Its seem u know a lot about scar, can you kindly enough to help me figure it out how to aply this moveset on certain npc, im modify the condition, my follower can use this move, but only normal attack 1times its embarrassing to fight like that. How to patch in on scar so my follower can use another move, or maybe some article about it that i can learn from . Thx uu
i think other animations are a having higher priority for you? probably some moveset with included unarmed. open console, click on yourself, open OAR menu (shift+o if i didnt change this), activate animation log- punch around, see animation folder/priority in the log, uncheck that folder, might have to activate user mode for this. or change the folder priority inside the mod to something higher, dynamic animation replacer/_conditions/ just add a couple 0´s.
both main files are the same. literally. the animations are not different at all, both of them seem to be the Brian Fury version, and the Kick Boxing version (base version) is a copy of the brian fury version.
I'm wondering, is this purely an animation replacer? I have Vicn's unarmed combat skill tree and was wondering if I could use this in addition to it? I know there's a perk that increases attack speed but doesn't otherwise touch the animations. I might give it a try right now since I'm on a fresh reinstall and would lost almost no time.
It's not a replacer per se. It works with DAR/OAR. So you can set the conditions and whoever doesn't match the conditions will use the vanilla animations instead.
I'll be honest, I couldn't figure it out, and I didn't really like ADXP MCO. Wasn't my cup of tea honestly, but I appreciate the work mod author put into it so no shade meant.
Love the fighting style, just my only issue with it is that the hit/reaction speed it slow... like when I click to punch or do combo the reaction time to do it is slow, and also the attack speeds are a bit slow. Also can't seem to run and hit too. I have to stop in order to attack. Are there fixes for this?
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open console, click on yourself, open OAR menu (shift+o if i didnt change this), activate animation log- punch around, see animation folder/priority in the log, uncheck that folder, might have to activate user mode for this. or change the folder priority inside the mod to something higher, dynamic animation replacer/_conditions/ just add a couple 0´s.