FaceGen Fix requires original mod, overwrite if prompted
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This is for Emerilada.
File credits
This author has not credited anyone else in this file
Incorrectly converted to SE resulting in an unsightly gap between the eyelid and the eyelashes that cannot be fixed by correcting the incorrect NiSkinPartition Vertex Description on the Eye mesh. The original LE mesh must be reconverted and the innate conversion bug with LE Eye meshes can then be corrected, preventing the existing bug, however it may have come about. See details on how to properly convert LE FaceGen to SE here.
The _CindyHairlineDUPLICATE001 object on the FaceGen is far too low. The FaceGen for some reason incorrectly generated. It looks normal in NifSkope and Outfit Studio but renders somewhere in the middle of Cindy's lower back in-game. It also seems to vanish if she wears a hat or helmet, that isn't fixed by this mod. It's managed by a setting on the headpart in the plugin. Due to the fact that all the head part meshes were incorrectly converted from LE to SE in this mod, I just went and got the Labyrinth.nif, LabyrinthHl.nif, and straightscalpHUMAN.nif directly from KS Hairdo's SE mod and rebuild the improperly generated hairline that way. There was a little more involved in doing that but I won't bore you with the details.
Long story short there may be more errors in this follower's mesh files but the floating scalp hair was the one everyone was noticing and I just happened to see the problem with the eye mesh at the same time.