v1.4 - Adds more random events to the various schools of magic (Check Mod Description For More Details) | Adds option to adjust the amount of time that passes when studying, enable/disable immersive notifications, enable/disable animations in MCM
v1.3 - Adds Random Events (Check Mod Description For More Details) | - Adds compatibility for sleeping with the Go To Bed mod (Sleeping will now reset the study limit as intended) | - Adds option to enable/disable messages in MCM
v1.2 - Adds MCM menu and option to forget spells you've already learned
v1.1 - Adds different explosions for failed attempts based on the spell being learned
v1.0 - Initial release! Let me know if you experience any issues :)
Apologies for the late responses, I've had lot of things going on in my personal life that caused me to step away from modding temporarily. Things are still a bit hectic for me and my free time is scarce to say the least so I may not be as active as I usually am for the time being.
This actually makes learning spells more fun. You might randomly blow yourself up, or accidentally get the towns folk to engage in a free for all brawl if you did it wrong! LOL
Not working for me sometimes and idk why. Even for vanilla spells. Still a cool mod though and was fun while it worked. Hoping to see if there some way get hints on the right incantation. If it's always a blind guess, maybe reducing the incantation choices to 3.
same. was just fine then dunno when but now i cant open the book period, and i tried disabling the mod but i still cant learn any spells at all, nothing happens.....even after i disable the mod which saaays it might not be this mod doing it now i have typed it out.......
So passing time has a bug. Can I set the mod to 0 time passing? The exhaustion and study limit is honestly enough balance anyway, especially if you use survival mods.
On 1170. I'm having the issue where, when I click on a spell tome the spell is automatically learned right away. The menu still appears for studying though. Any Ideas?
I'm also having this problem. for now, everytime i get a message that i failed to learn a spell, i just immediately re-read the tome to unlearn it. it's pretty simple as far as workarounds go, but i would still like to not have to do that.
Not sure if it's a bug or not, but when time passes the duration of effects does not tick down. If not a bug, is there something I can do to make that happen?
Works really well and I love it, but sometimes when I try to learn a spell the in game time moves rapidly and almost can skip a whole day and then will stop after about 30 seconds after. I only have it set to an hour also. After that one time though it works like normal so idk if anyone else has the same issue or not
I've been using this mod since it came out and I love it. But it's incompatible with wskeever's Simple Obvious Spell Crafting, so I'm considering retiring it from my load order.
175 comments
Thank's very much!
If not a bug, is there something I can do to make that happen?