certain ui aspects are messed up and pressing buttons doesnt seem to work. im sure this is a problem with my own modpack/updates but not sure how to fix it. the only setting i can adjust is the dream chance. i can ignore this issue if i find out how to edit the config outside of the mcm lol
Yes, it is updated. I had the chance at 10% so maybe that's why, I fell dumb commenting on this, but It's been more than month game time and still nothing. I will try increasing the chance
or maybe just add the following to the dream description file: <effect_id>0x82E</effect_id><effect_magnitude></effect_magnitude><effect_duration>3600</effect_duration.<effect_file>Stress and Fear.esp</effect_file> FE00082E=0x82E? Stress_PhobiaEffect_Vampires
For increasing/decreasing stress everything is available - you really just need to add a magic effect to the xml after you created it in an esp/esl that is using it. I can pretty easily handle adding a single keyword to an effect I believe, so you could dynamically add support for a stress increase or decrease dream. <effect_id>MAGIC EFFECT FORMID</effect_id><effect_magnitude>1</effect_magnitude><effect_duration>1</effect_duration><effect_file>MAGIC EFFECT FILE</effect_file>
Adding phobias is a different story. Not entirely how to make it work yet, will update you after talking to jay - I think it's a good fit and worthwhile.
Is it possible to during a dream play a video or generally use the game's cinematic mode so you see the dream? Also can that dream visual be defined in a definition file and how is it done?
Can you please answer the above, also if not present is it a good idea for an addition to this framework?
Hi, none of the above is present, I currently have no idea how to implement a cinematic mode in a compatible fashion - may be something for when the rewrite as a dll is done completely.
Regarding playing a video, I can easily implement support for https://ck.uesp.net/wiki/PlayBink_-_Game - would that help you?
I'm referring to the dream video playing through the SKSE64 dll plugin using the entry in the definition file.
Where it would have the definition tags <dreamVisualsFile></dreamVisualsFile> and have a path to a dream visuals video file which the SKSE64 plugin would load and play directly.
Hi! I want to make my own dreams conditional to what quests have been completed, how do I do that? Is it possible to do something like " <Data><text>My dream</text><XQuest_stage 10></XQuest_stage 10></Data> or similar?
Edit: nevermind, I didn't read the whole description. I think I'm set for now, thanks!!
I cannot seem to get this to work in my load order and I am hoping you have a moment to help me out. The dreams are showing up in the MCM as being detected, but I just keep getting the "No valid dream found" error. I have checked what else I have that relies on FISSES (just one widget mod) and it still did not work with that moved below the dream framework or even disabled. I made sure that all of the tools under the requirements are up to date. What else can I check to find why it does not work for me? Thank you in advance!
Does it work when the other mod is disabled? in that case it fails to close it's file and the dreams mod can not open dream files. You would need to report to that mod's author in this case.
I tried without the widget and still had the same issue, unfortunately. I will be sure to come back and comment if I figure out what the conflict is. I appreciate your reply.
Hey! i was thinking about using this mod to create immersive reminders about other mods i have installed, by coming up with vague references to things that start quest mods or the like, and i was wondering if there was a way to make it so a certain dream could only start occurring past a certain level?
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https://www.nexusmods.com/skyrimspecialedition/mods/68750
i can ignore this issue if i find out how to edit the config outside of the mcm lol
<effect_id>0x82E</effect_id><effect_magnitude></effect_magnitude><effect_duration>3600</effect_duration.<effect_file>Stress and Fear.esp</effect_file>
FE00082E=0x82E? Stress_PhobiaEffect_Vampires
<effect_id>MAGIC EFFECT FORMID</effect_id><effect_magnitude>1</effect_magnitude><effect_duration>1</effect_duration><effect_file>MAGIC EFFECT FILE</effect_file>
Adding phobias is a different story. Not entirely how to make it work yet, will update you after talking to jay - I think it's a good fit and worthwhile.
Can you please answer the above, also if not present is it a good idea for an addition to this framework?
Regarding playing a video, I can easily implement support for https://ck.uesp.net/wiki/PlayBink_-_Game - would that help you?
So that other scripts required continue running un-impeded while the character is dreaming.
Where it would have the definition tags <dreamVisualsFile></dreamVisualsFile> and have a path to a dream visuals video file which the SKSE64 plugin would load and play directly.
Edit: nevermind, I didn't read the whole description. I think I'm set for now, thanks!!
Thanks!