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VeryMingMing

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cheming1228

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111 comments

  1. Gasman6669
    Gasman6669
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    Unfortunately, NPCs aren't making use of this and cannot attack? 
    1. naruto2693
      naruto2693
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      • 16 kudos
      you have to edit conditions.txt and remove the first line.
    2. NMSL6324Z
      NMSL6324Z
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      naruto2693,THANK U,GOD BLESS U
    3. hoangdai94
      hoangdai94
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      @naruto2693 Not enough, need SCAR patch as well.
    4. ramabm
      ramabm
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      Its seem u know a lot about scar, can you kindly enough to help me figure it out how to aply this moveset on certain npc, im modify the condition, my follower can use this move, but only normal attack 1times its embarrassing to fight like that. How to patch in on scar so my follower can use another move, or maybe some article about it that i can learn from . Thx uu 
  2. WreckedRonin77
    WreckedRonin77
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    How do I get the actual attack animations to work? The stance works but not the attack animations. 
    1. starbugger
      starbugger
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      • 2 kudos
      I have the same problem
    2. 188515112
      188515112
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      +1
    3. LordDante18
      LordDante18
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      +1
    4. 652341830lei
      652341830lei
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      +1
    5. Someshade
      Someshade
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      +1
    6. JayJeffJackson
      JayJeffJackson
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      i think other animations are a having higher priority for you? probably some moveset with included unarmed.
      open console, click on yourself, open OAR menu (shift+o if i didnt change  this), activate animation log- punch around, see animation folder/priority in the log, uncheck that folder, might have to activate user mode for this. or change the folder priority inside the mod to something higher, dynamic animation replacer/_conditions/ just add a couple 0´s.
  3. ThalmorJusticiar7th
    ThalmorJusticiar7th
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    both main files are the same. literally. the animations are not different at all, both of them seem to be the Brian Fury version, and the Kick Boxing version (base version) is a copy of the brian fury version.
  4. AsteriodSandwich
    AsteriodSandwich
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    only like half the animations work for me what am i doing wrong
  5. ManMan5467
    ManMan5467
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    How can I get that wrestling ring map or model in skyrim
  6. rollan5
    rollan5
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    i wander is it only for player?Cause for player its working but my npc still are using Vanila....
  7. rollan5
    rollan5
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    i would like to try the mod , it looks nice,but all requirement mods are outdated and its so many of em- so is any reason to try?
    1. Psydeffexclone
      Psydeffexclone
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      • 43 kudos
      all of the requirements still works.
  8. JoseMoley
    JoseMoley
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    I'm wondering, is this purely an animation replacer?  I have Vicn's unarmed combat skill tree and was wondering if I could use this in addition to it?  I know there's a perk that increases attack speed but doesn't otherwise touch the animations.  I might give it a try right now since I'm on a fresh reinstall and would lost almost no time.
    1. MichikoUnknownFox
      MichikoUnknownFox
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      It's not a replacer per se. It works with DAR/OAR. So you can set the conditions and whoever doesn't match the conditions will use the vanilla animations instead.
    2. JoseMoley
      JoseMoley
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      I'll be honest, I couldn't figure it out, and I didn't really like ADXP MCO.  Wasn't my cup of tea honestly, but I appreciate the work mod author put into it so no shade meant.
  9. h3rmam0ra
    h3rmam0ra
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    time to make the top G... but a khajiit.
  10. KazorRed
    KazorRed
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    Love the fighting style, just my only issue with it is that the hit/reaction speed it slow... like when I click to punch or do combo the reaction time to do it is slow, and also the attack speeds are a bit slow. Also can't seem to run and hit too. I have to stop in order to attack. Are there fixes for this?