Skyrim Special Edition
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LokiCXXVIII

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LokiCXXVIII

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About this mod

A near complete gutting of the vanilla stagger system for something more inspired by traditional fighting games

Requirements
Permissions and credits
Changelogs
REQUIREMENTS:
SKSE
Nemesis
DAR
AMR

INSTALLATION:
just use a mod manager and generate behaviours

COMPATIBILITY:
Ultimately i've removed the humanoid character's ability to actually enter the stagger animation, meaning all of the logic is still there but the animations just won't play. So anything that uses the vanilla stagger behaviours now does nothing, and poise's new behaviours are now in place of that.

Yes this works with precision. It would be silly of us not to coordinate that.

ABOUT:
Vanilla stagger mechanics are quite literally RNG based. Which makes sense when you consider that Bethesda's original idea for combat was a very fast paced, free-flowing, strafe based hack and slash. However, in 2022, everyone seems to have adopted more modern mechanics in the modding community, and fighting games like Street Fighter, Mortal Kombat, and even those terrible fucking Souls titles, have always meant alot to me.

But I don't have to sit here and explain it to you, I commissioned Everglaid to make this video for us :D


i will never, ever, under any circumstance, put a "stagger cooldown" in this mod because it ruins the ENTIRE POINT OF IT. 

You may enjoy the Poisebreaker add-on developed by ConnerRia/Linnsanity.
It is absolutely phenomenal in its design philosophy and implementation. 


CREDITS:
SKSE team  -  SKSE
Ryan  -  CommonLib
Adri  -  Behaviours
MikeNike  -  Animations and guidance
SeveN085 - wrote a bunch of .tomls for different mods
Patreon supporters for bug reports and feedback
the people in skyrimmods for their advice as well
also just anyone who has ever encouraged a mod developer in any capacity


SOURCE