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Arno

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Arno1789

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82 comments

  1. cizzuhan
    cizzuhan
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    Sticky
    hey thanks for the mod,

    [TLDR]
    although the horizontal attack beam is working as intended, i still have a problem with vertical casting .
    i'm guessing that's because i'm using separate power attack (maybe), or maybe because i modified my gamepad settings (still not sure) so i can't do vertical beam attack (thumbstick forward, back, even with keyboard W and S)
    i noticed that the author did not touch the vertical as he said, i think this could be a wise decision because some of animation mod with power attack does vertical slash (maybe)
    sorry for my rambling,

    for anyone who struggle and have a similliar problem with me, and also wanted to use it with vertical (with forward button) normal attack, then just add this following lines to the toml file provided within the mod

    [[event]]
    AnimationEvent = "weaponswing"
    HasRaceFormID = -1
    RaceEspName = ""
    HasActorFormID = -1
    ActorEspName = ""
    IsEquippedRightFormID = 0x01AEA4
    IsEquippedLeftFormID = -1
    HasWeaponType = -1 # does not care what esp it belongs to
    WeaponEspName = "Dragonborn.esm"
    HasEffectFormID = 0x801
    EffectEspName = "Keytrace.esp"
    HasKeywordFormID = -1
    KeywordEspName = ""
    SpellFormIDs = [0x905]
    SpellEspName = "Bloodskal Blade - Tweaks and Enhancements.esp"
    TargetCaster = false
    HealthCost = 0.00
    StaminaCost = 0.00
    MagickaCost = 50.00
    Cooldown = 3
    1. Arno1789
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      Thanks man for providing the solution XD
    2. NameUser131
      NameUser131
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      Adding this makes my game crash on start up :(
    3. iNan1m4t3
      iNan1m4t3
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      DONT COPY AND PASTE THE CODES!

      Was the same with me so I took a closer look (dont know what im doing) and just did this. Also I'm using "Elden ring move set":
      all you need to keep lines 1-(AnimationEvent), 2-(HasWeaponType) and 3-(WeaponEspName) lines the same with the rest of the code in the "toml" and copy the rest.

      [[event]]
      1-AnimationEvent = "weaponswing"
      HasRaceFormID = -1
      RaceEspName = ""
      HasActorFormID = -1
      ActorEspName = ""
      IsEquippedRightFormID = 0x01AEA4
      IsEquippedLeftFormID = -1
      2-HasWeaponType = -1 # does not care what esp it belongs to
      3-WeaponEspName = "Dragonborn.esm"
      HasEffectFormID = 0x801
      EffectEspName = "Keytrace.esp"
      HasKeywordFormID = -1
      KeywordEspName = ""
      SpellFormIDs = [0x905]
      SpellEspName = "Bloodskal Blade - Tweaks and Enhancements.esp"
      TargetCaster = false
      HealthCost = 0.00
      StaminaCost = 0.00
      MagickaCost = 50.00
      Cooldown = 3

      for some reason it changes those 3 lines to event-stripped on nexis and idky :/

      Worked like a charm
    4. ahmed3457
      ahmed3457
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      Just add this to the end idk why these guys made it so confusing

      [[event]]
      AnimationEvent = "weaponswing"
      HasRaceFormID = -1
      RaceEspName = ""
      HasActorFormID = -1
      ActorEspName = ""
      IsEquippedRightFormID = 0x01AEA4
      IsEquippedLeftFormID = -1
      HasWeaponType = -1 # does not care what esp it belongs to
      WeaponEspName = "Dragonborn.esm"
      HasEffectFormID = 0x801
      EffectEspName = "Keytrace.esp"
      HasKeywordFormID = -1
      KeywordEspName = ""
      SpellFormIDs = [0x905]
      SpellEspName = "Bloodskal Blade - Tweaks and Enhancements.esp"
      TargetCaster = false
      HealthCost = 0.00
      StaminaCost = 0.00
      MagickaCost = 50.00
      Cooldown = 3
    5. ProjectAdamant
      ProjectAdamant
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      There's a little typo in the following lines:
      "Animatijavascript-event-stripped "weaponswing" "
      "HasWeapjavascript-event-stripped -1 # does not care what esp it belongs to
      Weapjavascript-event-stripped "Dragonborn.esm" "

