Just to let you know, about half the meshes conflict with CleverCharff's Sovngarde/AIO. Taking a quick look with Nif Preview, it looks there's custom texture paths for parts of some meshes in CC's Sovngarde. Good work cleaning up Todd and Shor's meshes btw :).
At first I was like "wait... even more fixes?" and then it dawned on me - Clevercharff Textures patch. One incompatibility less (not in my loadout though).
Hall looks much better, but central firepit area has texture seams going from it, not as bad as before at least (on spawn left side has parallel and right diagonal seams) the rest as I said looks far better than vanilla meshes. I'm using Noble Skyrim retexture and probably nothing else should touch Shor's Hall meshes or textures. Oh and your mod loaded last in load order for testing.
Steps theoretically could have been worn over time, on the other hand it's a hall where dead Nord heroes do whatever they do, so maybe Shor's magic is keeping steps intact?
It may very well be that some retextures aren't built with the same pattern which could result in unintended seams, Noble is something I haven't used in a while so idk what tilepattern in has but from what I remember it followed the vanilla pattern pretty rigorously.
Also like I stated in the description, some seams just happen due to the way the meshes are laid out, fixing a seam there would brake it somewhere else, to fix all seams would require rebuilding the entire facility or at least switching assets around and using a couple custom meshes for certain problematic spots, but even then those parts of the hall would have uneven tiling and other wacky stuff going around.
The seams I'm aware of are quite small and out of the way, but in case you did find something that stood out and is definitely not intentional, I'd love to have a picture of it please. Thank you for the report! :)
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OSHA-Compliant
Thanks for the laughs...
Is this Osha 10 or Osha 30?
Steps theoretically could have been worn over time, on the other hand it's a hall where dead Nord heroes do whatever they do, so maybe Shor's magic is keeping steps intact?
It may very well be that some retextures aren't built with the same pattern which could result in unintended seams, Noble is something I haven't used in a while so idk what tilepattern in has but from what I remember it followed the vanilla pattern pretty rigorously.
Also like I stated in the description, some seams just happen due to the way the meshes are laid out, fixing a seam there would brake it somewhere else, to fix all seams would require rebuilding the entire facility or at least switching assets around and using a couple custom meshes for certain problematic spots, but even then those parts of the hall would have uneven tiling and other wacky stuff going around.
The seams I'm aware of are quite small and out of the way, but in case you did find something that stood out and is definitely not intentional, I'd love to have a picture of it please. Thank you for the report! :)