Skyrim Special Edition

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  1. Scrabbulor
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    Locked
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    SE and AE Compatible.

    =====3.0b=====
    Stopped Immersive Patrols NPCs from inheriting a perk from the vanilla leveled list that greatly increases damage to players after a level threshold. After updating wait 11 days indoors to refresh cells which will remove the perk from existing Immersive Patrols NPCs.

    =============
    I've been working on something unique for some time now: Shattered
  2. Mihzvol
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    The only issue I have with the main and heavy versions is the amount of loot left for you to collect, that's why I use light, still, quite frequently, the patrols meet and a battle ensues, since it's smaller number with a few chances to happen, I find it perfect.

    One day I was streaming for a friend to test a new mod we'd found, then we saw a patrol, a few seconds later, a rival one, I knew what would happen and didn't told him anything, and I just waited, chaos ensued, a bear joined in, then some crabs, me sitting down on a rock nearby, me and my friend laughing our asses of, near the end, another patrol joined, so this side won, man, this mod is perfect.
    1. Scrabbulor
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      I'm glad you enjoy the mod!
  3. hmill13
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    Hi, was wondeirng, which version of this mod works wiht SkyrimVR? Thanks.
    1. Scrabbulor
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      It's a very simple mod. Any version will work with SkyrimVR, pick your preference.
  4. MizterMoonshine
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    Kinda blows my mind that this mod is 12 years old and still gets updated. Is that a Nexus record?
  5. cincydba
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    Somehow this affected Folkvangr - Grass and Landscape Overhaul. Completely disables it when this is loaded. Very weird and I have no idea what the conflict is but wanted to see if anyone else hit this.
    1. GennyWoo
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      Does it still do it?
  6. maumanga
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    Just sharing a funny moment that happened while I was playing yesterday.

    So I have "The Dark Arts" mod................... and I decided to make a Stormcloak patrol leader my zombie... yeah....
    I even waited for the rest of the patrol to move out and disappear into the distance (they actually clashed with a band of Imperials just before) before bringing the dude back to life, buuuuut, lo and behold, all the regular Stormcloak cadets came running back to his side. Even though he was dead. And a thrall. 

    In the end I had 4 "Dark Arts" thralls following me and another 8 Stormcloaks backing us up. A true army.
    But eventually I decided to "dismiss" the SC leader and let the cadets go about their day, because I wouldn't want them following me everywhere like that.
  7. crisarme
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    How do I know which version I should download? I use 1.5.97.0
    1. Scrabbulor
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      3.0a in old files. Sort by date -> descending to find it easier.
  8. cjabarza
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    there is no need to start a new game? because i want this mod but dont want to star all over again.
    1. Scrabbulor
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      No need. You can use it at any time.
    2. cjabarza
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      thank you so much 
  9. seitamagenos
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    Hello ! I have a question : any option in future updates to chose whether we want NPC's to scale stats or at least toggle the max level
    they can get ?

     Why I'm asking this : I recently completed the [[SPOILERS AHEAD!!!!!!!!!!!]] "battle of Whiterun" [[END OF
    SPOILERS!!!!!!!!!!!!!]] while I had your mod installed prior (but after
    already triggering the first CW quest). Before the above event, the
    Stormcloak patrols were relatively easy to kill, even in large groups
    (that was about two level below my current one).

     However now, where I am at the point conserning The Rift, they are IMPOSSIBLE to fight. They seem to have suddenly buffed up to level 9000+, they have worse equipment than me yet their arrows can cut a quarter of my helth (good armor/heavy armor be damned), their arrows will ALWAYS strike (as in, I'm hiding behind a large tree and SOMEHOW many times their arrows will glitch or something and get me and same goes for ledges, they are too fast to hit and the always run around (as well as I am) when shooting, yet they NEVER miss, their armor even though it's the same it suddenly needs ten hits with good arrows to empty their health bar, they seem to have developed a sixth sense to where I am and they turn hostile even though I'm not close enough, they can withstand elemental/shout damage better than dragons and specialized NPC's etc..

     It has gotten to the point where it's not fun anymore and even getting from place A to place B is super hard even if you are not using the roads. At the same time the Imperial patrols continue as normal (like they were before) resulting in the ALWAYS losing in 11 vs 11 bsttles which also does not seem normal. Is this something that can be fixed ? Also will becoming Thane of Riften eliminate the problem (maybe or at least partialy ?)
    1. Scrabbulor
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      I don't think I can help so I'll tell you what I can. Only the player level modifies the NPCs in Immersive Patrols and it only changes their stats. It doesn't change their weapon or give them perks that increase damage and the armor they use are from the vanilla Sons/Imperial leveled lists which only improves on the Thalmor patrols. IP NPCs are designed to mimic how NPCs are handled by Bethesda, they scale only so they cannot be one shot by none stealth/power attacks, they're not designed to be a challenge unless you make them a challenge through mods, similar to bandits. I have no idea why they're so strong in your game. 
    2. TheSeventhCourier
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      Not exactly at this part yet but I also have the same issue, somehow the Stormcloaks hit really hard even with Iron equipment, which doesn't make sense to me either. 

