Skyrim Special Edition
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CHIMgarden

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CHIMgarden

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About this mod

Control what dogs are silent and what dogs can bark in your game and when, where and how often with a help of Open Animation Replacer. Customizable alternative to Quiet Dog animation replacer mod. No esp/esl, just conditional OAR folders with silent .hkx animations for dogs

Requirements
Permissions and credits
Customizable alternative to Quiet Dog animation replacer mod. Make sure you don't use this mod at the same time with mine or dogs will be unimmersively quiet in your game! 

Unlike with original Quiet Dog, with this mod certain types of barking won't be forever rendered out of existence. With my simple mod you can just disable (or reduce frequency of) barking for your current dog followers and keep it for all the other dogs in game. Especially useful with bandit owned dogs - you will be able to hear them from a far. If you left your canine follower to wait, barking will be activated to make it easier to find your dog on a way back.

NEW! Optional download with silent audio files to replace all CC Bone Wolf audio effects (no OAR required for it too work, it is just audio files).


Necessary to read information:
(Addressing concerns people tend to have)

  • You can install this mod during playthrough and disable or uninstall or reinstall or update at any time as well!
  • Silencing will work even if you have Realistic Husky Sounds SSE or Realistic Dog Sounds SE
  • To see if it will look good with your unique mod setup, just install it and see for yourself, maybe remove later
  • This mod works without Nemesis or FNIS. Open Animation Replacer needed only - both SE and AE versions of DAR will be able to play this animations 
  • Remove previous version of my mod with all it's files then updating - "replace" option in mod organizer
  • At any time in your playthrough you can modify OAR conditions. Use provided descriptiona in OAR interface as a reference.

If during/after installation some sort of error pops up or animations in your game can`t play and you see static pose instead:

Mod Organizer 2 users - rename mod folder in your mod manager to "CDB OAR" and it will fix this.
Other mod manager users - extract the zip file and rename the "Conditional Dog Barking (OAR)" named folder to "Data", repack and install.



Unnecessary
 to read information:

(You can read it later, if need be)

Dogs have separate from humanoid actors OAR folder path, it is ...\mods\Conditional Dog Barking OAR\meshes\actors\canine\animations\OpenAnimationReplacer\CDB\-0

Default animation folders and conditions used for it:
-0 (combat bark silence - silent replacer for idlecombat_barkrun.hkx)


-1 (sitting bark silence - silent replacer for dog_spice_sit_bark.hkx)


-2 (laying and standing bark silence - silent replacer for dog_spice_bark.hkx)


-3 animations of all 3 types to shut up Barbas





Thank you fadingsignal for an idea to do something with dog animations!
Thanks to Sam for silent .wav files