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  1. sasnikol
    sasnikol
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    NPCs Names Distributor VR is now available 
  2. sasnikol
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    Troubleshooting Instructions
    When encountering an issue with specific NPC's name do these steps to help me find out the problem and fix it:

    • Using More Informative Console select NPC with the issue
      Spoiler:  
      Show

    • Make screenshot of Keywords
      Spoiler:  
      Show

    • Install DEBUG version of the mod (it's safe to swap main version and DEBUG).
    • Get NND Log that is located at Documents\My Games\Skyrim Special Edition\SKSE\NPCsNamesDistributor.log
    • Post a bug report here, or send me gathered information in DM. I'll review it.

    I'd be thankful if you could troubleshoot the issue with no other mods in play
  3. sasnikol
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    Enjoy the NND 2.0!!
    Let me know if you'll encounter any issues

    Seems like there is some confusion. I'm gonna duplicate the message here, to clarify why you don't see real names right away:

    Obscuring Names is enabled by default in NND 2.  
    In order to get NPCs names, you have to speak to them.
    You can toggle off this feature by pressing Right Ctrl + O

    This also implies that if an NPC is your enemy, you just can't get their name since you obviously aren't going to become friends anytime soon. The exception is Dragons, though: you always know their names since each dragon has its own unique name that is basically a Shout, so they use these Shouts to refer to any individual dragon, and... let's say being a Dragonborn has its perks
  4. Guurzak
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    Any ideas what might cause this mod to assign Serana a whole new name? She's now "Serana (Hjarda Njordemardatter)"
    1. sasnikol
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      Hmm, either something marked her as non unique, or you're seeing a copy of original Serana I'll need some logs/screenshots from troubleshooting guide to provide a more precise answer.
    2. Guurzak
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      It might be a weird interaction with Serana Dialogue Add-On. I'll keep my eyes open for further examples.
  5. Guurzak
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    When using this mod in conjunction with Legendary Bosses, humanoids which roll legendary appear as "Legendary John Smith (John Smith)". Any suggestions on what I need to configure to remove the doubled name?
    1. sasnikol
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      What's that mod called? nothing pops up when I search for "Legendary Bosses". It depends on how they do the name change.
    2. Guurzak
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      Legendary Enemies https://www.nexusmods.com/skyrimspecialedition/mods/140633
    3. sasnikol
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      Thanks. I've checked the mod. I see why this happens, the mod gets display name and then modifies it. I'll try to think of a way to support that behavior.
    4. Guurzak
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      Great support- thanks for looking into it!
  6. snackdadddy
    snackdadddy
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    Anyone know why it would be changing the names of unique NPC's to just "Female Nord" and "Male Nord" ? Using it with Tamrielic Names
    1. sasnikol
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      Hey That's default Obscuring Names feature, which makes all names unknown until you speak with NPCs. It's mentioned in the sticky post literally above this comment.
    2. snackdadddy
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      u expect me to be able to read? bold assumption my friend. anyways sorry lol and thank you. wish nexus let me delete post....
    3. sasnikol
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      well, it's okay
    4. EchoStarset
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      how do i disable name obscuring?
    5. sasnikol
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      At this point, I'm not sure if you're joking, so just to be safe:

      Literally sticky comment above  

      You can toggle off this feature by pressing Right Ctrl + O
  7. jnaicotta
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    Been using this mod since I found it, and now you've fixed the TrueHUD issue! Thank you for your hard work, can't wait to run it through the updated version again.
    1. sasnikol
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      Hey! Thanks enjoy the mod! and let me know if there will be any issues
  8. Izakamii
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    I'm curious is there a way to make NPC bandits that have already names not to be affected by NPC names. The ones that come to mind Bashnag (Southfringe Sanctum) and Morvarth (Morvarth's Lair).
    1. sasnikol
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      Yes, those are named non unique NPCs, which cause a false positive renaming. For those you'll need a "patch". Distribute a NNDUnique keyword to them.

      The most basic code would look like this:
      Keyword = NNDUnique|Bashnag,Morvarth

      This should ensure they are not renamed.
  9. GammaCavy
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    Mod works decently- I honestly only use it because i want more named dragons- but for some reason it keeps renaming the NPC clones added by BUVARP SE RE - Barely Used Vanilla Actors Recycle Project. And I did read your directions, but I suck at most ini configurations. How do i get it to stop renaming those? 
    1. sasnikol
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      If you want to only have named dragons you can uninstall other naming packs like Tamrielic Names that affect humanoid NPCs alternatively unwanted renamings require some easy patching. I can try looking into mods which have their NPCs renamed. Maybe there is already a patch out there.
    2. GammaCavy
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      Sure will! I didn't realize I had that active- then again, I don't know much about what I'm doing with anything powerofthree dependent. Thanks for the tip!
  10. rozebeanz
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    YOU DID IT(the TrueHUD fix). YOU BEAUTIFUL BASTARD. Thank you for your work!
    1. sasnikol
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      Hey! Indeed enjoy all the names on your HUD!
  11. MisterMoonsugar
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    Haven't played Skyrim in a little while but was wondering if the conflict with TrueHUD was resolved in any of the recent updates or is that still on TrueHUD's side?
    1. sasnikol
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      Hey, unfortunately no, this is still on TrueHUD's side. And I don't think there ever was another update of it. At least my PR is still pending

      Actually, I might give it another look, maybe there is some workaround I could deploy on NND's side to circumvent the issue that blocks on TrueHUD's side. Thanks for reminding me if all goes well, I'll drop a 2.5.5 later today.
    2. MisterMoonsugar
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      Thanks, I have been using your excellent mod for a long time, but only on the last version that worked with TrueHUD. Would love to see a fix.
    3. sasnikol
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      Hey good news! Found a way to fix it without breaking other mods that integrate with NND. Enjoy the 2.5.5
    4. MisterMoonsugar
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      Thank you!
  12. cracktfly
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    -Fixed bug causing Mannequins to be talkable.

    Could be a feature instead of bug if you're doing some sort of Sheo-centric playthrough, lol.
    1. sasnikol
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      technically yes, since there was still a way to use them normally
  13. F4T3Binder
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    Hi
    Mod is working really nice, i just happen to have a strange behavior with the dll:
    It makes SKSE start in the background, keeping Mod Organizer 2 window on top.
    I just have to click the SKSE icon on the taskbar and game window goes on top.

    Everything related to my current setup:
    - SSE Display Tweaks (Borderless=true)
    - Mod Organizer 2
    - SKSE 64

    It's nothing serious, just wanted to ask if it's a known behavior.
    1. sasnikol
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      Huh this is new. I have no clue why that might be, but good to know, maybe someone else noticed the same.