This page was last updated on 16 April 2024, 6:59PM
Changelogs
Version V12.0.3
NEW GAME START REQUIRED -- File updates include navmesh, small landscape changes, and other small updates but most importantly a serious reduction to dragon spawns, with no re-spawning after initial spawns. The no more Dragon Spawns patch is not needed anymore so if used please remove it as it holds invalid references with this version. All party members must update at the same time...I am working on a patch that other party members can use which will disable the encounter spawns in their files for TPOSC but for the main party member and selected others that do not run the patch those spawns will trigger. So basically a control mechanism for group encounters. Please feel free to share your thought on this. So basically users 1 to 4 do not use the patch to disable encounters and the rest of the party does. Which should balance the encounters for the group.
Version V12.0.2
NEW GAME START - Important for new or current users. DO NOT update when in mid-game for group leaders or any party member. Finish your play-through and all UPDATE together with a new game start.
Multiple small updates and Improvements to the mod.
Have suggestions for the development of this mod for STR then feel free to share.
DISABLE TPOSC ADDED DRAGON SPAWNS PATCH ( This is required for most groups I would think as the Dragon Spawns will be insane. Though some groups may get off on the insanity... https://www.nexusmods.com/skyrimspecialedition/mods/48149 )
Version V12.0.1
NEW GAME START - Important for new or current users. DO NOT update when in mid-game for group leaders or any party member. Finish your play-through and all UPDATE together with a new game start.
Changes include removal of light sources refugee settlement - Navmesh and performance corrections Karthwastn Horseman Inn - One Oldrim water source updated.
Removal Of Dragon Spawn and other checks performed.
Version V12
In this current version of TPOSC for STR dragons do not respawn after their initial spawns. These extra spawns should give your group a lot of fun! These spawns are triggered by playing the main Skyrim questline...
Some bandits do not respawn on the roads...They are now high-powered one-off events.
Landscape changes to support 2020 and other texture mods. ( no unseemly cross-over seams )
Navmesh changes better performance and stability.
Changes to Black Finger and the Dragon Bridge Market