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MaskedRPGFan

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MaskedRPGFan

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35 comments

  1. Harald92SK
    Harald92SK
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    Slip of Slopes functions well for me but your mod does not somehow, I do not get the mod menu for MCM neither does anything change if I change the values in the settings file. But the script works because I get the slow effect after tripping.
    1. MaskedRPGFan
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      Make sure MCM Helper works fine.
    2. Harald92SK
      Harald92SK
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      I have to say that I try to install this mod over the Wildlander modpack, MCM Helper works fine for any other mod. This is not the first mod I added but the first which uses MCM, I'll try some stuff and see if I can manage to make it work. Thanks for the Response!

      EDIT: This did the trick
      setstage SKI_ConfigManagerInstance 1

      Would it be possible to separate the slow and speed buff in the script and MCM menu? I want the punishment of jumping to far and stumble + be slowed down after that but I do not want the speed buff.
  2. Jakemessi
    Jakemessi
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    I don't understand the description, does this mod have an option that prevents damage from falls?
    1. MaskedRPGFan
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      No, this is MCM for Slip Off Slopes with some extra features like speed up and slow down effect.

      Slip Off Slopes description: When you take fall damage, you twist your ankles and ragdoll. 
  3. Xaliber13
    Xaliber13
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    EDIT (2023): Mod has been working flawlessly since the last update, thanks!

    Hi MaskedRPGFan, I've been spending a few days trying to debug this but I'm not sure what's causing the issue.

    So with your MCM active it seems the mod triggers quite inconsistently. Regardless of what I set up in the MCM, the ragdoll animation always plays (even if it's a minor 1 HP hit). Another time the ragdoll animation doesn't trigger at all. One thing that consistently happens is that I don't see the notification message nor the infobox, it's not logged into Notification Log either.

    Do you mind checking it out? Here's my load order. https://loadorderlibrary.com/lists/debugging-slip-off-slopes-mcm
    1. MaskedRPGFan
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      I need your settings file "MCM\Settings\SlipOffSlopesMCM.ini".

      Make sure you have powerofthree's Papyrus Extender.
    2. Xaliber13
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      Sure, here is my SlipOffSlopesMCM.ini https://pastebin.com/xcdU0Ldc

      I do have po3's Papyrus Extender but I just realized they updated it to 5.2.0 (still have 5.1.1). Let's what updating does...
    3. MaskedRPGFan
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      New game or existing save?
    4. Xaliber13
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      When it's with existing saves, it won't trigger. So I started a new game and installed mods incrementally to test, it triggers but always trigger regardless of the damage threshold.
    5. Xaliber13
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      Reporting: updating Papyrus Extender doesn't fix the issue. Still the same. :/
    6. MaskedRPGFan
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      I tested your settings and it works fine. 
      Your LO looks fine too, so please make some minimal setup, only with ui mods ant test it.
    7. MaskedRPGFan
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      I went through the description of your problem again and it looks like the SlipOffSlopesPlayerAliasScript.pex script from my mod is not being used. Maybe it is not installed or is overwritten by another one.

      Make sure that Vortex has not overwritten this script with another one - from the base mod.
    8. Xaliber13
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      Okay, I fixed it! I'm not completely sure what actually happened here, but...

      I decided to uninstall the original Slip Off Slopes. I put everything from that mod into yours and let your script overwrites theirs. And magically it just works! Complete with the notification message. I suppose somehow your script gets overwritten, but I'm not sure how exactly.

      One more small request: I just realized that when we ragdoll we don't play any sound like we do when we take damage from falling. Would it be possible to add that one?

      Thanks so much for the mod and the help so far!
    9. MaskedRPGFan
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      If you will be able to point out to me which sound it is or I can find it myself - no problem.
    10. Xaliber13
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      Hi MaskedRPGFan,

      So I'm not exactly sure which audio file the game uses for the fall damage hurt sound. But browsing sound\voice\skyrim.esm\malenord, I found these:
      Spoiler:  
      Show
      dialoguegeneric__0001717d_1.wav
      dialoguegeneric__0001717e_1.wav
      dialoguegeneric__0001717f_1.wav
      dialoguegeneric__0003e249_1.wav
      dialoguegeneric__0003e24a_1.wav
      dialoguegeneric__0003e24b_1.wav
      dialoguegeneric__0003e9a1_1.wav
      dialoguegeneric__0003e9a2_1.wav
      dialoguegeneric__0003eefd_1.wav
      dialoguegeneric__00042ed2_1.wav
      dialoguegeneric__00042ed3_1.wav
      dialoguegeneric__00042ed4_1.wav
      dialoguegeneric__00042ed5_1.wav
      dialoguegeneric__0005073e_1.wav
      dialoguegeneric__000b8a05_1.wav


      They're all hurt sounds. That's only for malenord though, need to look for other voice types. Does this help?
    11. MaskedRPGFan
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      Thank you, that will be enough
    12. Xaliber13
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      Oops, I think I'm a bit late, but I recorded this short clip to show which hurt sounds that I mean:

      I need to take a look for other voice types though (argonian, khajiit, females, etc)...

      Anyway thanks a lot as always MaskedRPGFan!
    13. MaskedRPGFan
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      Don't look for other voices, skyrim will automatically select the right one based on your choice during character creation.
    14. MaskedRPGFan
      MaskedRPGFan
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      Test version.
      Please check it and tell me if it works for you.
    15. Xaliber13
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      Tested it around 15-20 minutes. Works for me! There is a very brief/slight delay between the time the ragdolling happens and the player touches the ground as you can see here:  https://gfycat.com/slowbitterhoki but I think I'm being a bit too nitpicky about it.
    16. MaskedRPGFan
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      Thank you for test! I uploaded new version 1.2 with additional acceleration/slowdown effect.

      I think this delay is unavoidable because of the use of the script.
    17. Xaliber13
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      Thanks MaskedRPGFan! Been using your latest update. If I could endorse this mod again, I would. :)
    18. bientje
      bientje
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      Can confirm the above bug and manually overwriting the script works. Using MO2
    19. Blackspine18859
      Blackspine18859
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      Threads like this are why I read post before trying mods. This should be stickied. 
  4. masterhamper
    masterhamper
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    So cool!!

    I hope you can add some running speed buff / debuff depending on the slope amount. That would make the game far more realistic :-)
    1. MaskedRPGFan
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      Nice idea, I will add it.
    2. MaskedRPGFan
      MaskedRPGFan
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      Please check 1.2.
  5. Angolias
    Angolias
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    Does it work for NPCs?
    1. MaskedRPGFan
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      No, only for Player.
  6. Xaliber13
    Xaliber13
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    Thanks so much for this MCM MaskedRPGFan! I've been waiting for this config. Now I can ragdoll with joy.
    1. Xaliber13
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      Sorry. One small request: would it be possible to have the fall distance and damage received as notification message instead of messagebox/infobox?

      Having both this and Skyrim Souls active results in kinda wacky situation with messagebox/infobox (my character would ragdoll into the sky). Additionally, making this as a notification message would be useful to log with Notification Log SSE.

      Thanks a lot in advance! Endorsed nonetheless.
    2. MaskedRPGFan
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      Done
  7. waeq17
    waeq17
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    Oh! I couldn't use this mod without an MCM, so thank you so much for making this for us.
    1. MaskedRPGFan
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      You are welcome!