This page was last updated on 15 December 2024, 11:11AM
Changelogs
Version 1.32
Fixed the world model of the Ignited Ash Shield not using the glow map texture.
Version 1.31
Added new unique keywords for some weapons. This is mainly a modder's resource and doesn't affect the mod itself in any way.
Version 1.3
In the last update I forgot to rename one keyword to the OCF standard now used by all my mods (WeapTypeSpear -> OCF_WeapTypePole2H_Thrust).
Version 1.2
Added a new bow and arrows to the Ash Spawn! There's now a chance of ranged Ash Spawn spawning with bow and dagger.
Fixed an issue with the dagger that caused Ash Spawn to not be able to use them.
Fixed an issue with the shield used by the Ash Spawn not working as intended. They will now cause fire damage when bashing.
All versions of the sword had Criticial Chance set to 0. Fixed that too.
Spear and trident meshes are longer now, so they look better with DAR animations (still look good with vanilla too!). This is reflecting upcoming mesh changes to Heavy Armory.
Version 1.1
Incorperated all the changes to the Ash Spawn race from GhastlyGamer13's Spawn Operate Spears mod. This means Ash Spawn will now have correct animations for all different weapon types.
Added a new Ashen Shield. The 1-handed weapon Ash Spawn variant has a chance of spawning with a shield
Updated to work with Heavy Armory's DAR animations. Animated Armoury is no longer required (but still an option)