Skyrim Special Edition

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Dibellabless

Uploaded by

RainBysea

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About this mod

Two-handed Battleaxe and Warhammer combat animations, using MCO/ADXP, inspired by HEMA and HMB(Historical European Martial Arts and
Historical Medieval Battle).

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Changelogs
未经允许不准拿我的东西到你的整合里,未经允许不可转载到9DM、3DM等网站论坛,这是基本的尊重。这里点名火锅味吟殇原子旋旋沙耶慕容凌兮聒噪的乌鸦等等这些出了名的盗卖盗用者;
再多挂一个贼,B站用户C1Z12,此人没有经过允许擅自窃取Anchor的模组公开分享,用着老子们在N网发布的模组,然后骂我们是什么东西我们是奸商?所以将这位贼人列入和奸商齐名,不允许使用我们制作的任何模组,大孝子们就继续孝吧,为什么风气越来越烂,越来越多作者不再积极公开发作品,用脑子想想,怪谁?

Long time no see, the martial arts series has returned. The goal of SkyMA series is to make simple, realistic (actually, it is semi-realistic), reasonable or believable combat related animations, and based on HEMA or other martial arts systems, I think they are still suitable for Skyrim combat.

Battleaxe and Warhammer use the same technique. 
Normal attack: attack1 - attack2 - attack3 - attack2...... Attack3 is the same as attack1, just to better connect attack2.
Power attack: 3 
different power attacks. 
Video - combat test: https://streamable.com/4tsf54
Video - NPC test: https://streamable.com/3ni2iw
Sorry, I can't upload the video to YouTube


Only For MCO/ADXP. Works for Player and NPC.
MCO/ADXP is an upgraded version of SkySA, which is better in any way, there is no reason not to use it. As for the weapon speed, I just need to make more animations to to realize various attack speed changes.




Requirements

MCO/ADXP —— Must have. 

MCO/ADXP's requirements are all needed, of course.


Recommend

Elden Rim - Weapon Arts —— For better stagger behavior.


Credits
black123456, friend who help me learn and make animation.
Felisky384, author of DAR.
distar66, author of MCO/ADXP.
alexsylex, author of AMR.

Future plans
Master strike for unique weapons, greatsword, maybe.