Hmm I have everything installed, even the fixed No .esp file and I still can't get this work. I don't get any dialogue box popping up. Not sure what to do now.
EDIT: Nevermind, it's working now, not sure what happened but all is good.
The original mod is still required, I've just made a new .dll with some minor changes and recompiled for the latest versions of the game. I've confirmed that it works in 1.6.1170.
Have found this an indispensable mod and use it all them time to tidy up quickly. Thank you.
However lately it keeps breaking for no obvious reason on all characters. Disabled items are back, ctrl click does not work and the player.aps consoledeleter does not add or remove the console delete ability.
Anyone else experience this? I'm at a loss here and have literally hundreds of items back that I want gone again!!
If anyone else gets this (or maybe other issues) Try manually extracting into your Data folder. That fixed it for me. I have had issues with a few SKSE mods using MO2 not being recognised.
No ESP was conflicting with Dress up Lovers mod and causing ctd. But this is a perfect substitute and will service other auto load mods at the same time. Autorun https://www.nexusmods.com/skyrimspecialedition/mods/45451
EDIT - NOPE, the use of autorun was causing script parent issues and stack problems. DO NOT USE to auto load Console Deleter. Somewhat
Edit - Figured out the reference bloat was caused in a new Skyrim build because this mod defaults to just disabling objects leaving references and a parentless script in my save game files. Once I made the ini changes to DELETE objects, I have no more issues. Whew, thought I was going to miss this mod there for a minute. Still endorsed for deleting purposes.
Seems really cool but I wish it worked with 640 to save to the json file - nothing gets created but the items are disabled/deleted as expected. Just a little faster that markfordelete but not much. It would be great if it saved all of the time I spend decluttering Myrwatch : )
I have all of the requirements installed (minus the Display Real Time in Menu mod, since it conflicts with something of mine, I have disabled the relevant .INI setting), but can't seem to get this mod working on new saves. I tested it for a while and it seemed to work as described, I disabled a bunch of objects and they were saved to the .json file. But now on new saves the mod doesn't seem to be activating and the objects are present.
...Well, after typing all that, I was able to get it working by manually entering the recommended console command, Player.APS ConsoleDeleter. Which is strange since I have No .ESP installed, and it does seem to fire on its own sometimes too, but not every time I load or start a save or in any predictable pattern that I can tell. Just thought you should know and hopefully this comment will be helpful.
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EDIT: Nevermind, it's working now, not sure what happened but all is good.
The original mod is still required, I've just made a new .dll with some minor changes and recompiled for the latest versions of the game. I've confirmed that it works in 1.6.1170.
However lately it keeps breaking for no obvious reason on all characters. Disabled items are back, ctrl click does not work and the player.aps consoledeleter does not add or remove the console delete ability.
Anyone else experience this? I'm at a loss here and have literally hundreds of items back that I want gone again!!
If anyone else gets this (or maybe other issues) Try manually extracting into your Data folder. That fixed it for me. I have had issues with a few SKSE mods using MO2 not being recognised.
Autorun
https://www.nexusmods.com/skyrimspecialedition/mods/45451
EDIT -
NOPE, the use of autorun was causing script parent issues and stack problems. DO NOT USE to auto load Console Deleter. SomewhatEdit - Figured out the reference bloat was caused in a new Skyrim build because this mod defaults to just disabling objects leaving references and a parentless script in my save game files. Once I made the ini changes to DELETE objects, I have no more issues. Whew, thought I was going to miss this mod there for a minute. Still endorsed for deleting purposes.
Wich version number of Skyrim SE do you use ?
...Well, after typing all that, I was able to get it working by manually entering the recommended console command, Player.APS ConsoleDeleter. Which is strange since I have No .ESP installed, and it does seem to fire on its own sometimes too, but not every time I load or start a save or in any predictable pattern that I can tell. Just thought you should know and hopefully this comment will be helpful.