Skyrim Special Edition
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Jaiim

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Jaiim

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7 comments

  1. Jaiim
    Jaiim
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    Posts whining about Creation Club content requirements will be ignored.  Obscure's College of Winterhold requires USSEP as a master, and USSEP now requires those four CC plugins.  The plugins are free now and all SE users have access to them; it won't be changed.  Deal with it.  Clean the masters yourself in xEdit if you want to use old versions of USSEP.
  2. WigOnTheRun
    WigOnTheRun
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    You plugin requires the 4 free Creation Club content, easy to resolve with xEdit just right click on plugin and clean masters then save.
    1. Auge1
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      Easy to say but impossible to do... you simply can't do that because SSEedit doesn't let you select the plugin in the first place if masters a missing....
    2. WigOnTheRun
      WigOnTheRun
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      Create 4 empty plugins named the same as them. Then load it. You can use Wrye Bash to create them, or search empty plugins here on the nexus and download them and rename it.
  3. zeknapain
    zeknapain
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    You have creation club content as masters on your plugin for some reason...
  4. Czasior
    Czasior
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    Just some suggestions:
    - navmesh needs refinalisation
    - you should add JKs College of Winterhold - OCW patch as a master, to ensure your patch loads last

    If you have missing structural elements in the Hall of Countenance basement, check if you've added JK's College of Winterhold.bsa to your CreationKit.ini [Archive] settings. I know it may be obvious, but sometimes we forget about it. This will allow you to get rid of those basement door (or cover it with some wall at least).

    Thanks for reminding me about the staircase's plaques, I need to correct them. And - just for the record - I'm the author of OCW patch, Janquel made ICoW part :)
    1. Jaiim
      Jaiim
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      Thanks for the suggestions.  I've updated the description and put in a direct link just in case.

      You were correct, the objects weren't being rendered properly because I didn't list the archives in the .ini file.  I had JK's in there, but I believe that particular area was one of the few meshes that was in your archive, so when I ensured that all the archives from OCW, JK, and your patch were listed, I was able to view it correctly and wall up the alcove.

      I am a complete novice when it comes to navmesh; I generally avoid large scale editing of cells specifically to avoid having to deal with navmesh.  I opened up the Hall of Elements and the Hall of Countenance, viewed the navmesh, and hit the finalize checkbox without touching anything.  Hope that it worked alright; the doors now have the green triangles, so I think I'm good?

      I originally cleaned the masters to get rid of the requirements for the CC plugins (Rare Curios, S&S, Survival Mode, Fishing).  USSEP now requires them, so loading anything with USSEP as a master (such as OCW) in the CK will add the CC plugins as masters now.  I suppose it doesn't really matter; 1.5.97 users can just run the plugin through xEdit and clean the masters themselves if they need to.