Changes the collisions for specific meshes for caves, sourced from Enhanced textures detail (UV-tweaks) by somerandomguy83 & SMIM by Brumbek, to one that matches each mesh exactly. No more floating when walking across certain parts of caves or arrows bouncing back despite not visibly hitting rock. Mod covers the meshes with the worst collision.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Enhanced textures detail (UV-tweaks) was created by somerandomguy83 Static Mesh Improvement Mod was created by Brumbek
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.4
Corrected odd mesh behavior with cavegepillar01.nif
Version 1.3
Corrected corrupt mesh caveiboulderm01.nif
Version 1.2
Corrected corrupt mesh caveirockm01.nif
Version 1.1
Fixed corrupted meshes for CaveGBoulderM01.nif & cavegrockm01.nif, which were causing CTD. I have a new workflow to prevent this going forward. Tested a lot of different cells, so this hopefully won't happen again.
Added some more meshes.
This mod improves collision for cave meshes.
These are the opposite of optimized, but shouldn't come with any noticeable performance impact. Your experience may vary.