Use bugs section for problems, not posts. Refer to FAQ and Notices before asking for help, may contain the answer you're looking for.
V 3.9.5 Major Feature Update ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Updating from legacy versions require new save, since the form IDs have been recompacted. You may try to add & remove spells manually, however I do not provide support for this. Attempt at your own risk. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IMPORTANT NOTICES:
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=>PO3 Tweaks dependency removed, though no conflicts. Now using its offensive spell AI in the new skse plugin. Kudos to powerofthree and all the others who open source their work that let me learn more about SKSE.
=>Fixed bat cloak visuals, it is now visible by default. Scrambled bugs is no longer a requirement UNLESS you use po3 tweaks too (If you are using powerofthree's tweaks, "Cast Added Spells on load" will break the cloak. Either disable that, or use Scrambled Bugs's attachHitEffectArt=true feature to fix it like previously.)
<Read requirements in description page for more details>
FAQ:
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They are not transforming & using spells
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=>They will not transform: >In towns & villages >As long as you are sneaking >When there are nearby Dawnguard & Vigilants
=>Troubleshoot: >Read requirements carefully. Remove Serana or Valerica from your follower framework and see if it is a mod conflict. NFF is compatible. Import her with the recommended tweaks of NFF, if already in it remove and reimport her. Try in a new save and see if issue persists. Try to isolate the issue in your load order and report the incompatibility.
They transform with less enemy count than set in MCM?
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If the enemy is a BOSS, or is higher level than them, they will ignore the set enemy count. However, they will still wait for your HP percentage setting.
How to make a bug report?
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First question: "Does it work on a Vanilla setup?" If there is a feature that doesn't work as intended, give a detailed report on what exactly doesn't function. If a certain mod impairs the functionality of this mod, provide an xEdit screenshot, or the name and/or formID of the conflict. Keep in mind that I do modding as a hobby, and while I try to respond to every request carefully, sometimes it may not be possible.
SDA compatible?
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Compatible, but let this overwrite SDA (In plugin order) if you want her to use necromancy spells & vampire drains properly. (And if you have extracted BSA file of SDA, also make sure this overwrites SDA in install order) There is an experimental compatibility file in optional files too, cause I got reports saying SDA bricked transform after some time. Let me know whether it works or not.
Where is the MCM?
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Make sure you have downloaded MCM Helper. To refresh MCM, use console command "setstage SKI_ConfigManagerInstance 1" without quotes.
Vampiric Grip is not as strong as player version?
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This happens a lot more often when you give an NPC the ability to ragdoll & paralyze:
Where is Scrambled bugs.json?
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Inside skse/plugins/ScrambledBugs.json under patches category, there is a line called "attachHitEffectArt". change the "false" to "true" and save the file. MO2 users may see this in their overwrite section if they haven't configured a runtime output.
Patching Appearance Replacers
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(Method 2 Recommended)
Method 1: Load your visual replacers first, then this plugin in your load order. Open xEdit, load your visual replacer and this mod, go to NPC records and find Serana & Valerica. Drag and drop the headers of headparts, texture lighting, face morphs, face parts and tint layers from your visual replacer into this plugin. May ask to add masters, choose yes. Save & close.
Method 2: Copy all of the record headers mentioned above into a new plugin, using the xEdit "copy as override into" function, and selecting one of the new plugins at the bottom of the list. (preferably an ESP flagged as ESL). Save the new plugin and load it as any other mod in your load order, below the visual replacer and this mod. This saves you from the trouble of changing your original mod plugins.
Haven't used nolvus, if you can check conflicts in xEdit and see some sort of appearance mod (or any other) is conflicting, you may need to patch them.
Could you check the FAQ above and see if it helps. Maybe your MCM settings prevent the transformation, try by setting enemy count to 1 and required HP to 1. And as funny as it may sound, try restarting your PC with the restart option, not shut down and turn on. Windows fast boot did screw me before.
If none of the above work, you may want to try on a vanilla profile in your mod manager with no mods installed. Don't disable your mods, just switch to a new instance and try only with requirements and the mod, try to isolate the issue there.
Both mods change combat styles for both Serana and Valerica and QotDR makes changes to the same spells you do, which I'm currently letting QotD overwrite your changes.
I gotta see the conflicts myself. I suggest you keep my spell changes & combat style and forward QoTD's new added spells. I have tried to prevent/allow certain spell usages with spell & magic effect conditions. Overwriting them may produce unwanted behavior.
I might provide a patch eventually, seen that brought up multiple times. Needs to wait for another day though, been working on the update for a while now, want to stay away from it for some time.
