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- E.V.C. ENB (based on Re-Engaged ENB) - Lux - ELE - ELFX
E.V.C. ENB (based on Re-Engaged ENB) - Lux - ELE - ELFX
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Version2.10
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zloineilUploaded by
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This page was last updated on 04 December 2024, 8:25AM
- Changelogs
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Version 2.10
- Slightly reduced contrast for more comfort
- Only the ENB files have changed
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Version 2.09
- The colors have been rebalanced again. Now I am completely satisfied with the result
- Improved settings for fire and point light sources
- Improved Snow Storm weather
- Various small improvements
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Version 2.08
- Added Forgotten City support. Read the notes about installing the patch for the Forgotten City on the description page
- Slightly changed colors
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Version 2.07
- Slightly reduced saturation
- Fixed a bug in the name of Windhelm
- E.V.C. is adapted to work with Embers XD v.2.8.0. The Embers XD installation recommendations have changed, check the description page
- Added patch for Embers XD and FEC
- Various small improvements
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Version 2.06
- Rebalanced colors and lighting
- Disabled my patch for EmbersXD which doesn't work correctly with latest versions of EmbersXD and is not needed for latest versions of EmbersXD
- Slightly changed the weather in snowy regions
- Reduced intensity of lightsprites
- Reduced intensity of fire in interiors
- Redesigned Rain WetSurfaces effect
- Some lighting improvements and fixes in Lux and ELFX editions
- Fixed a flaw with clear and cloudy weather in Solstheim
- Various small improvements
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Version 2.05
- Improved snow and ash lighting from point light sources (thanks to Boris for the advancement of ENBSeries). No more too bright snow and ash near the fires
- Slightly improved lighting in the Elsweyr
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Version 2.04
- Added Moonpath to Elsweyr support
- Brightness adjustment of nights and interiors is made smoother (with a smaller step)
- The CAS shader is integrated, but turned off in the default version, because it does not work well with Blurring. Activated in Maximum Quality version together with the DOF effect, because they are perfectly combined with each other. If necessary, you can disable the standard sharpening shader yourself (Enable Sharpening) and enable the CAS shader (Enable CAS) in enbeffectpostpass.fx.ini.
- Various fixes and improvements
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Version 2.03
- Added Wyrmstooth support
- Fixed clear and cloudy weather in Solstheim
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Version 2.02
- Adjusted RAYS settings to compensate for changes made in the latest version of ENBSeries from April 5th which I just noticed
- Improved day/night transition
- Only the ENB files have changed
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Version 2.01
- The intensity of complex particle lights in interiors has been reduced
- The E.V.C. ENB Required Files in FOMOD installer can now be selected or not selected at your choice. Now the installation of EmbersXD is not technically mandatory, but remains highly recommended.
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Version 2.0
- Version 1.3 WIP has grown into version 2.0. The volume of changes in the new version compared to the previous version 1.24 is so large that it deserves a separate version. In fact, it is E.V.C. ENB 2.
- The new version is made more dramatic, contrasting, beautiful and cinematic, while retaining a fairly realistic look and other advantages of the previous version. This also applies to the interiors, which I tried to make more interesting. The nights have also changed a lot, I have spent a lot of time on this, they are now brighter, more diverse and fantasy.
- The installation of the E.V.C. ENB is now made as simple as possible. E.V.C. now comes with a FOMOD installer with all the necessary files and patches, just follow the instructions of the installer. As for the ENB files, all editions are now delivered in one archive, where performance and DOF options have also been added.
- The LUT presets have been revised and redesigned, now there are fewer of them, but they are more unique. With just a few mouse clicks, you can change the atmosphere of Skyrim for yourself. Try it, you'll probably like it.
- There are a huge number of changes, it makes no sense to describe them all, and I don’t remember much.
But that is not all. I know that some of you like the original version of E.V.C., these are versions 1.xx. And, since version 2.0 is significantly different from the previous version, I decided to reanimate version 1.24. This version was rebuilt, minor bugs were fixed, its own FOMOD installer was also made for it with all the necessary files and patches, and ENB files were rebuilt. Thus, the development of version 1.xx is finished and I present to you version 1.Final.