      I don't have any mods that change NPC stats, so the only other possible culprit would be Diverse Skyrim but I doubt it makes changes to stats since its more of an aesthetic mod

      Here's a video of me getting hit by an Iron Axe: https://medal.tv/games/the-elder-scrolls-v-skyrim/clips/20LFu8783GwOW8/d1337d7uZZ29?invite=cr-MSxKV2osMjE4MDkyNTE2LA
    3. Scrabbulor
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      I'll take a look at their perks, maybe I missed a group.
    4. TheSeventhCourier
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      Oh hey you replied fast lol. I was thinking of adding a new comment instead of a reply but thanks for looking into it!
    5. TheSeventhCourier
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      Scrabbulor, if it helps, I think I found out the problem.

      From what it looks like, I think its from a vanilla thing, all the soldiers get a special perk called CWSoldierExtraDamageToPlayer from the EncSoldierImperialTemplate (the EncSoldierSonsTemplate also inherits the stats), which in turn may end up unintentionally amplifying the damage by a lot since the NPCs level with the player.

      I guess the Bethesda reasoning for this is so that they can make up for their weak health when the players are at a higher level

      I dunno if the same logic applies with the other NPCs from the Immersive Patrols but I can confirm this is the case for the Stormcloaks and Imperials. We can delete this image in the user images once you see it:

    6. Scrabbulor
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      Yep that's definitely why. I'll stop them from inheriting the spell list. Editing vanilla records are an absolute last resort.

      Edit: Strange I replied to you immediately realizing that I might have made a mistake with perks but my original reply to the op is confident that nothing was wrong. The human mind is a fickle thing. I could have fixed this back then. 
    7. TheSeventhCourier
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      Dont worry about it, happens to me as well. At least we know what's up now. If ever we update the mod, is it safe to just replace the esp or do we need to do that then wait for a specific amount of days before it refreshes?
    8. Scrabbulor
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      Wait 11 days for cells to refresh.

      Edit: Uploaded new esps with the fix. Version 3.0b
    9. TheSeventhCourier
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      Nice, I'll go test it out when I can. Thank you so much for your patience and for updating this!

      I'm just weirded out though that the game is complaining that the ESP is missing even if the ESP has the exact same name
    10. Scrabbulor
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      Probably because the esp was saved with the "new"  Creation Kit. I only have a modding environment as I rarely get time to play anymore and so I didn't have a save that was already using Immersive Patrols to see the error. 
    11. TheSeventhCourier
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      Ohh yeah I was reading about that just recently as well. Must be why the esp turns itself off. I'll try it again together with this mod instead: 

      Backported Extended ESL Support at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

      From what I've read, it seems this will allow previous Skyrim versions to use newer compiled plugins
  10. zed56
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    Hi - I'm trying to upgrade from 2.2.4 to 3.0b on an existing 1.5.97 save and am running into a strange situation.  When I load the save, I get the warning that 'Immersive Patrols II.esp" is missing, even though it's clearly enabled in my plugin load order on MO2.  Never encounted this situation before and I'm sure I've done something basic wrong.  I tried all 3.0b versions, including the Heavy and Lite versions and the Always On versions of each and I get the same warning each time.

    Any ideas about what I've done incorrectly?
    1. Scrabbulor
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      tldr: You shouldn't update from 2.X.X to 3.X on the same save but that shouldn't cause an error to appear unless the name of the esps are different. I don't know why that would happen. 

      The issue fixed in 3.0b doesn't exist in 2.2.4 so I recommend using that version until you start a new playthrough. I made some changes in 2021 to avoid the need for certain types of compatibility patches since Skyrim is pretty old. I also removed 2.X.X to 3.X update warning yesterday after 3 years of it being in the pinned comment, surprised people are still using it!
    2. Henamor
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      I was getting that message on loading a save too until I installed this mod https://www.nexusmods.com/skyrimspecialedition/mods/106441.  But I thought it was only needed for the new ESL's from the new creation kit.
  11. DeckedNM
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    Does Always Enabled mean that the Dawnguard will patrol before the reconstruction of Fort Dawnguard?
    1. DeckedNM
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      The answer is yes btw
    2. ftwranger
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      good info! I tend to delay start of dawnguard so it's the best choice for me