It is possible to use this mod with Open Animation Replacer instead of the Dynamic Animation Replacer? Obviously both can't be install and run at the same time, but I read somewhere that OAR is backward compatible with DAR (plus with added additional functions).
Since I didn't get a reply in the valhalla combat thread I will try and see here. First I will say I don't know if the issue I have is caused by this or valhalla combat or even precision. The issue is I seem to be missing heavy attack collision on dual dagger and dual axe wielding, I'm using both your eleder creed animations with MCOADXP as they are supposed to and on top of it precision.
So in short I'm just wondering if this edits collisions in any way so I can discard it from my list of suspicions.
These did have the original precision annotations, but Ersh updated the annos since, so I need to update my sets with those annos as well, that might have something to do with it. I just haven’t had the time to update since I’ve been working on other things. You could also try increasing the weapon capsule size in precisions settings to see if that helps. Strange that it’s just power attacks though, if it was the annos, it’d probably be universal. If it was capsule size, it’d probably happen on some light atks as well or only on certain enemies
Also really strange that it’s only for dual wielding. That makes it seem like it’s not annos or the capsules, but idk. If it’s worth anything, the anims work for me with MCO/ADXP with the latest version of precision
Well as expected from 99% of the times it was not the mod but a dumb user (Me). I was mistaking Power attacks with a buggy installation of Elden counter that was causing me to launch counter moves instead of power attacks and since dual wields by default cannot block then it makes sense there was no data in that animation.
You are amazing and your mod is 100% working as intended. It was me being stupid :(
Happens to the best of us, homie! Glad you got it figured out and thanks for the kind words about my animations! Hopefully I’ll be able to put some new stuff out soon along with updates to stuff I already have out
96 comments
I would however also recommend checking out BFCO. You can convert MCO mods to work with it, and it works better.
First I will say I don't know if the issue I have is caused by this or valhalla combat or even precision.
The issue is I seem to be missing heavy attack collision on dual dagger and dual axe wielding, I'm using both your eleder creed animations with MCOADXP as they are supposed to and on top of it precision.
So in short I'm just wondering if this edits collisions in any way so I can discard it from my list of suspicions.
Thanks in advance.
You are amazing and your mod is 100% working as intended. It was me being stupid :(
Edit: Nevermind I find the answer :(
Nevertheless moveset is atonishing!