Skyrim Special Edition

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Farazon1234 and Kearsage

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Farazon1234

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About this mod

Adds 30 new staves to the game: 15 new models, and new textures for all staves. Staves are equipped in the Shield slot and allow you to block/parry in the same way a shield does. Adds perks to Block tree to enhance your staff, including Illumination and elemental infusion/discharge. This mod has been run through Cathedral and saved in the CK.

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Permissions and credits
Translations
  • Spanish
Mod by: Kearsage, Ported by: Farazon1234

Features:

30 New Staves added to the game! 15 new models and textures, plus new textures for the default models
Defensive Staves! No longer feel your mage has to carry a shield around to defend against swordsmen
Staff Conversion! Convert your staff between a Defensive Staff and a Magic Staff on the fly. Recharge your staff with your magicka instead of soul gems
New Perks! Enhance your mage’s defensive abilities with new Perks in the Block Tree
Enhanced abilities for Daedric and special staves! Convert to a defensive staff, illuminate, or recharge back to a magic staff at will

- ILLUMINATE STAFF
Able to infuse staff with magical light, illuminating surrounding areas. Allows discharge of charged staves

- CHARGE STAFF WITH WILD or FOCUSED MAGIC
Gives the ability to charge your staff with Focused Magic or Wild Magic

The Basic Rank lets to Charge the Staff to produce Flames, Frostbite, or Sparks if Wild, or Firebolt, Ice Spike, or Lightning Bolt if Focused.

The Advanced Rank makes the Wild spells into Wall of Flames/Frost/Storms, and the Focused spells in Fireball, Ice Storm, and Chain Lightning.

Not all of these show up in any of your Magic menus, such as Infusion or Resonance. Some appear in unexpected places, such a Siphon Magica appearing under the Active Effects.

- WARDEN
While blocking with a staff, create a ward that protects against spells. Protection increases with level

- KINETICS
Bashing with a staff or shield has a chance to paralyze for five seconds. Power Bash has an increased chance to paralyze.

- SIPHON MAGICKA/STAMINA (two different books/perks)

Blocking a melee attack restores 25% Magica/Stamina.

- INTERFERENCE
Bashing deals 75pts of damage to Magicka( with/ staff) or to stamina (with/ shield) Power bashing boosts this to 225pts

- INFUSION
Holding a staff boosts Magica regeneration by 25%, 12% if with a shield

-RESONANCE
While holding a staff, casting cost of all spells is reduced by 25%.

Where to get the new staves:

1- Kill enemy casters. The staves have been added to the leveled lists of enemy mages, warlocks and other casters as well as some chests.
2- Crafting. All staves have crafting recipes and will unlock as you unlock the material-appropriate Smithing perk.
3- Vendors. Staves have been added to the leveled lists of Court Wizards. In addition, Rindirsen, a traveling staff vendor, has set up camp just outside the bridge to the Mage’s College in Winterhold to peddle his staves to aspiring mages. The staves available will increase as you level up.

Requirements:

Staves of Skyrim requires Skyrim Script Extender (SKSE) as of version 1.6. This is required to process the new staff conversion scripts.
You can get SKSE here: http://skse.silverlock.org

If you do not want to use SKSE, you don't have to; however, you will not be able to switch between Focused and Wild magics, and all Converted staves will default to Fireball/Icespike/Lightning Bolt.

So, if you don't want to get SKSE, and don't mind using default staves - everything else in the mod will work just fine!

Defensive Staves:

The Defensive Staves come in both Light and Heavy armor variants. A Light Armor staff is called a “Defender”, whereas a Heavy Armor staff is called a “Warstaff”.

Staves are roughly equivalent to the shield of the same material. So, the Elven Defender has approximately the same stats as an Elven Shield, and wooden staves being approximately like Leather.

All staves have crafting recipes which unlock with the perks in the Smithing Tree.
Staves are added to the leveled lists of caster enemies, so you should see them drop from time to time.

New Perks and Spells:

A new perk now sits alongside the Block tree (and is part of the Block skill).
Some of the basic Block perks will work with Staves (and vice versa) but most require you to use one or the other. In addition to Block perks specifically for your staff, the tree unlocks new spells to make your staff even more versatile. These spells are also available in Spell Tomes from Rindirsen, the staff vendor in Winterhold, though they are quite expensive to buy.

Illumination Staves:

Illuminate your staff to light up dark areas by casting Illuminate Staff. Cast Illuminate Staff again to turn it off. An Illuminated Staff is not a re-skinned torch and can still be used to Block/Bash just like a shield.

Charged Staves:

Convert your staff to shoot Fire/Frost/Shock magic for 300 magicka. Cast the spell again to recharge your staff. No need to use Soul Gems to recharge: your magicka recharges the staff. To convert a charged staff back to a Defensive Staff, use the “Discharge Staff” lesser power. This costs no magicka to cast, as is learned when you learn the “Illuminate Staff” power.
In addition, Charged Staves synergize with both Destruction skill (to increase their damage done) and the Alteration Skill (which decreases the charge cost to cast).
You cannot sell a Charged Staff. No vendor wants to take a staff that is bristling with elemental energy. Discharge it first and convert back to a Defensive Staff to sell it.

Hotkeys:

Due to the way the mod handles the charging/illumination of staves, you cannot hotkey a staff directly without it being lost at some point. To fix this, a new item should appear in your apparel inventory: = Create Defensive Staff Hotkey =

With a Defensive Staff equipped, click on the = Create Defensive Staff Hotkey =, and a new item will appear, with the name of the Defensive Staff and the word = Hotkey = after it.
This item will remain, even if you illuminate or charge your staff. Set this as a favorite and assign a hotkey. As long as you have at least 1 of the correct Defensive Staff in your inventory, activating the Hotkey Item will equip the appropriate staff.

To remove individual Hotkey Items, simply drop the hotkey item from your inventory. The Create Hotkey item has a mesh and will appear on the in the world when dropped. If you do not use Hotkeys, you can remove it this way (or by placing in a container). However, once it is unloaded from the game, you will need to use console commands to re-add it:
1) Type into console: help "= create defensive"
2) This will tell you the item code for the hotkey item
3) Type into console: player.additem XXXXXXXX 1 (replace XXXXXXXX with the hotkey item code)

Conflicts: This mod will conflict with any mod changing the Block perk tree. Whichever mod is lower in the LO will win the conflict. If you want, you can by the books in Winterhold to give you the perks in the side tree and still use another block tree such as Ordinator.

Acknowledgements:

Special thanks to 747823 for making his staff models available for use. They formed the base for several of the new models in this mod.
Special thanks to Kearsage for leaving open permissions to port his mod.
To show your appreciation stop by the Original mod and leave an endorsement. 
Staves of Skyrim at Skyrim Nexus - Mods and Community (nexusmods.com)
MoonSylver For assintance in documenting what all the perks do.
Bethesda for creating Skyrim
And anyone who's mods I use to make my game Beautiful.