Ever thought it odd how only the Dragonborn can learn the new Creation Club spells? The idea of this mod is to fix that. Using SPID, it adds the creation club spells to NPC's, so you will see necromancers summoning Foul Zombies, mages casting Elemental Flare, and any other spells I can find and add
Needs one of this kind of mods for giving spells to NPCs. Use only one
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Changelogs
Version 0.45
Dropped percentage chance of an NPC having a spell to 15% from 20%
Version 0.4
Fixed Pride of Hirstaang looking at an NPC's incorrect skill tree, now correctly looks at Conjuration skill tree
Added Spells from Saints And Seducers
Version 0.3.8
Disabled spells from Plague of the Dead, due to NPC's summoning Zombie, but Zombie not being hostile to player
Separated Named NPC's into their own file
Version 0.3.5
Forgot to add in a generic NPC keyword, should now work correctly.
Added Necromancer spells to Arondil to test named NPC's
Added Conjuration spells to The Caller to test named NPC's
Version 0.3
Added spells from Arcane Accessories: Choking Grasp, Elemental Blast, Elemental Bolt, Elemental Burst, Elemental Flare, Hangman's Noose, Mara's Wrath, Paralysis Rune, Strangulation, Touch of Death, Unbounded Flames, Unbounded Freezing, Unbounded Storms, Pride of Hirstaang
Added spells from Plague of the Dead: Conjure Foul Zombie, Conjure Malignant Zombie, Conjure Putrid Zombie, Conjure Zombie
Ever thought it odd how only the Dragonborn can learn the new Creation Club spells? They're supposed to be lore friendly, some returning from previous games. So why can only one person learn them?
The idea of this MICCS (Pronounced "mix") is to fix that. Using SPID, it adds the Creation Club spells to NPC's with the appropriate name, so you will see Necromancers summoning anything from Zombies to Bone Colossus, mages casting Elemental Flare, and any other spells I can find and add, based on the NPC's appropriate skill level.
Any mods that add Creation Club armor to NPC's, or use SPID, shouldn't conflict with this. This is my first mod, so let me know if there are any issues. Because of how I've got it setup, this should work with AE, non-AE and even VR setups where the creations are currently installed.
If there are any change's you would like to see, frequency of these spells appearing, please let me know, and I'll try accommodate.
Creations currently supported are: Arcane Accessories
Choking Grasp
Elemental Blast
Elemental Bolt
Elemental Burst
Elemental Flare
Hangman's Noose
Mara's Wrath
Paralysis Rune
Strangulation
Touch of Death
Unbounded Flames
Unbounded Freezing
Unbounded Storms
Pride of Hirstaang
Plague of the Dead spells being added to NPC's has been disabled due to the Zombies that they conjure, not attacking the player, or others Plague of the Dead
Conjure Foul Zombie
Conjure Malignant Zombie
Conjure Putrid Zombie
Conjure Zombie
Saints and Seducers
Conjure Dark Seducer Warrior
Conjure Dark Seducer Archer
Conjure Golden Saint Warrior
Conjure Golden Saint Archer
Necromantic Grimoire
Conjure Undying Ghost
Conjure Ancient Deathpriest
Conjure Bone Colossus
Conjure Cursed Spectre
Conjure Haunting Spirit
Conjure Skeleton Marksman
Conjure Skeleton Champion
Conjure Skeleton Warlock
Conjure Skeleton Minion
Conjure Tomb Guardian
Banish Undead
Plans for the future include:
Including more spells
Adding spells to named NPC's
Change percentage chance of spells being available to an NPC (make rare spells rarer)
Integration of Dragonborn and Dawnguard spells in a lore friendly manner
Many thanks to: powerofthree - For SPID and a plethora of other mods worth looking at jmenaru - For their excellent tutorial explain SPID with examples (Video Tutorial here)