-Who am I looking at? Chart Provided by User: rarm47 (Leona's is spelled correctly in game.)
-Where are they? See description for guaranteed locations on specific days or you can wait in inns. They'll eventually show up.
The buff Beast race skeleton mod I used for the screenshots is hidden. Bestial Beast Races seems like a simple alternative.
-Update 1.2 Haj-Meer will now use his fists as originally intended. Fixed Eye angles for many characters. Fixed some incorrect aggression flags. Reduced all follower damage to be in line with vanilla followers.
I'm a bit worried about the "travel around Skyrim and attack bandit camps and forts" things. Being unkillable can they not kinda screw with the balance of the game by clearing locations before you visit them...?
Not sure if you would check this or not but I was wondering if you took projects, I was hoping to find someone to recreate my favorite characters and make them into followers. I've tried and I honestly get overwhelmed by modding. Obviously Id be willing to pay
Hi! I am rebuilding my load order, and considering this really cool looking(!) mod, though it has not received an update for a while. I am curious how it would work with various city and town overhauls, often an issue with older NPC mods. I don't see many links to patches. Any opinions?
2) High Poly:
Also, I see comments here re: High Poly. There is a mod page, High Poly NPCs, that gives High Poly Head faces and KS Hairdos hairs to MANY older mods, including this one. I have used it for other mods, but I have not tried this mod yet. Because of the nature of that page it might not show up when searching for a specific mod, so I thought I should mention it.
Perfect mod. But sadly, the game has changed a lot since 2016 and I wonder if popular mods like high poly head, and city mods are compatible? if not I can't use it
I love this mod. It's always fun to run into these familiar faces from past lives.
But I've just switched to using some new mods like Hi Poly heads, and ENB, and now their faces look... A little weird. (Nothing major - Just a little off. Like the eyes are a little more closed than before kind of thing.)
Has anyone else run into this? If so - Any solutions / suggestions?
Thanks. I appreciate the help. I might have to learn how to do that. Would be interesting to learn.
In the meantime, I switched both the face texture and the makeup textures I'm using (did it for different reasons), and it had the positive side-effect of improving the looks of this crew. Almost as good as it was. Definitely helped.
Wow that High Poly Head mod makes a huge difference. Glad you found textures for your needs. I assume the High Poly Head mesh comes with a lot of real features instead of baked ones in the normal map so older head meshes will lose features with the new textures.
It should not as long as markers from this mod are in locations that no have a house over them or an tree on the marker spot but you can check this in xedit by checking the markers with your LO loaded in Xedit.
I really like these companions, although I think it's weird you go up to them and immediately say "Follow me..." and then just say ok. A single line or even adding the mercenary dialogue would feel less weird I think. Anyway, really cool design on the companions.
You have to understand how old this classic is. Most things done with followers today where not done back then. Things improving over the years have allowed a lot of this to change.
316 comments
Chart Provided by User: rarm47 (Leona's is spelled correctly in game.)
-Where are they?
See description for guaranteed locations on specific days or you can wait in inns. They'll eventually show up.
The buff Beast race skeleton mod I used for the screenshots is hidden. Bestial Beast Races seems like a simple alternative.
-Update 1.2
Haj-Meer will now use his fists as originally intended.
Fixed Eye angles for many characters.
Fixed some incorrect aggression flags.
Reduced all follower damage to be in line with vanilla followers.
Hi! I am rebuilding my load order, and considering this really cool looking(!) mod, though it has not received an update for a while. I am curious how it would work with various city and town overhauls, often an issue with older NPC mods. I don't see many links to patches. Any opinions?
2) High Poly:
Also, I see comments here re: High Poly. There is a mod page, High Poly NPCs, that gives High Poly Head faces and KS Hairdos hairs to MANY older mods, including this one. I have used it for other mods, but I have not tried this mod yet. Because of the nature of that page it might not show up when searching for a specific mod, so I thought I should mention it.
I am not sure how it would work with Modded Hairstyles for Companions and Followers SE, since they both add hair.
Thanks!
But I've just switched to using some new mods like Hi Poly heads, and ENB, and now their faces look... A little weird.
(Nothing major - Just a little off. Like the eyes are a little more closed than before kind of thing.)
Has anyone else run into this? If so - Any solutions / suggestions?
I'll keep looking around.
In the meantime, I switched both the face texture and the makeup textures I'm using (did it for different reasons),
and it had the positive side-effect of improving the looks of this crew. Almost as good as it was. Definitely helped.