Ever wondered why your warrior wasn't getting better with the specific tool used? Wonder no more - shields and weapons are now tracked and gain effectiveness!
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.1.1
fix offhand weapons saving in the wrong slot, sadly only affects new games
Version 1.1.0
add MCM
reorgnize tracking
This small mod adds a secondary leveling system for weapons. Based on the weapon itself, you gain experience while wielding it, increasing it's damage and in case of shields it's block.
There is currently a 1% gain per ingame hour of combat, so it shouldn't get overpowered. This gain is applied as percentage on the respective skill. Due to the way it works, you get the average of both familarities when dual wielding. Weaponspeed is also affected as of 1.1.0 - with the same kind of scaling.
The info about all weapons you have ever used is stored and applied on weapon change.
Need help and don't want to wait for a reply here? Discord