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    naah, i'm just dumb. Awesome animation 😍
  9. winDisHowliNg
    winDisHowliNg
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    Awesome moveset!

    If you find yourself doing vanilla forward heavy attack when trying N-N-N-P combo (you are supposed to do a whirlwind slash on P) and you're using "Elden Power Attack", you need this fix . I'm using ADXP v1.6.0.6 and it works.
  10. Noobsoop
    Noobsoop
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    Hello, is there a way to exclude quarter staffs from using this moveset?
    1. yes, change it in OAR