About this mod
SKSE plugin that replaces vanilla Skyrim's bash with a parrying mechanism to spice up Skyrim's combat.
- Requirements
- Permissions and credits
- Changelogs
Skyrim's bash is OP and boring. Every single bash staggers the enemy; this turns the late combat gameplay into "bash->do a few swings->rinse and repeat" no matter what combat overhaul you've installed. This mod changes that by doing the following things:
Light bash is now turned into "parry". When you bash while getting hit, you parry the incoming attack and stagger the attacker. Successful parries do not cost stamina.
Parry only happens at the precise moment of you getting hit
Parrying an incoming projectile deflects the projectile back at the enemy.
Projectile parrying is done by hooking the projectile collision function;
no workarounds(spawning a new projectile to shoot back/giving a perk to negate projectile damage) is used.
The projectile that you deflect back is the original projectile.
Settings
The mod comes with an .ini file in which you can tweak some settings for this mod to better suit your LO. You can disable weapon/shield parry or projectile parry or tweak the visual feedbacks parrying does(including a God-Of-War like slow time effect).
By default, successful parrying won't cost you any stamina. If you use mods that speed up stamina recovery however, you might want to disable that option for a more balanced experience.
You can also tweak start and ending time of your parrying window during the parry animation, if you feel parrying is too easy.
Compatibility
Compatible with every single combat mods/behavior mods. Really.
Incompatible with Better God Modes
If you use Ersh's precision beta, make sure you update the mod to 0.4 or higher versions, otherwise attacks cannot be properly parried.
There will be an update on Valhalla Combat beta soon that allows Elden Parry to do extra stun damage to NPCs.
FAQ
Q: Can you make a script-free timed block mod too?
A: I've been working on a combat overhaul that has this feature for a while now; stay tuned :)
Q: Does this work in 1st/3rd person?
A: Yes!
Q: How's the parry different from Zxlice's Backstab and Parry?
A: Zxlice's parry is done differently. It does not cancel light bash hitframe. The parry can be triggered by landing a bash on an attacking enemy at any time during their attacking animation; imo, this makes parrying way too easy and bashing only more OP. In addition, Zxlice's parry is made only for melee attacks while Elden Parry works for projectiles too. I wouldn't suggest enabling Zxlice's parry due to its overlapping functionality. However, you can keep its backstab by turning the parrying option off in its MCM.
Q: I crashed!
A: Please provide me a crashlog as well as the things happening when the crash happened; this will greatly help me debug.
Credits
Gigabrain clib people
Ersh for helping me with a lot of Havok stuff(without which projectile deflection won't be possible) and precision API
Fenix for helping me RE the playsound function
MaxSu for his Simple Block Sparks source code
Elden Ring for the inspiration to turn bash into parry
绝伦少年 for the cover image
Source
https://github.com/D7ry/EldenParry