About this mod
Two-handed Battleaxe and Warhammer combat animations, using MCO/ADXP, inspired by HEMA and HMB(Historical European Martial Arts and
Historical Medieval Battle).
- Requirements
- Permissions and credits
- Changelogs
再多挂一个贼,B站用户C1Z12,此人没有经过允许擅自窃取Anchor的模组公开分享,用着老子们在N网发布的模组,然后骂我们是什么东西我们是奸商?所以将这位贼人列入和奸商齐名,不允许使用我们制作的任何模组,大孝子们就继续孝吧,为什么风气越来越烂,越来越多作者不再积极公开发作品,用脑子想想,怪谁?
Long time no see, the martial arts series has returned. The goal of SkyMA series is to make simple, realistic (actually, it is semi-realistic), reasonable or believable combat related animations, and based on HEMA or other martial arts systems, I think they are still suitable for Skyrim combat.
Battleaxe and Warhammer use the same technique.
Normal attack: attack1 - attack2 - attack3 - attack2...... Attack3 is the same as attack1, just to better connect attack2.
Power attack: 3 different power attacks.
Video - combat test: https://streamable.com/4tsf54
Video - NPC test: https://streamable.com/3ni2iw
Sorry, I can't upload the video to YouTube
Only For MCO/ADXP. Works for Player and NPC.
MCO/ADXP is an upgraded version of SkySA, which is better in any way, there is no reason not to use it. As for the weapon speed, I just need to make more animations to to realize various attack speed changes.
Requirements
MCO/ADXP —— Must have.
MCO/ADXP's requirements are all needed, of course.
Recommend
Elden Rim - Weapon Arts —— For better stagger behavior.
Credits
black123456, friend who help me learn and make animation.
Felisky384, author of DAR.
distar66, author of MCO/ADXP.
alexsylex, author of AMR.
Future plans
Master strike for unique weapons, greatsword, maybe.