Serana is naked in her vampire lord form when using a visual replacer. I tried making a patch with SSE Edit for the replacer. It didn't seem to work. The visual replacer is Seranaholic version 1.6. Here are some screenshots.
I would like to ask, which MOD is PO3 TWEAKS? I couldn't locate it even when I searched N website. Please let me know.
is? https://www.nexusmods.com/skyrimspecialedition/mods/51073?tab=files If it's this MOD, I don't know where to check"attachHitEffectArt=true". This MOD does not have an INI file.
Are there any other conditions for transforming into a vampire lord? I have set 100% HEALTH life and 1 enemy. The mountains and indoors will not change, and her health is only 30% left..
The current situation is very bad, no matter what, Serana will not become the vampire lord. I started a new game, but Serana won't transform either. I don't know what the reason is?!
https://www.nexusmods.com/skyrimspecialedition/mods/10105?tab=files Then I used the most primitive MOD above, and wow, Serana transformed normally. But switching back to your MOD won't work again. Hey.
Can't belive this mod is so underrated! By far the best Serana VL transformation mod out here! Great job! Endorsed.
I've seen that some ppl have problems using this with SDA, so I'm gonna leave my bit of info here, maybe it will help someone:
Works with Serana Dialog Add-On and Daughter of Coldharbour - Moveset, however all three of them use DLC1SearanaLevelingScript.pex, so making changes mid-game to the script by using SDA's in-game mechanics may cause issues. In my case I don't intend to "teach" Serana any new spells later on, also replaced her vanilla spells and toggled off the gargoyle through Daughter of Coldharbour fomod installer. Tested combat multiple times with this setup at Serana lvls: 20 -> 28 -> 38 -> 48 -> 52 -> 58 -> 60 -> 70, without any issues => The transformations occurred as configured through this mod's MCM settings, all skills and combat behaviors performed as advertised by the authors. Hope this helps.
can someone please help? i ve been using the mod just fine with "new vampire lord female se" but then i had to update my parallaxgen.esp and dyndolod.esp and now she doesnt transform into her vampire lord form. i tried to give her the vampire lord spell using proteus and she did transform (i could see her using the spells and she could fly around) but her vampire form wasnt visible at all... i also use daughter of coldharbour reimplemented but the author there mentioned that the mod is compatible with anyting
Hi :) I had some questions. I'm using version 3.61 and made a lot of progress in my game on it. I've just started Dawnguard though and currently have the mod disabled via mcm (still enabled in mod manager) so haven't really experienced it. I was wondering if:
a) that version is still okay without any major issues? If not then b) if you can make a later version (pre-3.84) e.g. 3.82 available so I can safely update without starting a new game? c) if I update to a later version, can I still safely keep the original mod by borgrut in my load order even though it's been merged and no longer required?
I've unarchived 3.8.2 Between those versions I have not recompacted the file, should be okay to update to 3.8.2 borgut's records & scripts are all forwarded by the mod, hence no longer a requirement. Everything in that mod will be overwritten even if you keep it enabled so you can delete or keep it. PLEASE make a save before updating, to prevent unwanted problems in any case.
Make sure you keep the MCM disabled and stay in a zone where she didn't just get out of combat, like go into a safe interior and wait for a few hours. Save, update.
She can only use claws on dwemer & vampires in legacy versions. You may realize her avoiding spells completely, that's why. I balanced it out better in latest version.
It's not unplayable, just feature incomplete and somewhat less convenient. She is more likely to fail to transform back, you just need to talk to her, no big deal. Just try to keep HP% at around 0.7-0.6 minimum cause it had a bug where she could die transforming and gets stuck, still fixable by healing and manually transforming her with "restoreav health 1000" "setrace dlc1vampirebeastrace" console commands and she should transform normally if she gets stuck in the animation. This was rare, but I still recommend not going too low values for HP setting.
204 comments
Refer to FAQ and Notices before asking for help, may contain the answer you're looking for.
V 3.9.5 Major Feature Update
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Updating from legacy versions require new save, since the form IDs have been recompacted.
You may try to add & remove spells manually, however I do not provide support for this. Attempt at your own risk.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IMPORTANT NOTICES:
=>PO3 Tweaks dependency removed, though no conflicts. Now using its offensive spell AI in the new skse plugin. Kudos to powerofthree and all the others who open source their work that let me learn more about SKSE.
=>Fixed bat cloak visuals, it is now visible by default. Scrambled bugs is no longer a requirement UNLESS you use po3 tweaks too (If you are using powerofthree's tweaks, "Cast Added Spells on load" will break the cloak. Either disable that, or use Scrambled Bugs's attachHitEffectArt=true feature to fix it like previously.)
