Please use this topic to pick mods you want me to patch.
If you appreciate my work please give me Kudos and Endorse my mods. For me, they are a source of motivation to work. Paypal or Ko-fi donation is also a good way to say thank you. You can be my Patron on Patreon.
My bad! But yes, I did forward the changes from the Hunterborn one to mine, so any MCM patches for that one should work with mine as well. Eventually I plan to unify all the different versions under one umbrella, so it's less of a hassle to choose from
piggybacking off this comment to say the same. Thanks to both MaskedRPGFan and MissCorruption for these mods. I was having the occasional CTD with the original quick loot. Haven't had any CTDs since switching to the QuickLoot IE fork.
Is the optional file still compatible with the current version of QuickLoot IE (3.1.0) ? The description says to not use with version 2.0.0 or higher. Sorry if it is the case. I know it may be obvious but I just want to be sure.
Hi! This won't be compatible with the next version of QLIE due to MCM changes. I have no ETA on the release, as we (me, Faen and Atom) are figuring some things out still, but you can see the MCM changes here
The log shows everything is working properly, except 2 warnings.
Both warnings are complaining about "Keybinds" and its "keybinds.json" file.
Hmm, yee I have no idea what that json is for or what mod iz from at all, nor do i have such a file anyways. Prolly a requirement im missing for something.
But why in the world would that break my Quickloot MCM?
Just to clarify all 65 of my other MCMs are working perfectly, 22 with MCM Helper plugins.
It was a new game. This load order is very experimental and I am just repeatedly starting quick games for testing. So ill create another new game now, let it all start up, save and exit and load and save and then do as u said.
And someone iz telling me Keybinds json iz from Proteus, and I dont have it and a mod im using requires it, so oof lol thats what that iz apparenttly in the MCMHelper log
could someone help me please to configure quick loot to use different buttons, I'm using a controller and wanted to remap the Search function to a different button instead of default RB
Is it possible to apply a negative offset to the x direction - in order to move the window further to the right side of the screen? I have an ultrawide and the slider in the MCM seems to only allow movement in the +X direction towards the left side of the screen.
Thank you! I see you made it where the slider can go to negative values - but it seems like the slider isn't updating the menu? at least the negative values aren't... im not sure how to properly do screenshots but here's imgur links to what's happening
EDIT: Ok so testing further, applying a positive X offset now moves the menu to the right! Nothing happens when applying a negative offset (that's why I'll keep the above screenshot in case that's ever needed for reference) but to the right is all I need so thank you very much! :D
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If you appreciate my work please give me Kudos and Endorse my mods. For me, they are a source of motivation to work.
Paypal or Ko-fi donation is also a good way to say thank you. You can be my Patron on Patreon.
MCM still good?
Thanks, team!
Both warnings are complaining about "Keybinds" and its "keybinds.json" file.
Hmm, yee I have no idea what that json is for or what mod iz from at all, nor do i have such a file anyways. Prolly a requirement im missing for something.
But why in the world would that break my Quickloot MCM?
Just to clarify all 65 of my other MCMs are working perfectly, 22 with MCM Helper plugins.
could someone help me please to configure quick loot to use different buttons, I'm using a controller and wanted to remap the Search function to a different button instead of default RB
Thank you! I see you made it where the slider can go to negative values - but it seems like the slider isn't updating the menu? at least the negative values aren't... im not sure how to properly do screenshots but here's imgur links to what's happeninghttps://imgur.com/a/epoJsb3 <- screenshot of an inventory using negative slider and MCM slider setting
EDIT: Ok so testing further, applying a positive X offset now moves the menu to the right! Nothing happens when applying a negative offset (that's why I'll keep the above screenshot in case that's ever needed for reference) but to the right is all I need so thank you very much! :D