Great work, a great job with these scripts, Skyrim is mysterious, I did the same steps three to four times, none of them worked or there were bugs, the fifth time, without changing the steps at all, and it works, if I did anything different it wouldn't I know and I'll probably mess up again :)
Sorry to hear that it doesn't work there. I'm not interested in porting this to FO4, as I don't play that game. However, the permissions in this mod are open, so anyone who knows how to do it can port and upload this mod there. I've commented the code pretty meticulously so that it'd be easy for others to modify the code.
Okay, thanks for the response! I have 0 experience in coding, but I'll see if I can make sense of it with my basic xedit knowledge.If not, I hope someone else can make it happen, as FO4 desperately needs more SPID files!
hi there, I'm having a problem where the script is not showing up in the drop down menu in SSEEdit. I made sure it is installed in the scripts folder of the SSEEdit directory, and I selected 'include scripts from subdirectories', but it's still not working disregard, i was running SSEEdit as an executable through MO2 so it was in a different folder. apologies and thank you for the great mod!
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EDIT: how dumb of me, I thought this was just a tutorial, so I did not bother to check the files lmao. Its working now thanks!!!!
I'm not interested in porting this to FO4, as I don't play that game.
However, the permissions in this mod are open, so anyone who knows how to do it can port and upload this mod there.
I've commented the code pretty meticulously so that it'd be easy for others to modify the code.
hi there, I'm having a problem where the script is not showing up in the drop down menu in SSEEdit. I made sure it is installed in the scripts folder of the SSEEdit directory, and I selected 'include scripts from subdirectories', but it's still not working
disregard, i was running SSEEdit as an executable through MO2 so it was in a different folder. apologies and thank you for the great mod!