This page was last updated on 13 July 2024, 2:37PM
Changelogs
Version 1.8
FOMOD: increased priorities for FOMOD options that overwrite the core files, to ensure that they work correctly with Vortex
Version 1.7
Added a FOMOD option to only check the body slot (cuirass), by request
Version 1.6
{New game is NOT required, though the armor exclusions will only work on new game}
Added a mechanism to exclude certain armors from the mod - for that add ImmersiveAggressiveOpponents_ExcludedArmor [KYWD:FExxxDB2] to this armor.
Created a fomod-installer with an option to exclude vanilla Stormcloak gauntlets and boots.
Version 1.5
Due to the found conflict with VIAGRA, which distributes a StyleImperial keyword, changed the way the mod identifies imperial armor from checking for "Imperial" word in the armor name and keywords to checking for "ArmorMaterialImperial" in the armor name and keywords. This may reduce support for mod-added armors that don't have proper keywords assigned, but it's still possible to add them to the KID config manually or make a patch with proper keywords added.
Now not only the Body slot is checked but the following in this priority: Body > Head > Circlet > Hands > Feet.
Version 1.4
Corrected the stages of Season Unending that set this mod on and off pause
Removed friend faction relationships with the faction leaders, which shouldn't be needed now
Nothing of this was tested so report any issues xD
I forgot that Neutral Whiterun Guards is quite a hard requirement since otherwise you'll probably be attacked in Whiterun during Message To Whiteruin on Stormcloaks side
Version 1.3
Updated for Neutral Whiterun Guards 3.0
Version 1.2
Whiterun guards are only considered neutral if you have Neutral Whiterun Guards installed.
Version 1.1
All of the changes are only applied to new games (or you can try to remove the mod, make a save and install the new version)
Replaced WEThalmorFaction with ThalmorFaction for better compatibility with mod-added Thalmor NPCs, so that all Thalmor NPCs aggro. Hope it won't break anything :D
Added support for Immersive Patrols factions (it doesn't use the vanilla aggro factions)
btw Equip Enchantment Fix mod with ScriptEquipEventFix=true is recommended, otherwise this mod may be not triggered when the armor is equipped by some mod script