Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
You can do anything with the assets of this mod. You can create a mod similar to that one aswell.
Donation Points system
This mod is opted-in to receive Donation Points
Description
Loot Vision is a completely loose mod that makes looting more simple and convenient for those who finds it annoying/hard to search or those who wants to do walkthroughs.
You can choose which item types will glow during the installation. The mod is harmless, it won't corrupt anything. It's just a lightning tweak on the vanilla meshes.
If you find the mod makes the objects too ugly, it means the mod is not for you. It is not the purpose of this mod. Have a good day.
Item types (Left=Vanilla / Right=Loot Vision) The glow is not shown in the following images, check out the image section for the lightning effect.
Thanks to 4u2Epic for the showcase!
Credits: You can do anything with the assets of this mod including using them in your mods but you need to credit me.
This is how to make meshes glow: Open the mesh with NifSkope BSTriShape -> BSLightingShaderProperty Emissive Color: "COLOR" <- change the values Emissive Multiple: 9 for extreme glow or 1-3 for subtle glow