Skyrim Special Edition

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AlecsZ

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AlecsZ

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About this mod

Changes playable races and their abilities, making them passive.

Permissions and credits
Changelogs
Author: Alecs_Z

Warning for updates:
When you update the mod from a previous version, some racial effects may not work properly. To fix this you need to do the following:

1. Launch Skyrim SE & load your game.
2. Press [`] to open the console.
3. Type [help "ability name"] & hit enter (you can find it in active effects), which will find the ability's "spell id".
4. Type [player.removespell spell id] & hit enter.
5. Type [player.addspell spell id] & hit enter.

For other ways to fix an unpleasant situation, look at the end of the description of the mod Passive Racial Abilities.

Details on how to update from 3.4 alpha to 3.4.1:
1) Load your save with 3.4 alpha and through the console remove the racial abilities (Bonus abilities need to be removed so that they are updated in 3.4.1, but Dunmer, Breton, Altmer do not need to do this as their abilities are not updated) and perks from the mod (look in SSEEdit to check perks added for your race);
2) Save and exit the game, then update the mod to 3.4.1;
3) Load the save game and check whether all the abilities are present in the magic menu. (There must be effects of Racial Blood and Bonus abilities, such as Shooting Mastery for Bosmer);
4) If something is not there, then add the abilities through the console. (As described in the "Warning for update" section above, you should look in SSEEdit to find the ID of the ability.)

Link on Russian translation.

Description:
This mod changes racial skills, balancing them and giving a little variety to the races. Most active powers, excluding the Khajiit Night Eye ability, have been removed and replaced with passive abilities. In addition, all races have had their attribute regeneration decreased (Option) and the Flames and Healing starting spells removed. I have tried to achieve a balance between the races, taking care not to break the game atmosphere and lore.

The option contains records of races whose attributes are changed. They are changed using a new system that does not require a new game to run these changes. New traits for races attributes will not greatly affect the balance. Elves will receive +5 magic in exchange for -5 reserves of stamina and other similar racial traits.

Details:
Bosmer:
Passive abilities are not changed
- Archery is 10% more effective (increased to 15% at level 20)
- Bows can be drawn 10% faster
Active Skill: removed

Orc:
- Heavy armor is 5% more effective (increased to 10% at level 20)
- 50 bonus stamina
- Power attacks are 25% stronger
Active Skill: removed

Breton:
- 15% magic resistance
- Conjuration spells last 10% longer (increased to 20% at level 20)
- Chance 10% to absorb a hostile spells.
Active Skill: removed

Altmer:
- 100% increased magicka regeneration
- Illusion spells are 10% more powerful (increased to 20% at level 20)
Active Skill: removed

Redguard:
Passive ability not changed
- 100% increased stamina regeneration
- One-handed weapons are 10% more effective (increased to 15% at level 20)
- The new Parry ability is a 10% chance to parry damage.
Active Skill: removed

Dunmer:
- 50% fire resistance
- Destruction spells are 10% stronger (increased to 20% at level 20)
Active Skill: removed

Nord:
- 50% frost resistance
- Two-handed weapons are 10% more effective (increased to 15% at level 20)
- Nordic Blood - 5% damage resistance
Active Skill: removed

Imperial:
- Speechcraft is 5% more effective (increased to 10% at level 20)
- Imperial Training - Armor rating increased by 10 (increased to 20 at level 20)
- New ability "Effects from standing stones" - additional bonuses from all standing stones
Active Skill: removed

Khajiit:
- Increased damage from claws to 15
- 25% shock resistance
- 25% disease resistance
- Light armor is 5% more effective (increased to 10% at level 20)
- Night Eye lasts 120 seconds and while active, melee damage is increased by 15 (increased to 30 at level 20)
Active Skill: removed

Argonians:
- 100% increased health regeneration
- Sneaking is 5% more effective (increased to 10% at level 20)
- Amphibian - 25% faster movement and 100% additional health regeneration while swimming (200% total)


Requirements:
Skyrim SE 1.5.39.0.8 and higher

Compatibility:
- Not compatible with any race mods;
- Starting a new game is not necessary, it need for race option (RaceFix Race Option.esp), no new game required for attribute changes;
SSE Standing stones overhaul - compatible if loaded after RaceFixNew.esp;
- The Bosmer attack speed ability needs a fix for the mod Attack Speed Fix and Perks 125 skill lvl. (To do the fix, you need to use the console command "set BosmerQuickShotGlobal to 1").

Installation:
1. Download the Main file. Install archive with any mod manager or manually;
2. Play!

I recommend mods:
Unofficial Skyrim Special Edition Patch - 100% necessary
Skyrim Alchemy Fixed
SSE Standing stones overhaul

My mods:
Combat Sneak
Fix race powers and effects SE
Food Duration Fix
Endurance

Special thanks for the ideas:
Disparity -- Player Character Class - Race and Gender Diversity by kryptopyr 
Imperious - Races of Skyrim
gamefever for - Immersive First Person Combat Items Fix
Tsundak for - Passive Racial Abilities
And other race mods