Allows Serana & Valerica to transform into Vampire Lords. They get Vampire lord spells, bat form dash, gargoyle summons and they can fight with claws too! Now with new unique spells.
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Borgut1337 - For original mod and permissions. Powerofthree - for PO3 tweaks Parapets - for MCM Helper Magicockerel - for Scrambled bugs
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 3.9.6
-All of you fellow stealth archer players, I've found why your serana wouldn't transform. Serana does not transform when you as the player is sneaking, and I forgot to update that check when player goes out of sneak. Ooof. Should be fixed now. She still does not transform while you are sneaking, until you get out of sneak. This is for supporting stealth playstyles and preventing her from going all nuke. Remember that she also doesn't transform in villages & any areas that has Habitable location keyword.
-Covered an exception from the last patch where if the moment serana transforms and all enemies die, she wouldn't transform back. Please be the last of this bug, my god this thing haunts me.
-Fixed a minor issue that I broke with the last patch. Serana wouldn't get the black shader when going into VL form, now that's back.
-Fixed Serana trying to use Vampiric grip & Mesmerizing Butterfly still after successfully casting them.
-Added ishostile condition to VL Drain & sonic wave spells to prevent infighting.
-As of now, I consider this mod feature complete.
Version 3.9.5
V 3.9.5 Major feature update
===============================
New Save is %100 required if updating from older versions, Read sticky post & changelog before posting "It doesn't work", pretty please.
!!!IMPORTANT NOTICE!!!: -PO3 Tweaks dependency removed, though no conflicts. Now using its offensive spell ai in the new skse plugin. Read the next one carefully =>>
-*Fixed bat cloak visuals, it is now visible by default. Scrambled bugs is no longer a requirement UNLESS you use po3 tweaks too (If you are using powerofthree's tweaks, "Cast Added Spells on load" will break the cloak. Either disable that, or use Scrambled Bugs's attachHitEffectArt=true feature to fix it like previously.)
-Added Mesmerizing Butterfly. A VL form specific paralysis spell with some flair (level 28+)
-Added brand new spell "Sonic wave" with custom sfx in vl form. Steals health & slows down the enemies.
-Completely changed how the spells are handled, allows Serana & Valerica to be much more responsive.
-Base form spells are separated into 2: below level 38 -> ice spike & lightning bolt , and above 38-> ice storm & chain lightning. Necromancy spells work both in Normal and VL.
-VL drain spells still scale at 20, 28, 38, 48, base form drain is now handled by spell conditions rather than leveling script
-Optimized Spell & claw choices even further so you won't see vampires obliterating serana cause she couldn't use drain, not the case anymore.
-Bats drain cloak has no minimum level requirement now (Side note: This HAD and has life steal, now 5 points per sec instead of 4)
-Added a new bat dash mechanic: Serana & Valerica reset dash charges after getting hit 5 times without waiting the cooldown, they have better conditional mobility
-Added Hostiliy checks for VL spells, should reduce friendlies turning on each other.
-Fixed the black effect shader applying twice and ending abruptly. Looks pretty clean now.
-Using a much more reliable transform back check now, tried my best to remove not transforming back bug for good.
-Gargoyle now only stays with serana as long as she's less than 40 % HP, but now it isn't limited to 1 per transform (Better balance I think?) Usually saves her from dying, then she dashes behind the enemy and repositions while enemy is busy with gargoyle. You can toggle gargoyle summon on/off.
-Removed debug logs MCM option. It was pretty much useless to users anyway.
-Transform animation is now (mostly) better visible, they won't immediately pop into vl form.
-Fixed Serana getting stuck if she dies the moment she starts transforming. 30% HP option is now viable.
-Changed Armor Setting, now by default they wear the Royal armor, but the MCM option gives them the vamp lord cape
-Removed Serana's access to Human form spells in VL form
Version 3.8.4
If you are updating from 3.8.2 or lower, new save is required. Had to recompact the form ID's to fit the esl size.
Added bat dash. In exteriors, they will use bat dash when the enemy is 400 units away. They will also use this when they are cornered and below 50% HP to reposition (This works both in interiors and exteriors)
Fixed non functional gargoyle mcm option
Fixed non-levitating vampire lord having the visual effect under feet (floatBodyFX)
Version 3.8.2
Hotfix: Fixed an exception that wasn't covered by 3.8.1 that involves not registering for update again before combat ends, IsInCombat() returns false "false" values when NPCs transform and de-aggro. Sorry for the re-upload.
Version 3.8.1
Fixed standing still & floating without spells bug for good, found a way to reliably detect their modes and fixed it. Should no longer happen unless IsInCombat function breaks too, because it is papyrus, if it can it will break. Hopefully not.
Valerica properly levels up her spells like serana, this fixes her normal form drain spells as well.
They will conjure the gargoyle (cut content version, let it be useful for smth) when they are below 40% hp, you can turn this off in the MCM, it is kind of OP.
Serana & Valerica's combat styles changed to flank, should prefer spells over headbutting with enemies, although they are still aggressive.
Rearranged MCM menu.
Version 3.7.2
-Fixed messy MCM code, now works throughout save files.
-Lowered the minimum health threshold setting to 30%.
-Added a new unarmed damage and bat cloak tier, to compensate the jump from level 28 to 48.
-Fixed below level 20 serana using drain03 instead of drain02 and becoming too powerful early on.
-Merged original mod, it is no longer required. Credits to borgut1337 for open permissions and resource.
-Added half a second time delay between transforming and adding spells to reduce potential script lag (sort of, may fix freezing a frame or two for some).
-Serana should now remember faster that she is in combat rather than exiting combat right after transforming.
-Added debugging logs to MCM.
-Added 3 seconds delay before transforming back so it feels more natural.
-Deleted IsGuard check from the main file, optional download is no longer required.
Version 3.6.2
Added an option to set the required enemy amount before transforming.
Version 3.5
Transforming back should be more consistent now. Added an option to set a required HP before transforming.
Version 3.0
Added MCM menu, fixed some bugs. You know the drill.
Version 2.2V
Now Valerica can transform too.
Version 2.2
Added Human Form Spells Back, also added some perks so she can take advantage of her higher level lightning spells and can finally stop spamming ice spikes. She is much better in late game now especially after level 48
Version 2.1
Updated Combat style, she acts much smarter now.
Update V 3.9.5 Balance changes, new spells, overhaul of claw & spell balance and more.
Spoiler:
Show
Old Showcase (V 3.8.4) Bear with me on my dumbass editing, there was an attempt okay... (More videos below, check videos tab for fullscreen)
Spoiler:
Show
Adds Vampire lord spells to Serana's & Valerica's vampire lord form and spells scale with their levels. (At levels 20, 28, 38 and 48. They get buffed drain spells, unarmed buffs and a bat cloak.)
They get a gargoyle summon when below 40% HP (Toggleable)
They use Bat form dash -yes they actually dash- when they are far away from enemies to close distance, or to escape when they are cornered (gap close is exteriors only)
They can use melee attacks in their vampire lord forms (claws). Depending on the enemy (Vampires, automatons etc), distance and their remaining magicka, they will prefer to use melee.
If you are using po3 tweaks, Use Scrambled Bugs and change attachHitEffectArt=true to fix bat cloak not being visible.
They will transform when there are bosses, enemies higher level than them or there are a set number of enemies around (Number is customizable, if there are bosses or high level enemies, they will ignore the number).
They will NOT transform when you are sneaking, you're in a village, or you're near dawnguard & vigilants of stendar.
Makes them smarter
Vampire lord Cape, required enemy amount & required HP before transforming and bat dash is customizable.