Skyrim Special Edition

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kuroishitam

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kuroishitam

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About this mod

This mod adds more than two hundreds EVGAT markers into most Skyrim and Solstheim dungeons and forts to give you a whole new experience while exploring. Most markers are in the interior but i have added some to the exterior of a few places. Make your next Skyrim playthrough more immersive and enjoyable!

Requirements
Permissions and credits
Translations
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Even when there is already Skyclimb mod, this mod is not at all replaced because this mod adds more than climbing and vaulting over marker which skyclimb already covers.

Do you have any experience while playing skyrim, you see some cliff and you want to get up there but you can't?

Well, now you can do that, at least in some places included in this mod. Big thanks to Everglaid's EVG Animated Traversal and Maleficus' MCM EVGAT Framework, i have added more than two hundreds EVGAT markers (mostly climb markers) to almost all Skyrim and Solstheim dungeons. I have also added some other EVGAT markers to give you alternative to access certain places. You can see some examples of markers added in the pictures provided.

All markers are marked with small light indicator toggleable using Maleficus MCM framework, so you can turn on/off whenever you want. It takes a few seconds to turn on/off the light indicators, due to script loading.

This mod was made with mfvicli's EVGAT Patch in mind, so i didn't add markers to most locations already covered by him. I added markers to 109 vanilla locations and his mod added markers to 72 locations (as for version 1.2.1) for a total of 168 vanilla locations (minus 13 because I edited the same places as his mod but no conflict). Combine my mod with his mod to give you full experience of EVGAT mod while exploring Skyrim!
Should also be compatible with EVG Traversal Animations - Dungeons addons v1.3.

UPDATE 9/9/22: I have made a patch to resolve overlapping markers for Mfvicli EVGAT Patch AIO ver. 1.2.8, i will not update the patch for version higher than that since that mod won't be an ESPFE anymore as for 1.2.9 onwards.

INFO UPDATE:
Use powerofthree's Tweak 1.7 update to enable use markers in combat, big kudos to him!


Locations included in my mod:

Spoiler:  
Show

‌Abandoned prison
Altar of thrond cave
‌Ansilvund
‌Ashfallow chitadel
‌Benkongerike 
‌Blackreach
‌Bloodskal barrow
Brinewater grotto
‌Bristleback cave
Brittleshin pass
Broken helm hollow
Broken tower redoubt
‌Broken tusk mine
Bthalft
Chillwind depths
Coldrockpass 
Cracked tusk keep
Cragslane cavern
Cragswallow slope
‌Cronvangr cave
‌Damphal mine
Darkfall grotto
‌Darklight tower
Darkshade
‌Darkwater
Dead crone rock
‌Dead drop falls
‌Dimhollow crypt
‌Driftshade refuge
Dushnikhyal mine
Duskglow
Eldergleam sanctuary
‌Embershard mine
‌Fahlbtharz
Fallowstone cave
‌Forelhost
Forgotten vale cave
Forsaken cave
Fort amol
Fort dunstad
‌Fort frostmoth
Fort hraggstad
Fort neugard
Fortgreymor
Fortsnowhack 
Fortsungard
‌Frossel
Frostmere crypt
‌Geirmund hall
Glacial crevice
Glenmoril coven
Gloomreach
Glydenhul barrow
Graywinter watch
Greywater grotto
‌Hag rockredoubt
Halldir
Halted stream
Harmugstahl
‌Highpoint tower
‌Hillgrund tomb
Hob's fall cave
‌Hrothmund barrow
‌Ironbind barrow 
Kolbjorn barrow
Labyrinthian
Liar's retreat
Mara eye den
Mistwatch
Moldering ruins
Mossmother
Mossy glen cave
Movart lair
Mzulft
Nchardak
Nchuand-Zel
Northwatch keep
Pinemoon cave
‌Ragnvald
Rannveig outside
Reachcliff
Reachwater rock
Rebelscain
Red eagle redoubt
Rimerock
‌Ruunvald excavation
Saarthal
Serpentbluff
Shadowgreen cavern
Sharpslope cave
‌Shroud hearth barrow 
Silentmoon camp
Sleeping tree cave
‌Snapleg cave
‌Soljund sinkhole
Stonycreek
Sunderstone gorge
‌Temple of Miraak
Trevas watch
Vahloks tomb
‌Volhikar east tower
‌Volhikar ruins
Volhikar undercroft
‌Volskygge passage 
Western watchtower
Whitewatch tower
‌Wolfskul
Yngvild
Ysgramor tomb


INSTALLATION:
1. Install EVGAT and all the requirements
2. Install my mod
3. Open EVGAT Skyrim Integration Patch MCM menu to determine what key to use to toggle light indicator (for example: ">" or any key you prefer)

Some example:


FAQ:
Q: ESPFE?
A: YES

Q: There is some clipping while climbing etc, can you fix that?
A: I'm sorry but that is a known issue since some places are not flat and can't fit perfectly with the animation

Q: Why can't i activate while in combat state?
A: It is also a known issue, you can't activate any of these markers while in combat state. Hope some more expert mod author will address this issue> UPDATE: Use powerofthree's Tweak 1.7 update to enable use markers in combat

Q: I don't like some markers placement, can you change that?
A: No, i'm sorry i can't help you with that

Q: Can you add some markers to ...(insert place)?
A: Yes, but it depends of what your suggestion is 

CREDITS:
Everglaid for the amazing and revolutionary EVG Animated Traversal
Maleficus for his MCM EVGAT Framework and video tutorial



Enjoy and please endorse if you like my work!!


Check my other EVGAT Patch mod:
JK Skyrim-Maleficus EVG Traversal patch

My other mods: