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stuxjuicyrose

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stuxjr

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31 comments

  1. stuxjr
    stuxjr
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    This mod only increases power attacks. You don't have to install Ultimate Combat. The only consequence you install this mod without any combat AI mod is you can barely see any NPC performing such moves. Meaning - vanilla NPCs often only do left and right attacks. They don't usually do power attacks.
    However you must install Dynamic Animation Replacer.
  2. Rayden
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    So there are others out there who still prefer "vanilla" combat O_O
    I'm not alone
    1. smallway
      smallway
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      Ya, it's still the best, why we have to change something really good. A promotion by the chance, I made a mod to make vanilla combat even better. I run a new start for mod test today and unexpectedly can't even stop playing it the entire day, totally put my develop plan aside, it's just so fun, here, please have a try https://www.nexusmods.com/skyrimspecialedition/mods/65493
    2. TactlessNinja
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      If you like vanilla combat (or even if you don't) I'd recommend Sovngarde Beckons - Third Person Combat Mod it's a hidden gem combat mod which deserves more attention and contains quite a few things in it and it is mainly made for Skyrims combat. I did use it with ABR etc though before recently making a new game and switching over. 

      Might work well with this mod and I assume won't necessarily need UC for so many power attacks to be used, unsure. Need to double check if UC works with it, assume it might not. 
    3. ElderFunkinstine
      ElderFunkinstine
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      Missed the SkySA/MCO train because when SkySA came out you could only attack in one direction
    4. nintai83
      nintai83
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      A lot of people still prefer Skyrim's combat..just with a whole lot of modification. Mods like MCO look too comical or unrealistic for me to take seriously.

      I use all of this to improve the Skyrim combat experience.

      Ultimate Combat
      True Directional Movement
      Precision
      Violens
      Dismembering Framework
      Action Based Projectiles
      TK Dodge
      Better Jumping
      Jumping Attack
      EAD - Every Attack Different both 1H and 2H
      SkyTactics - Dynamic Combat Styles
      Reduce Attack Skating Movement
      NPC Spell Variance - Spell Variety AI
      NPCs Take Cover - Smarter Anti-Cheese AI
      NPCs Learn to Aim (Skill-Based Aiming)
      ArrowBlock(REAL Deflect Arrow) SSE
      Forceful Tongue - Shouts Overhaul
      Deadly Dragons

      I also use stuxjr mods New Attack Animations for his various creatures like giant, troll, centurion, etc...
  3. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 
  4. shvetsov0711
    shvetsov0711
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    Is OAR suitable instead of DAR?
    1. Xaliber13
      Xaliber13
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      Yes
  5. vegaswanderer
    vegaswanderer
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    These are great, but so much spinning around is basically asking to be stabbed in the back. Any chance you could tell me which animations have spinning so I can delete them?
    1. Xaliber13
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      Use the mod called Show Animation Command to detect those yourself
  6. Alb1986
    Alb1986
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    HI. Can someone tell me. Is there a specific button combination to do each move.... cause I always see almost the same moves...for example..I would like to do the Tornado Move more often but it barely takes action..whenever I do power attacks.... I guess I have seen it only 2 times...and I have been trying all different mouse and key button combinations with no good results...can some tell me how to do that move...please...
  7. josvvvn
    josvvvn
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    One speed question... 
    This mods have spinning guy attack? or I have another mod?
  8. deleted136622868
    deleted136622868
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    gonna have to put this here right away unless im doing something wrong
    turns out its incompatible with axdp/mco because i cannot do them but npcs sometimes can(yes i had the file that has for player and npcs)
    if anyone else was able to get it to work let me know here
  9. Dorschbertreturns
    Dorschbertreturns
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    so goood, so satisfying 
  10. TheGuyWhoIgnoresErrors
    TheGuyWhoIgnoresErrors
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    Wanted to know if anyone has tried to use this alongside the separate power attacks mod (which requires Nemesis) for NPCs. I'm fine with not being able to use the animations myself, but like the idea of the NPCs going crazy with Witcher-style combos.

    I also tried out the mod author's creature animation mods and I just want to say keep it up! It feels we're finally getting some diversity to a much-overlooked portion of the game
  11. Brickon
    Brickon
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    Was looking through your older stuff and I think in my setup I might add conditions to all these to make 7678257 be nord and orc only and the forward power attacks from 7678251 be nord, redguard, and orc only and have the rest of the animations be nord and redguard only. Should add some fairly neat stuff like the rushing charge to nords and orcs, making redguards have some different moves to show off their martial background, and perhaps making imperials fighting stormcloaks a more interesting situtation that shows differences in fighting styles. Assuming blade and blunt makes them do power attacks enough for it to be noticeable. :P
    1. stuxjr
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      I think that's COOL!