In the future, I will develop and update version 2.0. I recommend that new users start getting familiar with E.V.C. ENB with the new version 2.0.
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Version 1.24
- Added patch for Seasonal Weathers Framework
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Version 1.23
- Fixed some bugs in Solas ESP. Perhaps this will help fix the weather transition bug, which sometimes occurs for some users, Perhaps it's a Vanilla bug
- Added a small chance for clear weather around Raven Rock
- Only ESP files have changed
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Version 1.22
- Updated Lux edition. Reduced glossiness in interiors
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Version 1.21
- Updated Lux edition. The interiors are made darker to better match the concept of E.V.C.
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Version 1.20
- Big update with a brand new version of ENB and many others:
- In addition to the Regular version, a new version has been added - Clarity. It gives a clearer, cleaner and contrasting look and a reduced bloom
- Added support for the Mists of Tamriel mod (its use is not necessary, but you lose a lot without it)
- Added weather from DLC1, now E.V.C. covers all regions of Skyrim and DLC
- Added support for Vigiland mod (thanks to Fallven)
- Redesigned lighting from point light sources
- Changed the lighting in the interiors. In clear weather, interiors with windows are now more illuminated than in overcast weather
- Significantly improved reflection in interiors
- Improved reflections in snow weather
- Improved rain
- A large number of different fixes and improvements
- The NotWL version has been removed as unnecessary
- Added Static DOF to optional files
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Version 1.17
- In version 1.16, the main ENB files accidentally got a version for Nature of the Wild Lands (enbeffectprepass.fx and enbseries.ini). It's fixed now, sorry.
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Version 1.16
- The sunrises and sunsets in the Rift have been slightly altered
- Fixed clouds, sky and volumetric fog in the Rift
- Only the main ENB files have changed
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Version 1.15
- The weather for Forgotten Vale from DLC1 has been developed. The weather for Soul Cairn is next
- The sunrises and sunsets in the pine forest and tundra have been slightly altered
- Various improvements here and there
- More changes have been made in version for the Nature of the Wild Lands mod. Reduced bloom, slightly increased SSAO, changed skylighting. The version for Nature of the Wild Lands is common to all versions (ELE or ELFX or Lux) of the E.V.C. Just install the files from the version for Nature of the Wild Lands on any version of E.V.C. already installed, confirm overwriting the files. I recommend using Veydosebrom Regions - A Skyrim Grass Overhaul and Skyland - A Landscape Texture Overhaul together with Nature of the Wild Lands. They match perfectly
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Version 1.14
- Small changes in Pine forest (Falkreath region) weather, fixed fog
- Various improvements here and there
- A separate enbseries.ini has been created for Nature of the Wild Lands mod. This file is the same for all versions. Look for this file on the download page
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Version 1.13
- Pine forest (Falkreath region) weather has been changed: the nights are now brighter and cinematic, while trying to keep realistic, foggy and rainy weather is now more cinematic and correct.
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Version 1.12
- The weather in Solstheim has been made less saturated
- Reduced glossiness during rain
- The development of weather from DLC1 has begun
- Various minor edits
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Version 1.11
- Fixed wrong weather in Reach (Markart). Only the ESP file has changed
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Version 1.10
- Big Update - Added weather from DLC 2 including Apocrypha
- The brightness of the interiors for Lux has been slightly increased
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Version 1.04
- Fixing small bugs in all weather INI files
- Various small changes (polishing)
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Version 1.03
- Fixed cloudy weather in Whiterun Hold - reduced ambient lighting intensity
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Version 1.02
- Reduced the power of specularity from light sources during rain.
- The list of location weather has been updated.
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Version 1.01
- I forgot to do something. In version 1.0, there was no version of the ENB files for Predator Vision, now this has been fixed.
If you do not use Predator Vision, then you do not need to download the ENB files again.
- I forgot to do something. In version 1.0, there was no version of the ENB files for Predator Vision, now this has been fixed.
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Version 1.0
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