So if you are like me and only want to use these animations for specifically the Onikiri and Ubadachi, I found a way to patch this for two different mods that include those weapons. I use the DS3 Weapon Pack and Dark Souls Team TAL collection.
In order to do this, open this mod and find the conditions.txt file. Delete all the text and paste in this:
IsEquippedRight("Dark Souls Item Pack by Team TAL.esp" | 0x00092A) OR IsEquippedRight("DS3 Weapon Pack.esp" | 0x00B012) AND IsEquippedLeft("Dark Souls Item Pack by Team TAL.esp" | 0x00092B) OR IsEquippedLeft("DS3 Weapon Pack.esp" | 0x00B015)
Now a key thing about the DS3 Weapon Pack. The author of that mod actually incorrectly named the weapons. So what I did was go into xEdit, switch the Onikiri and Ubadachi names/editor ID's, and voila, it worked!
awesome animation but i just wanted it for dual katanas like suguruya katanas etc. how can i set the conditions right ive failed 10 times already not sure what im doing wrong? the conditions txt file looks like this:
IsEquippedRightType(1) AND IsEquippedLeftType(1) IsEquippedRightHasKeyword("Sugaruya Katana.esp" | 0x344733)
Install this mod and it doesn't work. The description says that I change size? Please, I do not understand. What's going on? Could you specify what we should do for the inexperienced? I couldn't even get it to work manually.
1) Go to 'meshes > actors > character > animations > DynamicAnimationReplacer > _CustomConditions > 20013' 2) Open _conditions.txt 3) Replace with IsEquippedRightHasKeyword("NewArmoury.esp" | 0x344733)
57 comments
In order to do this, open this mod and find the conditions.txt file. Delete all the text and paste in this:
IsEquippedRight("Dark Souls Item Pack by Team TAL.esp" | 0x00092A) OR
IsEquippedRight("DS3 Weapon Pack.esp" | 0x00B012) AND
IsEquippedLeft("Dark Souls Item Pack by Team TAL.esp" | 0x00092B) OR
IsEquippedLeft("DS3 Weapon Pack.esp" | 0x00B015)
Now a key thing about the DS3 Weapon Pack. The author of that mod actually incorrectly named the weapons. So what I did was go into xEdit, switch the Onikiri and Ubadachi names/editor ID's, and voila, it worked!
Have fun with this moveset!
Enjoy!!! :D
IsEquippedRightType(1) AND
IsEquippedLeftType(1)
IsEquippedRightHasKeyword("Sugaruya Katana.esp" | 0x344733)
can somone help me please! :)
IsEquippedLeftType(1) AND
IsEquippedRightHasKeyword("Sugaruya Katana.esp" | 0x344733)
The description says that I change size? Please, I do not understand.
What's going on?
Could you specify what we should do for the inexperienced?
I couldn't even get it to work manually.
meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
You will see the number folder inside, change the number to a larger one
Nvm I figured it out, just copied another dar dual mods file directory, if anyone is having trouble, try this:
Change number folder to 67350
And inside conditions.txt:
IsEquippedRightType(1) AND
IsEquippedLeftType(1)
good luck. endorsed btw, thank you!
2) Open _conditions.txt
3) Replace with IsEquippedRightHasKeyword("NewArmoury.esp" | 0x344733)