      Sometimes, the comment confuses the equal sign, therefore,

      [[event]]
      AnimationEvent (insert equals sign) "weaponswing"
      HasRaceFormID = -1
      RaceEspName = ""
      HasActorFormID = -1
      ActorEspName = ""
      IsEquippedRightFormID = 0x01AEA4
      IsEquippedLeftFormID = -1
      HasWeaponType (insert equals sign) -1 # does not care what esp it belongs to
      WeaponEspName (insert equals sign) "Dragonborn.esm"
      HasEffectFormID = 0x801
      EffectEspName = "Keytrace.esp"
      HasKeywordFormID = -1
      KeywordEspName = ""
      SpellFormIDs = [0x905]
      SpellEspName = "Bloodskal Blade - Tweaks and Enhancements.esp"
      TargetCaster = false
      HealthCost = 0.00
      StaminaCost = 0.00
      MagickaCost = 50.00
      Cooldown = 3
    6. APD1
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      Thanks I need this so much I hope this become sticky post.is it possible to make for backward with power attack?
    7. Arno1789
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      Yes, in the lines above, 0x801 represents forward in Keytrace, 0x802 for left, 0x803 for backwards, 0x804 for right.
    8. APD1
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      Thanks.well I wonder is it possible to make attacks in air horizontal only? I can only attack horizontal if I hold A or D in mid air. Again thanks.
    9. Arno1789
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      Hey, sorry I didn't check the comments. I guess it cannot be done since there's no way to check the InAir condition?
    10. hadi9266
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      as this fix is pretty much a necessity for anyone that uses MCO mod, which this mod is directly seeking to address, i believe it should be added to the base file itself. or at least give an optional file that also adds vertical projectiles.
    11. APD1
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      Hey sorry man I didn't saw your comment. Is it possible for you to use OAR (Open animation replacer) since with OAR you can set a lot of condition in the game. while you are in the game you can set condition by pressing Shift+O. And I just want to ask Bloodskal Blade - Tweaks and Enhancements got updated so does this mod need update too?
  2. Refermaned
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    If i don't use Bloodskal Tweaks but use MCO, does this mean the horizontal strike works?
  3. YdestroyerY
    YdestroyerY
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    Vertical attack only work in 1st person for me, well i don't care about that since i downloaded this mod just to pass the quest, but i also found something interesting, if i do side attack with this mod and press RC to do power attack (I'm using one click power attack), the sword send a cross beam (one for the normal attack and the other for the PA), they do double dmg + the dmg from the power attack, but i need to do that fast (Q or D + LC then RC right after), with the one click power attack  the normal attack will be canceled and only the power attack will be executed along side the cross beams.
  4. APD1
    APD1
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    Bloodskal Blade - Tweaks and Enhancements Is updated recently does this one need update?
    1. Arno1789
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      Sorry for the late reply! My real life's been a mess and I haven't got the time for Skyrim and Nexus for the past months. I haven't been able to check but afiak there's no need to update because the spells IDs that I use in this mod are not changed.
    2. APD1
      APD1
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      Thanks
  5. APD1
    APD1
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    .
  6. Drpyelmo
    Drpyelmo
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    not sure why but i can only do the vertical swing and also i cant edit the settings for how much magicka it uses or the cooldown
    1. Arno1789
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      Sorry I've been stuck with real life stuff for a really looooong time and didn't watch the comments. Are your MCO and dTry's Key Utils working correctly?
    2. juicccythiccc1
      juicccythiccc1
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      yeah man i think his are bc mine are but its only doing vertical attacks rn.  no horizontal

      should IsEquippedRightFormID = 0x01AEA4 read as 0401AEA4 (the item id?) if i know the load order of dragonborn esp? or what

      im curious to know ur setup for it to work properly but for a lot of us, it isnt
    3. Arno1789
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      Hi, sorry I didn't check here again. IsEquippedRightFormID = 0x01AEA4 can stay this way, you don't need to change x to 4, the plugin need to check its load order on its own. My setup is:

      Attack_DXP.esp
      keytrace.esp
      Bloodskal Blade - Tweaks and Enhancements.esp
      Dynamic Animation Casting NG (no esp load order)
      this mod
  7. SP65Scarecrow
    SP65Scarecrow
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    装了没效果,仍然是7s冷却50蓝,按照下面的回复添加内容会导致游戏崩溃,实在不知道什么原因了
    1. Arno1789
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      我们B站说吧可以发图比较好排查问题,我的ID是Ezio_Dovahkiin
    2. SP65Scarecrow
      SP65Scarecrow
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      似乎是个MCO动作的问题😂把动作MOD全卸载了就能正常用了
    3. Arno1789
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      你找到具体是哪个MCO动作包的问题了吗😂
    4. SP65Scarecrow
      SP65Scarecrow
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      可能是B站卢米娜的动作包和stances这个MOD,我删了刷回原版动作就没事了,就是偶尔会有剑气提前出现的问题
  8. nlmiller0064
    nlmiller0064
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    Thanks for this fix always use to have to edit the esp for MCO when doing this quest. Didn't know this could easily be done the way you did it

    Edit: Problem this mod cause flicker Magicka Bar as reported in the bug section not sure how to fix it though. happens when normal attacking 
    1. Arno1789
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      Sorry I reply late, I've been busy with my work and haven't checked my mod pages for quite some time. I haven't been able to recreate or find the culprit of the flicker problem, but I'm guessing it could be a conflict between the ini I write and some popular UI mod. Once I find out why I'll upload the solution patch here. Thanks for the information :)
  9. Saljouk
    Saljouk
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    would this need a patch for Simonrim's Artificer?
    1. Arno1789
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      Sorry I've been stuck with real life stuff for a really looooong time and didn't watch the comments. If Simonrim's Artificer modifies Bloodskal beam strikes' IDs then yes it needs a patch, you have to edit the toml to make it look for Simonrim's strikes instead of mine.
  10. burntsienna24
    burntsienna24
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    First off, thanks for making this mod. It saved my playthrough when I picked up the bloodskal blade and couldn't get out of the room without the skill.

    Second, there is an update to dTry's Key Utils for Anniversary Edition (1.6.640), along with some other utilities at the link posted.

    Third, I'm using MCO, Valhalla, and True Directional Movement (TDM), and I had to use the .toml file edits listed here in the posts to get both the horizontal and vertical attack beams to work in my playthrough. So, I guess that makes this mod a patch for bloodskaal blades tweaks and those mods. I'll have to tinker some more to figure out the details.  

    Seriously, good job. 
    1. Arno1789
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      Sorry man I don't know why I didn't see this comment until now. Thank you for the information and I hope you have sorted your problem out :)
  11. IzakiReemsi28
    IzakiReemsi28
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    Hello good sir I have something to share regarding this mod.

    You see, I've been using this mod Imbued Weapons Special Edition at the same time using ADXP/MCO. somehow, I was able to do horizontal beam attack, but not the vertical beam attack. 
    This mod works perfectly fine with the Bloodskal Blade but other weapons that I imbued with beam attack similar to Bloodskal Blade can't perform vertical beam attack. Is a patch required to have Imbued Weapons mod works with this mod or no?
    (Sorry for my broken English I tried my best T-T)
    1. Arno1789
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      Sorry I've been stuck with real life stuff for a really looooong time and didn't watch the comments. I hope you have sorted your problems out. This mod only works with Bloodskal Blade, if you want your other weapons to do the same, you need to go to sseedit, find the spell IDs of the beam strikes, and write a new toml with these data. I don't have access to a computer recently, if you have difficulty using sseedit or writing a toml, you can leave a comment or pm me, we can discuss it through screenshots which should be easier than words :)