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black364

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black364

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57 comments

  1. Steamvikings
    Steamvikings
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    • 8 kudos
    He doesn't reply, so why DL this? Moving on
  2. hoangdai94
    hoangdai94
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    • 175 kudos
    @black364 Hi, is this mod compatible with Precision ?
  3. xndrive
    xndrive
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    • 13 kudos
    how to do power attack 1/2/3/4 specifically? what button i need to press?
  4. wishgranted18
    wishgranted18
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    Nice Mod! Any idea how to get it to JUST work with dual wielding katanas? Specifically the ones from Katana Crafting?
  5. adamtheking14
    adamtheking14
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    hi .i like the armor where i can find it 
  6. titanbass1
    titanbass1
    • supporter
    • 20 kudos
    So if you are like me and only want to use these animations for specifically the Onikiri and Ubadachi, I found a way to patch this for two different mods that include those weapons. I use the DS3 Weapon Pack and Dark Souls Team TAL collection.

    In order to do this, open this mod and find the conditions.txt file. Delete all the text and paste in this:

    IsEquippedRight("Dark Souls Item Pack by Team TAL.esp" | 0x00092A) OR
    IsEquippedRight("DS3 Weapon Pack.esp" | 0x00B012) AND
    IsEquippedLeft("Dark Souls Item Pack by Team TAL.esp" | 0x00092B) OR
    IsEquippedLeft("DS3 Weapon Pack.esp" | 0x00B015)

    Now a key thing about the DS3 Weapon Pack. The author of that mod actually incorrectly named the weapons. So what I did was go into xEdit, switch the Onikiri and Ubadachi names/editor ID's, and voila, it worked!

    Have fun with this moveset!
    1. AAlanizz92
      AAlanizz92
      • supporter
      • 0 kudos
      can you please share your file
    2. datgurlvialey
      datgurlvialey
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      • 2 kudos
      how was this done?
    3. KalvinElite
      KalvinElite
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      • 0 kudos
      yes please share with us the file
    4. titanbass1
      titanbass1
      • supporter
      • 20 kudos
      Sorry for the delay folks, but see my original post.
      Enjoy!!!  :D
  7. BombedDragon
    BombedDragon
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    • 2 kudos
    awesome animation but i just wanted it for dual katanas like suguruya katanas etc. how can i set the conditions right ive failed 10 times already not sure what im doing wrong? the conditions txt file looks like this: 

    IsEquippedRightType(1) AND
    IsEquippedLeftType(1)
    IsEquippedRightHasKeyword("Sugaruya Katana.esp" | 0x344733)


    can somone help me please! :)
    1. RustyCoder
      RustyCoder
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      • 6 kudos
      IsEquippedRightType(1) AND
      IsEquippedLeftType(1) AND
      IsEquippedRightHasKeyword("Sugaruya Katana.esp" | 0x344733)
  8. Gruberick
    Gruberick
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    • 2 kudos
    Install this mod and it doesn't work.
    The description says that I change size? Please, I do not understand.
    What's going on?
    Could you specify what we should do for the inexperienced?
    I couldn't even get it to work manually.
    1. black364
      black364
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      • 1,575 kudos
      Go to this file directory:

      meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions

      You will see the number folder inside, change the number to a larger one
    2. MongerHxH
      MongerHxH
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      • 4 kudos
      hi, sorry. what does a larger one mean? random number or a specific?


      Nvm I figured it out, just copied another dar dual mods file directory, if anyone is having trouble, try this:

      Change number folder to 67350

      And inside conditions.txt: 

      IsEquippedRightType(1) AND
      IsEquippedLeftType(1)

      good luck. endorsed btw, thank you!
  9. abelyo
    abelyo
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    • 17 kudos
    Anyone know how to make this work only with the katana from the Animated Armoury mod
    1. Sekluh
      Sekluh
      • supporter
      • 0 kudos
      1) Go to 'meshes > actors > character > animations > DynamicAnimationReplacer > _CustomConditions > 20013'
      2) Open _conditions.txt
      3) Replace with IsEquippedRightHasKeyword("NewArmoury.esp" | 0x344733)

  10. Safuaia
    Safuaia
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    • 0 kudos
    ????????????mod??????