V 3.9.5 Showcase
Check Videos Tab for Fullscreen
FAQ:
>In towns & villages
>As long as you are sneaking
>When there are nearby Dawnguard & Vigilants
=>Troubleshoot:
>Read requirements carefully. Remove Serana or Valerica from your follower framework and see if it is a mod conflict. NFF is compatible. Import her with the recommended tweaks of NFF, if already in it remove and reimport her. Try in a new save and see if issue persists. Try to isolate the issue in your load order and report the incompatibility.
Patching Appearance Replacers
Method 1: Load your visual replacers first, then this plugin in your load order. Open xEdit, load your visual replacer and this mod, go to NPC records and find Serana & Valerica. Drag and drop the headers of headparts, texture lighting, face morphs, face parts and tint layers from your visual replacer into this plugin. May ask to add masters, choose yes. Save & close.
Method 2: Copy all of the record headers mentioned above into a new plugin, using the xEdit "copy as override into" function, and selecting one of the new plugins at the bottom of the list. (preferably an ESP flagged as ESL). Save the new plugin and load it as any other mod in your load order, below the visual replacer and this mod. This saves you from the trouble of changing your original mod plugins.
I know it work with nolvus i played with my last dead pc but now i can't get it work ....:(
If none of the above work, you may want to try on a vanilla profile in your mod manager with no mods installed. Don't disable your mods, just switch to a new instance and try only with requirements and the mod, try to isolate the issue there.
Thanks you're a legend
Nords bless you
Both mods change combat styles for both Serana and Valerica and QotDR makes changes to the same spells you do, which I'm currently letting QotD overwrite your changes.
I might provide a patch eventually, seen that brought up multiple times. Needs to wait for another day though, been working on the update for a while now, want to stay away from it for some time.
https://ibb.co/pB2dmkLphttps://ibb.co/twhsCq2phttps://ibb.co/VYFVzV35https://ibb.co/C5Lxhmn1https://ibb.co/hR5P07Mnhttps://ibb.co/FLRjvx1w
is?
https://www.nexusmods.com/skyrimspecialedition/mods/51073?tab=files
If it's this MOD, I don't know where to check"attachHitEffectArt=true". This MOD does not have an INI file.
I opened a new file for testing, and Serana not only remains unchanged as the vampire lord, but also does not summon the stone statue ghost.
Then I used the most primitive MOD above, and wow, Serana transformed normally. But switching back to your MOD won't work again. Hey.
I've seen that some ppl have problems using this with SDA, so I'm gonna leave my bit of info here, maybe it will help someone:
Works with Serana Dialog Add-On and Daughter of Coldharbour - Moveset, however all three of them use DLC1SearanaLevelingScript.pex, so making changes mid-game to the script by using SDA's in-game mechanics may cause issues. In my case I don't intend to "teach" Serana any new spells later on, also replaced her vanilla spells and toggled off the gargoyle through Daughter of Coldharbour fomod installer. Tested combat multiple times with this setup at Serana lvls: 20 -> 28 -> 38 -> 48 -> 52 -> 58 -> 60 -> 70, without any issues => The transformations occurred as configured through this mod's MCM settings, all skills and combat behaviors performed as advertised by the authors. Hope this helps.
thanks in advance
a) that version is still okay without any major issues? If not then
b) if you can make a later version (pre-3.84) e.g. 3.82 available so I can safely update without starting a new game?
c) if I update to a later version, can I still safely keep the original mod by borgrut in my load order even though it's been merged and no longer required?
Between those versions I have not recompacted the file, should be okay to update to 3.8.2
borgut's records & scripts are all forwarded by the mod, hence no longer a requirement. Everything in that mod will be overwritten even if you keep it enabled so you can delete or keep it. PLEASE make a save before updating, to prevent unwanted problems in any case.
Make sure you keep the MCM disabled and stay in a zone where she didn't just get out of combat, like go into a safe interior and wait for a few hours. Save, update.
She can only use claws on dwemer & vampires in legacy versions. You may realize her avoiding spells completely, that's why. I balanced it out better in latest version.
It's not unplayable, just feature incomplete and somewhat less convenient. She is more likely to fail to transform back, you just need to talk to her, no big deal. Just try to keep HP% at around 0.7-0.6 minimum cause it had a bug where she could die transforming and gets stuck, still fixable by healing and manually transforming her with "restoreav health 1000" "setrace dlc1vampirebeastrace" console commands and she should transform normally if she gets stuck in the animation. This was rare, but I still recommend not going too low values for HP setting.