Skyrim Special Edition
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Corsafire

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Corsafire1

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13 comments

  1. OblivionJunkie1337
    OblivionJunkie1337
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    perhaps some combination of SKSE engine fixes is preventing this from functioning correctly, ive tried placing it throughout my load-order, shame. this bug is trash.
  2. azzendix
    azzendix
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    Just a thought. Wouldn't be better if you add information about USSEP in the mod description?
    So USSEP users know that they don't need this mod and non-USSEP users will download this mod if they want. Everyone is happy.
    1. Corsafire1
      Corsafire1
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      "This fix is for those who doesn't use the unofficial patch." isn't that enough already ?
    2. azzendix
      azzendix
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      Sorry for my ignorance. I should re-check description again after read those comments.
    3. Corsafire1
      Corsafire1
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      I like your mods btw ^^
  3. gkjzhgffjh
    gkjzhgffjh
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    Doesn't USSEP already implement this fix? Guess this is good for the people that don't use it for some strange reason.
    1. UndeadHenchman
      UndeadHenchman
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      I guess more options can't hurt. I thought there was an INI tweak the kept weapons attached to the skeleton. Either way, it's helpful to those who need it.
    2. Corsafire1
      Corsafire1
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      USSEP does way too many changes. I like the vanilla mechanics FBOFW and so does a lot of people too.
    3. madpaddy
      madpaddy
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      USSEP doesnt add or change anything that isnt a bug or wrong, i just cant see any reason for people to not use it.
    4. Corsafire1
      Corsafire1
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      It changes a lot of things that are just game mechanics like the fact that werewolf can't have sleep skill bonuses. For some reasons they changed that so they sleep normally while it makes no sense since it's suppose to be a curse and then they remove necromage that makes no sense. They also remove objects in town like barrels to prevent players from doing some glitches and they add beds in interiors. They are other changes but I don't remember them. Overall, I got to say that they did a good job at patching the game but they definitely should have done two separate versions and let users choose like morrowind does. Although i doubt that's possible. It's a matter of choice whether or not someone wants to play the game vanilla or tweaked vanilla. It personally doesn't fit the way I play the game.
  4. Justmeagain
    Justmeagain
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    • 25 kudos
    is there a fix for vampires dropping their gear on ground and me being unable to pick that up, so far I have "lost loot" when they drop their daggers/swords/daggers w/swords/ rarely a shield and even a few crossbowsI am not greedy but that said, I want what they no longer have any use for, as I always leave them a parting gift , a torch driven handle first thru the heart, and of course I light it as a warning, if where they die is a "road hazard".
    1. Corsafire1
      Corsafire1
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      I don't understand what you are saying but with this fix, you can't take the weapons from the ground, you have to take them from the inventory of the corpse. That way, when the body is finally cleaned by the game, the weapons also go away without the need for you to take the weapons and put it in a container each time.
  5. crisher888
    crisher888
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    • 9 kudos
    This fix is already included in USSEP Patch, so it's useless. You should advise that in your mod's front page (less plugins).