0 of 0

File information

Last updated

Original upload

Created by

Austio

Uploaded by

austioxv

Virus scan

Safe to use

Tags for this mod

96 comments

  1. Techmaster7032
    Techmaster7032
    • premium
    • 0 kudos
    Off-Site requirement's link isn't working. My browser keeps saying it's bringing an invalid response.
    1. TheLoneWolf449
      TheLoneWolf449
      • premium
      • 3 kudos
      Here You Go: Attack - MCO|DXP — Distar animations

      I would however also recommend checking out BFCO. You can convert MCO mods to work with it, and it works better.
    2. frank21abcd
      frank21abcd
      • member
      • 1 kudos
      how would i go about converting it
  2. nubienz23
    nubienz23
    • member
    • 1 kudos
    download this if you dont want to be able to move after you stop swinging
  3. Topeka
    Topeka
    • member
    • 0 kudos
    This mod and your dagger mod both use the DAR condition 1000000 folder, which one should win?
  4. Mitochondria97
    Mitochondria97
    • member
    • 0 kudos
    It is possible to use this mod with Open Animation Replacer instead of the Dynamic Animation Replacer? Obviously both can't be install and run at the same time, but I read somewhere that OAR is backward compatible with DAR (plus with added additional functions).
    1. ElliottHoltAdams
      ElliottHoltAdams
      • premium
      • 3 kudos
      OAR opperates all DAR dependant mods as if it were DAR. Delete DAR keep OAR.
  5. hoangdai94
    hoangdai94
    • member
    • 175 kudos
    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
  6. AllenPortor
    AllenPortor
    • member
    • 1 kudos
    Does it work without off-site requirements?
    1. Senserei
      Senserei
      • member
      • 0 kudos
      It won't work, I mean this mod is literally for that requirement. 
  7. chorrainder
    chorrainder
    • member
    • 3 kudos
    Since I didn't get a reply in the valhalla combat thread I will try and see here.
    First I will say I don't know if the issue I have is caused by this or valhalla combat or even precision.
    The issue is I seem to be missing heavy attack collision on dual dagger and dual axe wielding, I'm using both your eleder creed animations with MCOADXP as they are supposed to and on top of it precision.

    So in short I'm just wondering if this edits collisions in any way so I can discard it from my list of suspicions.

    Thanks in advance.
    1. austioxv
      austioxv
      • premium
      • 203 kudos
      These did have the original precision annotations, but Ersh updated the annos since, so I need to update my sets with those annos as well, that might have something to do with it. I just haven’t had the time to update since I’ve been working on other things. You could also try increasing the weapon capsule size in precisions settings to see if that helps. Strange that it’s just power attacks though, if it was the annos, it’d probably be universal. If it was capsule size, it’d probably happen on some light atks as well or only on certain enemies
    2. austioxv
      austioxv
      • premium
      • 203 kudos
      Also really strange that it’s only for dual wielding. That makes it seem like it’s not annos or the capsules, but idk. If it’s worth anything, the anims work for me with MCO/ADXP with the latest version of precision
    3. chorrainder
      chorrainder
      • member
      • 3 kudos
      Well as expected from 99% of the times it was not the mod but a dumb user (Me). I was mistaking Power attacks with a buggy installation of Elden counter that was causing me to launch counter moves instead of power attacks and since dual wields by default cannot block then it makes sense there was no data in that animation.

      You are amazing and your mod is 100% working as intended. It was me being stupid :(
    4. austioxv
      austioxv
      • premium
      • 203 kudos
      Happens to the best of us, homie! Glad you got it figured out and thanks for the kind words about my animations! Hopefully I’ll be able to put some new stuff out soon along with updates to stuff I already have out
    5. ElliottHoltAdams
      ElliottHoltAdams
      • premium
      • 3 kudos
      Do you plan to add a Dual WIeld Block animation or will adding one from a different mod work?
  8. Nickolkiin
    Nickolkiin
    • premium
    • 0 kudos
    does this work with AE? does this work with open animation replacer?
    1. thelivingjerrycan
      thelivingjerrycan
      • premium
      • 0 kudos
      OAR is backwards compatible, should work but im testing it today to make sure
  9. oOoNateoOo
    oOoNateoOo
    • member
    • 6 kudos
    Does this affect NPCs as well?
  10. Jorgen98
    Jorgen98
    • member
    • 2 kudos
    Is it gonna work with SkySA?
    Edit: Nevermind I find the answer :( 
    Nevertheless moveset is atonishing!